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@fluentui/react

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Reusable React components for building web experiences.

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import * as React from 'react'; import { Position } from '../../Positioning'; import type { IButtonStyles, IButtonProps } from '../../Button'; import type { IIconProps } from '../../Icon'; import type { ITheme, IStyle, IShadowDomStyle } from '../../Styling'; import type { IKeytipProps } from '../../Keytip'; import type { IRefObject, IStyleFunctionOrObject } from '../../Utilities'; /** * {@docCategory SpinButton} */ export interface ISpinButton { /** * Current committed/validated value of the control. Note that this does *not* update on every * keystroke while the user is editing text in the input field. * "committed" the edit yet by focusing away (blurring) or pressing enter, */ value?: string; /** * Sets focus to the control. */ focus: () => void; } /** * {@docCategory SpinButton} */ export enum KeyboardSpinDirection { down = -1, notSpinning = 0, up = 1, } /** * {@docCategory SpinButton} */ export interface ISpinButtonProps extends React.HTMLAttributes<HTMLDivElement>, React.RefAttributes<HTMLDivElement> { /** * Gets the component ref. */ componentRef?: IRefObject<ISpinButton>; /** * Initial value of the control (assumed to be valid). Updates to this prop will not be respected. * * Use this if you intend for the SpinButton to be an uncontrolled component which maintains its * own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.) * @defaultvalue 0 */ defaultValue?: string; /** * Current value of the control (assumed to be valid). * * Only provide this if the SpinButton is a controlled component where you are maintaining its * current state and passing updates based on change events; otherwise, use the `defaultValue` * property. (Mutually exclusive with `defaultValue`.) */ value?: string; /** * Min value of the control. If not provided, the control has no minimum value. */ min?: number; /** * Max value of the control. If not provided, the control has no maximum value. */ max?: number; /** * Difference between two adjacent values of the control. * This value is used to calculate the precision of the input if no `precision` is given. * The precision calculated this way will always be \>= 0. * @defaultvalue 1 */ step?: number; /** * A description of the control for the benefit of screen reader users. */ ariaLabel?: string; /** * ID of a label which describes the control, if not using the default label. */ ariaDescribedBy?: string; /** * A more descriptive title for the control, visible on its tooltip. */ title?: string; /** * Whether or not the control is disabled. */ disabled?: boolean; /** * Custom className for the control. */ className?: string; /** * Descriptive label for the control. */ label?: string; /** * Where to position the control's label. * @defaultvalue Left */ labelPosition?: Position; /** * Props for an icon to display alongside the control's label. */ iconProps?: IIconProps; /** * Callback for when the committed/validated value changes. This is called *after* `onIncrement`, * `onDecrement`, or `onValidate`, on the following events: * - User presses the up/down buttons (on single press or every spin) * - User presses the up/down arrow keys (on single press or every spin) * - User *commits* edits to the input text by focusing away (blurring) or pressing enter. * Note that this is NOT called for every key press while the user is editing. */ onChange?: (event: React.SyntheticEvent<HTMLElement>, newValue?: string) => void; /** * Callback for when the entered value should be validated. * @param value - The entered value to validate * @param event - The event that triggered this validate, if any (for accessibility) * @returns If a string is returned, it will be used as the new value */ onValidate?: (value: string, event?: React.SyntheticEvent<HTMLElement>) => string | void; /** * Callback for when the increment button or up arrow key is pressed. * @param value - The current value to be incremented * @param event - The event that triggered this increment * @returns If a string is returned, it will be used as the new value */ onIncrement?: ( value: string, event?: React.MouseEvent<HTMLElement> | React.KeyboardEvent<HTMLElement>, ) => string | void; /** * Callback for when the decrement button or down arrow key is pressed. * @param value - The current value to be decremented * @param event - The event that triggered this decrement * @returns If a string is returned, it will be used as the new value */ onDecrement?: ( value: string, event?: React.MouseEvent<HTMLElement> | React.KeyboardEvent<HTMLElement>, ) => string | void; /** * Callback for when the user focuses the control. */ onFocus?: React.FocusEventHandler<HTMLInputElement>; /** * Callback for when the control loses focus. */ onBlur?: React.FocusEventHandler<HTMLInputElement>; /** * Custom props for the increment button. */ incrementButtonIcon?: IIconProps; /** * Custom props for the decrement button. */ decrementButtonIcon?: IIconProps; /** * Custom styling for individual elements within the control. */ styles?: IStyleFunctionOrObject<ISpinButtonStyleProps, ISpinButtonStyles>; /** * Custom styles for the up arrow button. * * Note: The buttons are in a checked state when arrow keys are used to increment/decrement * the SpinButton. Use `rootChecked` instead of `rootPressed` for styling when that is the case. */ upArrowButtonStyles?: Partial<IButtonStyles>; /** * Custom styles for the down arrow button. * * Note: The buttons are in a checked state when arrow keys are used to increment/decrement * the SpinButton. Use `rootChecked` instead of `rootPressed` for styling when that is the case. */ downArrowButtonStyles?: Partial<IButtonStyles>; /** * Theme provided by HOC. */ theme?: ITheme; /** * Accessible label text for the increment button (for screen reader users). */ incrementButtonAriaLabel?: string; /** * Accessible label text for the decrement button (for screen reader users). */ decrementButtonAriaLabel?: string; /** * How many decimal places the value should be rounded to. * * The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0. * step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2. */ precision?: number; /** * The position in the parent set (if in a set). */ ariaPositionInSet?: number; /** * The total size of the parent set (if in a set). */ ariaSetSize?: number; /** * Sets the control's aria-valuenow. This is the numeric form of `value`. * Providing this only makes sense when using as a controlled component. */ ariaValueNow?: number; /* * Sets the control's aria-valuetext. * Providing this only makes sense when using as a controlled component. */ ariaValueText?: string; /** * Keytip for the control. */ keytipProps?: IKeytipProps; /** * Additional props for the input field. */ inputProps?: React.InputHTMLAttributes<HTMLElement | HTMLInputElement>; /** * Additional props for the up and down arrow buttons. */ iconButtonProps?: IButtonProps; } /** * {@docCategory SpinButton} */ export interface ISpinButtonStyles extends IShadowDomStyle { /** * Styles for the root of the component. */ root: IStyle; /** * Style for the label wrapper element, which contains the icon and label. */ labelWrapper: IStyle; /** * Style for the icon. */ icon: IStyle; /** * Style for the label text. */ label: IStyle; /** * Style for the wrapper element of the input field and arrow buttons. */ spinButtonWrapper: IStyle; /** * Styles for the input. */ input: IStyle; /** * Styles for the arrowButtonsContainer */ arrowButtonsContainer: IStyle; } /** * {@docCategory SpinButton} */ export interface ISpinButtonStyleProps { theme: ITheme; className: string | undefined; disabled: boolean; isFocused: boolean; keyboardSpinDirection: KeyboardSpinDirection; labelPosition: Position; }