@fluentui/react
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Reusable React components for building web experiences.
257 lines (256 loc) • 8.69 kB
TypeScript
import * as React from 'react';
import { Position } from '../../Positioning';
import type { IButtonStyles, IButtonProps } from '../../Button';
import type { IIconProps } from '../../Icon';
import type { ITheme, IStyle, IShadowDomStyle } from '../../Styling';
import type { IKeytipProps } from '../../Keytip';
import type { IRefObject, IStyleFunctionOrObject } from '../../Utilities';
/**
* {@docCategory SpinButton}
*/
export interface ISpinButton {
/**
* Current committed/validated value of the control. Note that this does *not* update on every
* keystroke while the user is editing text in the input field.
* "committed" the edit yet by focusing away (blurring) or pressing enter,
*/
value?: string;
/**
* Sets focus to the control.
*/
focus: () => void;
}
/**
* {@docCategory SpinButton}
*/
export declare enum KeyboardSpinDirection {
down = -1,
notSpinning = 0,
up = 1
}
/**
* {@docCategory SpinButton}
*/
export interface ISpinButtonProps extends React.HTMLAttributes<HTMLDivElement>, React.RefAttributes<HTMLDivElement> {
/**
* Gets the component ref.
*/
componentRef?: IRefObject<ISpinButton>;
/**
* Initial value of the control (assumed to be valid). Updates to this prop will not be respected.
*
* Use this if you intend for the SpinButton to be an uncontrolled component which maintains its
* own value. For a controlled component, use `value` instead. (Mutually exclusive with `value`.)
* @defaultvalue 0
*/
defaultValue?: string;
/**
* Current value of the control (assumed to be valid).
*
* Only provide this if the SpinButton is a controlled component where you are maintaining its
* current state and passing updates based on change events; otherwise, use the `defaultValue`
* property. (Mutually exclusive with `defaultValue`.)
*/
value?: string;
/**
* Min value of the control. If not provided, the control has no minimum value.
*/
min?: number;
/**
* Max value of the control. If not provided, the control has no maximum value.
*/
max?: number;
/**
* Difference between two adjacent values of the control.
* This value is used to calculate the precision of the input if no `precision` is given.
* The precision calculated this way will always be \>= 0.
* @defaultvalue 1
*/
step?: number;
/**
* A description of the control for the benefit of screen reader users.
*/
ariaLabel?: string;
/**
* ID of a label which describes the control, if not using the default label.
*/
ariaDescribedBy?: string;
/**
* A more descriptive title for the control, visible on its tooltip.
*/
title?: string;
/**
* Whether or not the control is disabled.
*/
disabled?: boolean;
/**
* Custom className for the control.
*/
className?: string;
/**
* Descriptive label for the control.
*/
label?: string;
/**
* Where to position the control's label.
* @defaultvalue Left
*/
labelPosition?: Position;
/**
* Props for an icon to display alongside the control's label.
*/
iconProps?: IIconProps;
/**
* Callback for when the committed/validated value changes. This is called *after* `onIncrement`,
* `onDecrement`, or `onValidate`, on the following events:
* - User presses the up/down buttons (on single press or every spin)
* - User presses the up/down arrow keys (on single press or every spin)
* - User *commits* edits to the input text by focusing away (blurring) or pressing enter.
* Note that this is NOT called for every key press while the user is editing.
*/
onChange?: (event: React.SyntheticEvent<HTMLElement>, newValue?: string) => void;
/**
* Callback for when the entered value should be validated.
* @param value - The entered value to validate
* @param event - The event that triggered this validate, if any (for accessibility)
* @returns If a string is returned, it will be used as the new value
*/
onValidate?: (value: string, event?: React.SyntheticEvent<HTMLElement>) => string | void;
/**
* Callback for when the increment button or up arrow key is pressed.
* @param value - The current value to be incremented
* @param event - The event that triggered this increment
* @returns If a string is returned, it will be used as the new value
*/
onIncrement?: (value: string, event?: React.MouseEvent<HTMLElement> | React.KeyboardEvent<HTMLElement>) => string | void;
/**
* Callback for when the decrement button or down arrow key is pressed.
* @param value - The current value to be decremented
* @param event - The event that triggered this decrement
* @returns If a string is returned, it will be used as the new value
*/
onDecrement?: (value: string, event?: React.MouseEvent<HTMLElement> | React.KeyboardEvent<HTMLElement>) => string | void;
/**
* Callback for when the user focuses the control.
*/
onFocus?: React.FocusEventHandler<HTMLInputElement>;
/**
* Callback for when the control loses focus.
*/
onBlur?: React.FocusEventHandler<HTMLInputElement>;
/**
* Custom props for the increment button.
*/
incrementButtonIcon?: IIconProps;
/**
* Custom props for the decrement button.
*/
decrementButtonIcon?: IIconProps;
/**
* Custom styling for individual elements within the control.
*/
styles?: IStyleFunctionOrObject<ISpinButtonStyleProps, ISpinButtonStyles>;
/**
* Custom styles for the up arrow button.
*
* Note: The buttons are in a checked state when arrow keys are used to increment/decrement
* the SpinButton. Use `rootChecked` instead of `rootPressed` for styling when that is the case.
*/
upArrowButtonStyles?: Partial<IButtonStyles>;
/**
* Custom styles for the down arrow button.
*
* Note: The buttons are in a checked state when arrow keys are used to increment/decrement
* the SpinButton. Use `rootChecked` instead of `rootPressed` for styling when that is the case.
*/
downArrowButtonStyles?: Partial<IButtonStyles>;
/**
* Theme provided by HOC.
*/
theme?: ITheme;
/**
* Accessible label text for the increment button (for screen reader users).
*/
incrementButtonAriaLabel?: string;
/**
* Accessible label text for the decrement button (for screen reader users).
*/
decrementButtonAriaLabel?: string;
/**
* How many decimal places the value should be rounded to.
*
* The default is calculated based on the precision of `step`: i.e. if step = 1, precision = 0.
* step = 0.0089, precision = 4. step = 300, precision = 2. step = 23.00, precision = 2.
*/
precision?: number;
/**
* The position in the parent set (if in a set).
*/
ariaPositionInSet?: number;
/**
* The total size of the parent set (if in a set).
*/
ariaSetSize?: number;
/**
* Sets the control's aria-valuenow. This is the numeric form of `value`.
* Providing this only makes sense when using as a controlled component.
*/
ariaValueNow?: number;
ariaValueText?: string;
/**
* Keytip for the control.
*/
keytipProps?: IKeytipProps;
/**
* Additional props for the input field.
*/
inputProps?: React.InputHTMLAttributes<HTMLElement | HTMLInputElement>;
/**
* Additional props for the up and down arrow buttons.
*/
iconButtonProps?: IButtonProps;
}
/**
* {@docCategory SpinButton}
*/
export interface ISpinButtonStyles extends IShadowDomStyle {
/**
* Styles for the root of the component.
*/
root: IStyle;
/**
* Style for the label wrapper element, which contains the icon and label.
*/
labelWrapper: IStyle;
/**
* Style for the icon.
*/
icon: IStyle;
/**
* Style for the label text.
*/
label: IStyle;
/**
* Style for the wrapper element of the input field and arrow buttons.
*/
spinButtonWrapper: IStyle;
/**
* Styles for the input.
*/
input: IStyle;
/**
* Styles for the arrowButtonsContainer
*/
arrowButtonsContainer: IStyle;
}
/**
* {@docCategory SpinButton}
*/
export interface ISpinButtonStyleProps {
theme: ITheme;
className: string | undefined;
disabled: boolean;
isFocused: boolean;
keyboardSpinDirection: KeyboardSpinDirection;
labelPosition: Position;
}