@flying-dice/tslua-dcs-mission-types
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Typescript type definitions for DCS
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text/typescript
import type { l_Controller } from "./Controller";
import type { l_Unit } from "./Unit";
import type { _Group } from "./exports/Group.export";
export interface l_Group extends _Group {
/**
* Returns a number which defines the unique mission id of a given object.
*/
getID(): number;
/**
* Returns the name of the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getName
*/
getName(): string;
/**
* Returns the coalition of the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition
*/
getCoalition(): number;
/**
* Returns the category of the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getCategory
*/
getCategory(): number;
/**
* Returns the current size of the group. This value will change as units are destroyed.
* Can be used in combination with getUnit to not accidentally use to big a value for that function, or to access the last unit in the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getSize
*/
getSize(): number;
/**
* Returns a table of unit objects indexed in unit order.
* Useful for getting unit specific data for every unit in the group.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getUnits
*/
getUnits(): l_Unit[];
/**
* Returns the unit object of the specified unitIndex within the group.
* If the index is not valid, this function will return nil.
*
* @param index
*/
getUnit(index: number): l_Unit | undefined;
/**
* Returns an instance of the calling class for the object of a specified name.
* The objects name is defined either in the mission editor or within functions that can dynamically spawn objects.
* All static objects and unit names must be unique.
* However, groups may have the same name as a unit or static object.
*
* This function can provide access to non activated units and groups.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getByName
*
* @param name
*
* @noSelf
*/
getByName(name: string): l_Group | undefined;
/**
* Returns the controller of the specified object.
* Ships and ground units can only be controlled at a group level.
*
* Airplanes and helicopters can be controlled at both a group and unit level
*/
getController(): l_Controller;
}