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@flymeth/datapackjs

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A great library to create your own minecraft datapack with javascript!

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import gameEvent from "./src/event"; import gameFunction from "./src/function"; import gameTag from "./src/tag"; import gameAdvancement from "./src/advancement"; import gameLootTable from "./src/loottable"; import gameRecipe from "./src/recipe"; import { ressourceLocation } from "./utils/ressourceLocation"; export * as tools from "./tools"; declare type dpOptions = { buildPath?: string; author?: { name: string; mcName?: string; }; }; declare type acceptVersion = "1.18" | "1.19"; declare type dpSettings = { name: string; version: acceptVersion; namespace: ressourceLocation; description?: string; icon?: string; options?: dpOptions; }; declare type buildDatas = gameEvent | gameFunction | gameTag | gameAdvancement | gameLootTable | gameRecipe; /** * Represent the datapack itself */ declare class Datapack { name: string; description: string; icon: string | undefined; readonly namespace: string; version: acceptVersion; options: dpOptions | undefined; datas: buildDatas[]; Event: typeof gameEvent; Function: typeof gameFunction; Tag: typeof gameTag; Advancement: typeof gameAdvancement; LootTable: typeof gameLootTable; Recipe: typeof gameRecipe; /** * @param datas Represent the main settings of the datapack */ constructor(datas: dpSettings); /** * Save new buildables objects for the datapack * @param datas Buildable objects */ save(...datas: buildDatas[]): this; /** * Build the datapack into the "buildPath" folder * @param datas Add buildables objects to the datapack before building it */ build(...datas: buildDatas[]): void; } export default Datapack; export { buildDatas, dpOptions, Datapack };