@flying-dice/tslua-dcs-mission-types
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Typescript type definitions for DCS
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text/typescript
import type { _Warehouse } from "./exports/Warehouse.export";
/**
* Warehouse inventory object containing the current inventory of a warehouse.
*
* Liquids are indexed by number, use LiquidType enum to access.
*
* @example
* {
* "liquids": {
* 1: 100000,
* 2: 100000,
* 3: 100000,
* 0: 100000
* },
* "weapon": {
* "weapons.nurs.SNEB_TYPE253_F1B": 100,
* "weapons.bombs.BDU_45LGB": 100,
* "weapons.containers.KINGAL": 100,
* ...
* },
* "aircraft": {
* "F-16C bl.50": 100,
* "L-39ZA": 100,
* "B-17G": 100,
* "MiG-19P": 100,
* "I-16": 100,
* "Su-17M4": 100,
* "F/A-18A": 100,
* ...
* }
* }
*/
export type WarehouseInventory = {
liquids: Record<LiquidType, number>;
aircraft: Record<string, number>;
weapon: Record<string, number>;
};
export enum LiquidType {
JETFUEL = 0,
AVIATION_GASOLINE = 1,
MW50 = 2,
DIESEL = 3,
}
export interface l_Warehouse extends _Warehouse {
/**
* Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
* Aircraft and weapons are indexed by strings.
*
* Liquids are indexed by number
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getInventory
*/
getInventory(): WarehouseInventory;
/**
* Returns an instance of the calling class for the object of a specified name.
* The objects name is defined either in the mission editor or within functions that can dynamically spawn objects.
* All static objects and unit names must be unique.
* However, groups may have the same name as a unit or static object.
*
* This function can provide access to non activated units and groups.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getByName
*
* @param name
*
* @noSelf
*/
getByName(name: string): l_Warehouse | undefined;
}