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@flying-dice/tslua-dcs-mission-types

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Typescript type definitions for DCS

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import type { _Warehouse } from "./exports/Warehouse.export"; /** * Warehouse inventory object containing the current inventory of a warehouse. * * Liquids are indexed by number, use LiquidType enum to access. * * @example * { * "liquids": { * 1: 100000, * 2: 100000, * 3: 100000, * 0: 100000 * }, * "weapon": { * "weapons.nurs.SNEB_TYPE253_F1B": 100, * "weapons.bombs.BDU_45LGB": 100, * "weapons.containers.KINGAL": 100, * ... * }, * "aircraft": { * "F-16C bl.50": 100, * "L-39ZA": 100, * "B-17G": 100, * "MiG-19P": 100, * "I-16": 100, * "Su-17M4": 100, * "F/A-18A": 100, * ... * } * } */ export type WarehouseInventory = { liquids: Record<LiquidType, number>; aircraft: Record<string, number>; weapon: Record<string, number>; }; export enum LiquidType { JETFUEL = 0, AVIATION_GASOLINE = 1, MW50 = 2, DIESEL = 3, } export interface l_Warehouse extends _Warehouse { /** * Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty. * Aircraft and weapons are indexed by strings. * * Liquids are indexed by number * * @see https://wiki.hoggitworld.com/view/DCS_func_getInventory */ getInventory(): WarehouseInventory; /** * Returns an instance of the calling class for the object of a specified name. * The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. * All static objects and unit names must be unique. * However, groups may have the same name as a unit or static object. * * This function can provide access to non activated units and groups. * * @see https://wiki.hoggitworld.com/view/DCS_func_getByName * * @param name * * @noSelf */ getByName(name: string): l_Warehouse | undefined; }