@flying-dice/tslua-dcs-mission-types
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Typescript type definitions for DCS
107 lines (96 loc) • 2.94 kB
text/typescript
import type { l_Position3, l_Vec3 } from "./coord";
import type { _StaticObject } from "./exports/StaticObject.export";
/**
* @example
* {
* "life": 5,
* "_origin": "World War II AI Units by Eagle Dynamics",
* "category": 4,
* "displayName": "Barrel",
* "typeName": "Beer Bomb",
* "box": {
* "min": {
* "y": -0.036429971456528,
* "x": -0.47995102405548,
* "z": -0.55243939161301
* },
* "max": {
* "y": 1.066880106926,
* "x": 0.47995102405548,
* "z": 0.55087059736252
* }
* }
* }
*/
export type StaticObjectDesc = {
life: number;
attributes: Record<string, boolean>;
_origin: string;
category: number;
typeName: string;
displayName: string;
};
export interface l_StaticObject extends _StaticObject {
/**
* Returns a number which defines the unique mission id of a given object.
*/
getID(): number;
/**
* Returns the name of the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getName
*/
getName(): string;
/**
* Returns an instance of the calling class for the object of a specified name.
* The objects name is defined either in the mission editor or within functions that can dynamically spawn objects.
* All static objects and unit names must be unique.
* However, groups may have the same name as a unit or static object.
*
* This function can provide access to non activated units and groups.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getByName
*
* @param name
*
* @noSelf
*/
getByName(name: string): l_StaticObject | undefined;
/**
* Returns an enumerator that defines the country that an object currently belongs to
*/
getCountry(): number;
/**
* Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space.
* Coordinates are dependent on the position of the maps origin.
*
* In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getPoint
*/
getPoint(): l_Vec3;
/**
* Returns a Position3 table of the objects current position and orientation in 3D space.
* X, Y, Z values are unit vectors defining the objects orientation.
* Coordinates are dependent on the position of the maps origin.
* In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getPosition
*/
getPosition(): l_Position3;
/**
* Returns an enumerator that defines the country that an object currently belongs to
*/
getCountry(): number;
/**
* Returns the coalition of the Static Object.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition
*/
getCoalition(): number;
/**
* Returns the Desc table of the Static Object.
* @see https://wiki.hoggitworld.com/view/DCS_func_getDesc
*/
getDesc(): StaticObjectDesc;
}