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@fluritheme/fluri

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Interactive snowfall for websites: DOM-aware snow accumulation, mouse interactions, snow physics, Canvas 2D rendering, and Christmas effects.

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import type { Particle, Surface, WeatherConfig } from '../types.js'; export interface StepMetrics { collisionChecks: number; deposits: number; transfers: number; slides: number; slideMass: number; } export interface EmissionBounds { x: number; y: number; width: number; height: number; } export declare class ParticleSystem { private static readonly transientLimit; readonly particles: Particle[]; private readonly random; private readonly index; private intensity; private requestedIntensity; private initialized; private clumpCount; private gustStrength; private gustRemaining; private flowing; private contacts; private sources; private emission; constructor(seed?: number); setIntensity(amount: number): void; gust(strength?: number, duration?: number): void; clear(): void; spawnClump(x: number, y: number, mass: number, vx: number, vy: number, source?: Surface): void; burst(x: number, y: number, count: number, kind?: Particle['kind']): void; step(dt: number, time: number, width: number, height: number, config: WeatherConfig, surfaces: readonly Surface[], quality?: number, emissionBounds?: EmissionBounds): StepMetrics; private createFlake; private moveContact; } //# sourceMappingURL=ParticleSystem.d.ts.map