@flying-dice/tslua-dcs-mission-types
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Typescript type definitions for DCS
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text/typescript
import type { l_Warehouse } from "./Warehouse";
import type { l_Vec3 } from "./coord";
import type { _Airbase } from "./exports/Airbase.export";
export type AirbaseDesc = {
life: number;
attributes: Record<string, boolean>;
_origin: "";
category: number;
typeName: string;
displayName: string;
};
export interface l_Airbase extends _Airbase {
/**
* Returns a number which defines the unique mission id of a given object.
*
* Aerodrome IDs are Number type. Each are safely unique.
*
* Helipads are string type.
*
* Ships are string type.
*
* If different types i.e. Ship and Helipad are present they will have overlapping IDs as the ID is unique based on the type.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getID
*/
getID(): number | string;
/**
* Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space.
* Coordinates are dependent on the position of the maps origin.
*
* In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getPoint
*/
getPoint(): l_Vec3;
/**
* Returns the name of the airbase.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getName
*/
getName(): string;
/**
* Returns the coalition of the airbase.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getCoalition
*/
getCoalition(): number;
/**
* Returns the category of the airbase.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getCategory
*/
getCategory(): number;
/**
* Returns the warehouse object associated with the airbase object.
* Can then be used to call the warehouse class functions to modify the contents of the warehouse.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getWarehouse
*/
getWarehouse(): l_Warehouse;
/**
* Returns an instance of the calling class for the object of a specified name.
* The objects name is defined either in the mission editor or within functions that can dynamically spawn objects.
* All static objects and unit names must be unique.
* However, groups may have the same name as a unit or static object.
*
* This function can provide access to non activated units and groups.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getByName
*
* @param name
*
* @noSelf
*/
getByName(name: string): l_Airbase | undefined;
/**
* Returns an enumerator that defines the country that an object currently belongs to
*/
getCountry(): number;
/**
* Returns the Desc table of the Airbase.
*
* @see https://wiki.hoggitworld.com/view/DCS_func_getDesc
*/
getDesc(): AirbaseDesc;
}