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@flymeth/datapackjs

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A great library to create your own minecraft datapack with javascript!

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import { ressourceLocation } from "../utils/ressourceLocation"; declare type lootTableType = "mob" | "block"; /** * @link * https://minecraft.fandom.com/wiki/Loot_table#Loot_context_types */ declare type lootContext = "chest" | "command" | "selector" | "fishing" | "entity" | "gift" | "barter" | "advancement_reward" | "advancement_entity" | "generic" | "block"; declare type lootPool = { conditions: []; functions: []; rolls: number; }; declare type lootTableData = { /** * Specifies the context in which the loot table should be invoked by */ type?: lootContext | "empty"; functions: []; pools: lootPool[]; }; /** * Represent a loot table * # !! WARNING !! * > This feature isn't support yet! * The loot tables are still under creation and takes time to make... * @link * https://minecraft.fandom.com/wiki/Loot_table * https://minecraft.fandom.com/wiki/Loot_table#Recurring_JSON_structures_within_loot_tables_and_other_data_pack_files */ declare class gameLootTable { readonly ObjectType = "LootTable"; namespace: string | undefined; name: string; type: { key: string; key_seed: string; }; seed?: number; data: lootTableData; /** * @param name The name of the loot table * @param type The type of that loot table (if it affects mob or blocks) * @param data The loot table's behavior * @param id The id of that loot table (if it's set to `0` or `undefined`, this will be randomly generated) */ constructor(name: ressourceLocation, type: lootTableType, data: lootTableData, id?: number); render(): string; } export default gameLootTable;