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@flying-dice/tslua-dcs-mission-types

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Typescript type definitions for DCS

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import type { l_Warehouse } from "./Warehouse"; import type { l_Vec3 } from "./coord"; import type { _Airbase } from "./exports/Airbase.export"; export type AirbaseDesc = { life: number; attributes: Record<string, boolean>; _origin: ""; category: number; typeName: string; displayName: string; }; export interface l_Airbase extends _Airbase { /** * Returns a number which defines the unique mission id of a given object. * * Aerodrome IDs are Number type. Each are safely unique. * * Helipads are string type. * * Ships are string type. * * If different types i.e. Ship and Helipad are present they will have overlapping IDs as the ID is unique based on the type. * * @see https://wiki.hoggitworld.com/view/DCS_func_getID */ getID(): number | string; /** * Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space. * Coordinates are dependent on the position of the maps origin. * * In the case of the Caucuses theater, the origin is located in the Crimean region of the map. * * @see https://wiki.hoggitworld.com/view/DCS_func_getPoint */ getPoint(): l_Vec3; /** * Returns the name of the airbase. * * @see https://wiki.hoggitworld.com/view/DCS_func_getName */ getName(): string; /** * Returns the coalition of the airbase. * * @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition */ getCoalition(): number; /** * Returns the category of the airbase. * * @see https://wiki.hoggitworld.com/view/DCS_func_getCategory */ getCategory(): number; /** * Returns the warehouse object associated with the airbase object. * Can then be used to call the warehouse class functions to modify the contents of the warehouse. * * @see https://wiki.hoggitworld.com/view/DCS_func_getWarehouse */ getWarehouse(): l_Warehouse; /** * Returns an instance of the calling class for the object of a specified name. * The objects name is defined either in the mission editor or within functions that can dynamically spawn objects. * All static objects and unit names must be unique. * However, groups may have the same name as a unit or static object. * * This function can provide access to non activated units and groups. * * @see https://wiki.hoggitworld.com/view/DCS_func_getByName * * @param name * * @noSelf */ getByName(name: string): l_Airbase | undefined; /** * Returns an enumerator that defines the country that an object currently belongs to */ getCountry(): number; /** * Returns the Desc table of the Airbase. * * @see https://wiki.hoggitworld.com/view/DCS_func_getDesc */ getDesc(): AirbaseDesc; }