@flying-dice/tslua-dcs-mission-types
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Typescript type definitions for DCS
103 lines (81 loc) • 2.48 kB
text/typescript
import type { l_AI } from "./AI";
import type { l_Airbase } from "./Airbase";
import type { l_Controller } from "./Controller";
import type { l_Group } from "./Group";
import type { l_StaticObject } from "./StaticObject";
import type { l_Unit } from "./Unit";
import type { l_Warehouse } from "./Warehouse";
import type { l_Weapon } from "./Weapon";
import type { l_atmosphere } from "./atmosphere";
import type { l_coalition } from "./coalition";
import type { l_coord } from "./coord";
import type { l_env } from "./env";
import type { l_land } from "./land";
import type { l_missionCommands } from "./missionCommands";
import type { l_net } from "./net";
import type { l_radio } from "./radio";
import type { l_timer } from "./timer";
import type { l_trigger } from "./trigger";
import type { l_world } from "./world";
export * from "./AI";
export * from "./Airbase";
export * from "./atmosphere";
export * from "./coalition";
export * from "./Controller";
export * from "./coord";
export * from "./env";
export * from "./Group";
export * from "./index";
export * from "./land";
export * from "./missionCommands";
export * from "./Object";
export * from "./radio";
export * from "./StaticObject";
export * from "./timer";
export * from "./trigger";
export * from "./Unit";
export * from "./Warehouse";
export * from "./Weapon";
export * from "./world";
declare global {
const _APP_VERSION: string;
const _ARCHITECTURE: string;
/** @noSelf **/
const AI: l_AI;
/** @noSelf **/
const Airbase: Pick<l_Airbase, "getByName" | "getDescByName" | "Category">;
/** @noSelf **/
const atmosphere: l_atmosphere;
/** @noSelf **/
const coalition: l_coalition;
/** @noSelf **/
const Controller: l_Controller;
/** @noSelf **/
const coord: l_coord;
/** @noSelf **/
const env: l_env;
/** @noSelf **/
const Group: Pick<l_Group, "getByName" | "Category">;
/** @noSelf **/
const land: l_land;
/** @noSelf **/
const missionCommands: l_missionCommands;
/** @noSelf **/
const net: l_net;
/** @noSelf **/
const radio: l_radio;
/** @noSelf **/
const StaticObject: Pick<l_StaticObject, "getByName" | "getDescByName">;
/** @noSelf **/
const timer: l_timer;
/** @noSelf **/
const trigger: l_trigger;
/** @noSelf **/
const Unit: Pick<l_Unit, "getByName" | "getDescByName" | "Category">;
/** @noSelf **/
const Warehouse: Pick<l_Warehouse, "getByName" | "getResourceMap">;
/** @noSelf **/
const Weapon: l_Weapon;
/** @noSelf **/
const world: l_world;
}