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@flying-dice/tslua-dcs-mission-types

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Typescript type definitions for DCS

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import type { l_Controller } from "./Controller"; import type { l_Unit } from "./Unit"; import type { _Group } from "./exports/Group.export"; export interface l_Group extends _Group { /** * Returns a number which defines the unique mission id of a given object. */ getID(): number; /** * Returns the name of the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getName */ getName(): string; /** * Returns the coalition of the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition */ getCoalition(): number; /** * Returns the category of the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getCategory */ getCategory(): number; /** * Returns the current size of the group. This value will change as units are destroyed. * Can be used in combination with getUnit to not accidentally use to big a value for that function, or to access the last unit in the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getSize */ getSize(): number; /** * Returns a table of unit objects indexed in unit order. * Useful for getting unit specific data for every unit in the group. * * @see https://wiki.hoggitworld.com/view/DCS_func_getUnits */ getUnits(): l_Unit[]; /** * Returns the unit object of the specified unitIndex within the group. * If the index is not valid, this function will return nil. * * @param index */ getUnit(index: number): l_Unit | undefined; /** * Returns an instance of the calling class for the object of a specified name. * The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. * All static objects and unit names must be unique. * However, groups may have the same name as a unit or static object. * * This function can provide access to non activated units and groups. * * @see https://wiki.hoggitworld.com/view/DCS_func_getByName * * @param name * * @noSelf */ getByName(name: string): l_Group | undefined; /** * Returns the controller of the specified object. * Ships and ground units can only be controlled at a group level. * * Airplanes and helicopters can be controlled at both a group and unit level */ getController(): l_Controller; }