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@flying-dice/tslua-dcs-mission-types

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Typescript type definitions for DCS

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import type { l_AI } from "./AI"; import type { l_Airbase } from "./Airbase"; import type { l_Controller } from "./Controller"; import type { l_Group } from "./Group"; import type { l_StaticObject } from "./StaticObject"; import type { l_Unit } from "./Unit"; import type { l_Warehouse } from "./Warehouse"; import type { l_Weapon } from "./Weapon"; import type { l_atmosphere } from "./atmosphere"; import type { l_coalition } from "./coalition"; import type { l_coord } from "./coord"; import type { l_env } from "./env"; import type { l_land } from "./land"; import type { l_missionCommands } from "./missionCommands"; import type { l_net } from "./net"; import type { l_radio } from "./radio"; import type { l_timer } from "./timer"; import type { l_trigger } from "./trigger"; import type { l_world } from "./world"; export * from "./AI"; export * from "./Airbase"; export * from "./atmosphere"; export * from "./coalition"; export * from "./Controller"; export * from "./coord"; export * from "./env"; export * from "./Group"; export * from "./index"; export * from "./land"; export * from "./missionCommands"; export * from "./Object"; export * from "./radio"; export * from "./StaticObject"; export * from "./timer"; export * from "./trigger"; export * from "./Unit"; export * from "./Warehouse"; export * from "./Weapon"; export * from "./world"; declare global { const _APP_VERSION: string; const _ARCHITECTURE: string; /** @noSelf **/ const AI: l_AI; /** @noSelf **/ const Airbase: Pick<l_Airbase, "getByName" | "getDescByName" | "Category">; /** @noSelf **/ const atmosphere: l_atmosphere; /** @noSelf **/ const coalition: l_coalition; /** @noSelf **/ const Controller: l_Controller; /** @noSelf **/ const coord: l_coord; /** @noSelf **/ const env: l_env; /** @noSelf **/ const Group: Pick<l_Group, "getByName" | "Category">; /** @noSelf **/ const land: l_land; /** @noSelf **/ const missionCommands: l_missionCommands; /** @noSelf **/ const net: l_net; /** @noSelf **/ const radio: l_radio; /** @noSelf **/ const StaticObject: Pick<l_StaticObject, "getByName" | "getDescByName">; /** @noSelf **/ const timer: l_timer; /** @noSelf **/ const trigger: l_trigger; /** @noSelf **/ const Unit: Pick<l_Unit, "getByName" | "getDescByName" | "Category">; /** @noSelf **/ const Warehouse: Pick<l_Warehouse, "getByName" | "getResourceMap">; /** @noSelf **/ const Weapon: l_Weapon; /** @noSelf **/ const world: l_world; }