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@flying-dice/tslua-dcs-mission-types

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Typescript type definitions for DCS

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import type { l_Position3, l_Vec3 } from "./coord"; import type { _StaticObject } from "./exports/StaticObject.export"; /** * @example * { * "life": 5, * "_origin": "World War II AI Units by Eagle Dynamics", * "category": 4, * "displayName": "Barrel", * "typeName": "Beer Bomb", * "box": { * "min": { * "y": -0.036429971456528, * "x": -0.47995102405548, * "z": -0.55243939161301 * }, * "max": { * "y": 1.066880106926, * "x": 0.47995102405548, * "z": 0.55087059736252 * } * } * } */ export type StaticObjectDesc = { life: number; attributes: Record<string, boolean>; _origin: string; category: number; typeName: string; displayName: string; }; export interface l_StaticObject extends _StaticObject { /** * Returns a number which defines the unique mission id of a given object. */ getID(): number; /** * Returns the name of the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getName */ getName(): string; /** * Returns an instance of the calling class for the object of a specified name. * The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. * All static objects and unit names must be unique. * However, groups may have the same name as a unit or static object. * * This function can provide access to non activated units and groups. * * @see https://wiki.hoggitworld.com/view/DCS_func_getByName * * @param name * * @noSelf */ getByName(name: string): l_StaticObject | undefined; /** * Returns an enumerator that defines the country that an object currently belongs to */ getCountry(): number; /** * Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space. * Coordinates are dependent on the position of the maps origin. * * In the case of the Caucuses theater, the origin is located in the Crimean region of the map. * * @see https://wiki.hoggitworld.com/view/DCS_func_getPoint */ getPoint(): l_Vec3; /** * Returns a Position3 table of the objects current position and orientation in 3D space. * X, Y, Z values are unit vectors defining the objects orientation. * Coordinates are dependent on the position of the maps origin. * In the case of the Caucuses theater, the origin is located in the Crimean region of the map. * * @see https://wiki.hoggitworld.com/view/DCS_func_getPosition */ getPosition(): l_Position3; /** * Returns an enumerator that defines the country that an object currently belongs to */ getCountry(): number; /** * Returns the coalition of the Static Object. * * @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition */ getCoalition(): number; /** * Returns the Desc table of the Static Object. * @see https://wiki.hoggitworld.com/view/DCS_func_getDesc */ getDesc(): StaticObjectDesc; }