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@flomon-ui/jsmpeg

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'use strict'; /* eslint class-methods-use-this: ["error", { "exceptMethods": ["resume"] }] */ class AjaxSource { constructor(url, options) { this.url = url; this.destination = null; this.request = null; this.streaming = false; this.completed = false; this.established = false; this.progress = 0; this.onEstablishedCallback = options.onSourceEstablished; this.onCompletedCallback = options.onSourceCompleted; if (options.hookOnEstablished) { this.hookOnEstablished = options.hookOnEstablished; } } connect(destination) { this.destination = destination; } start() { this.request = new XMLHttpRequest(); // eslint-disable-next-line func-names this.request.onreadystatechange = function () { if (this.request.readyState === this.request.DONE && this.request.status === 200) { this.onLoad(this.request.response); } }.bind(this); this.request.onprogress = this.onProgress.bind(this); this.request.open('GET', this.url); this.request.responseType = 'arraybuffer'; this.request.send(); } resume() { // Nothing to do here } destroy() { this.request.abort(); } onProgress(ev) { this.progress = ev.loaded / ev.total; } onLoad(data) { this.established = true; this.completed = true; this.progress = 1; if (this.hookOnEstablished) { this.hookOnEstablished(); } if (this.onEstablishedCallback) { this.onEstablishedCallback(this); } if (this.onCompletedCallback) { this.onCompletedCallback(this); } if (this.destination) { this.destination.write(data); } } } function styleInject(css, ref) { if ( ref === void 0 ) ref = {}; var insertAt = ref.insertAt; if (!css || typeof document === 'undefined') { return; } var head = document.head || document.getElementsByTagName('head')[0]; var style = document.createElement('style'); style.type = 'text/css'; if (insertAt === 'top') { if (head.firstChild) { head.insertBefore(style, head.firstChild); } else { head.appendChild(style); } } else { head.appendChild(style); } if (style.styleSheet) { style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } } var css_248z = ".canvas,.playButton,.poster,.unmuteButton{height:100%;left:0;position:absolute;top:0;width:100%;z-index:1}.playButton{-ms-flex-pack:center;-ms-flex-align:center;-webkit-align-items:center;align-items:center;display:-webkit-flex;display:-ms-flexbox;display:flex;-webkit-justify-content:center;justify-content:center}.canvas,.poster{display:block}.poster.hidden{display:none}.playButton,.unmuteButton{-webkit-tap-highlight-color:rgba(255,0,0,0);cursor:pointer;opacity:.7}.hidden.playButton,.hidden.unmuteButton{display:none}.playButton{z-index:10}.playButton>svg{fill:#fff;height:12vw;max-height:60px;max-width:60px;width:12vw}.unmuteButton{-ms-flex-pack:end;-ms-flex-align:end;-webkit-align-items:flex-end;align-items:flex-end;display:-webkit-flex;display:-ms-flexbox;display:flex;-webkit-justify-content:flex-end;justify-content:flex-end;z-index:10}.unmuteButton>svg{fill:#fff;height:9vw;margin:0 15px 15px 0;max-height:40px;max-width:40px;width:9vw}"; styleInject(css_248z); /* eslint class-methods-use-this: ["error", { "exceptMethods": ["destroy"] }] */ class CanvasRenderer { constructor(options) { this.canvas = options.canvas || document.createElement('canvas'); this.width = this.canvas.width; this.height = this.canvas.height; this.enabled = true; this.context = this.canvas.getContext('2d'); } destroy() { // Nothing to do here } resize(width, height) { this.width = width | 0; this.height = height | 0; this.canvas.width = this.width; this.canvas.height = this.height; this.imageData = this.context.getImageData(0, 0, this.width, this.height); Fill(this.imageData.data, 255); } renderProgress(progress) { const w = this.canvas.width; const h = this.canvas.height; const ctx = this.context; ctx.fillStyle = '#222'; ctx.fillRect(0, 0, w, h); ctx.fillStyle = '#fff'; ctx.fillRect(0, h - h * progress, w, h * progress); } render(y, cb, cr) { this.YCbCrToRGBA(y, cb, cr, this.imageData.data); this.context.putImageData(this.imageData, 0, 0); } YCbCrToRGBA(y, cb, cr, rgba) { if (!this.enabled) { return; } // Chroma values are the same for each block of 4 pixels, so we proccess // 2 lines at a time, 2 neighboring pixels each. // I wish we could use 32bit writes to the RGBA buffer instead of writing // each byte separately, but we need the automatic clamping of the RGBA // buffer. const w = this.width + 15 >> 4 << 4; const w2 = w >> 1; let yIndex1 = 0; let yIndex2 = w; const yNext2Lines = w + (w - this.width); let cIndex = 0; const cNextLine = w2 - (this.width >> 1); let rgbaIndex1 = 0; let rgbaIndex2 = this.width * 4; const rgbaNext2Lines = this.width * 4; const cols = this.width >> 1; const rows = this.height >> 1; let ccb; let ccr; let r; let g; let b; for (let row = 0; row < rows; row++) { for (let col = 0; col < cols; col++) { ccb = cb[cIndex]; ccr = cr[cIndex]; cIndex++; r = ccb + (ccb * 103 >> 8) - 179; g = (ccr * 88 >> 8) - 44 + (ccb * 183 >> 8) - 91; b = ccr + (ccr * 198 >> 8) - 227; // Line 1 const y1 = y[yIndex1++]; const y2 = y[yIndex1++]; rgba[rgbaIndex1] = y1 + r; rgba[rgbaIndex1 + 1] = y1 - g; rgba[rgbaIndex1 + 2] = y1 + b; rgba[rgbaIndex1 + 4] = y2 + r; rgba[rgbaIndex1 + 5] = y2 - g; rgba[rgbaIndex1 + 6] = y2 + b; rgbaIndex1 += 8; // Line 2 const y3 = y[yIndex2++]; const y4 = y[yIndex2++]; rgba[rgbaIndex2] = y3 + r; rgba[rgbaIndex2 + 1] = y3 - g; rgba[rgbaIndex2 + 2] = y3 + b; rgba[rgbaIndex2 + 4] = y4 + r; rgba[rgbaIndex2 + 5] = y4 - g; rgba[rgbaIndex2 + 6] = y4 + b; rgbaIndex2 += 8; } yIndex1 += yNext2Lines; yIndex2 += yNext2Lines; rgbaIndex1 += rgbaNext2Lines; rgbaIndex2 += rgbaNext2Lines; cIndex += cNextLine; } } } /* eslint class-methods-use-this: ["error", { "exceptMethods": ["destroy"] }] */ class BaseDecoder { constructor(options) { this.destination = null; this.canPlay = false; this.collectTimestamps = !options.streaming; this.bytesWritten = 0; this.timestamps = []; this.timestampIndex = 0; this.startTime = 0; this.decodedTime = 0; Object.defineProperty(this, 'currentTime', { get: this.getCurrentTime }); } destroy() {} connect(destination) { this.destination = destination; } bufferGetIndex() { return this.bits.index; } bufferSetIndex(index) { this.bits.index = index; } bufferWrite(buffers) { return this.bits.write(buffers); } write(pts, buffers) { if (this.collectTimestamps) { if (this.timestamps.length === 0) { this.startTime = pts; this.decodedTime = pts; } this.timestamps.push({ index: this.bytesWritten << 3, time: pts }); } this.bytesWritten += this.bufferWrite(buffers); this.canPlay = true; } seek(time) { if (!this.collectTimestamps) { return; } this.timestampIndex = 0; for (let i = 0; i < this.timestamps.length; i++) { if (this.timestamps[i].time > time) { break; } this.timestampIndex = i; } const ts = this.timestamps[this.timestampIndex]; if (ts) { this.bufferSetIndex(ts.index); this.decodedTime = ts.time; } else { this.bits.index = 0; this.decodedTime = this.startTime; } } decode() { this.advanceDecodedTime(0); } advanceDecodedTime(seconds) { if (this.collectTimestamps) { let newTimestampIndex = -1; const currentIndex = this.bufferGetIndex(); for (let i = this.timestampIndex; i < this.timestamps.length; i++) { if (this.timestamps[i].index > currentIndex) { break; } newTimestampIndex = i; } // Did we find a new PTS, different from the last? If so, we don't have // to advance the decoded time manually and can instead sync it exactly // to the PTS. if (newTimestampIndex !== -1 && newTimestampIndex !== this.timestampIndex) { this.timestampIndex = newTimestampIndex; this.decodedTime = this.timestamps[this.timestampIndex].time; return; } } this.decodedTime += seconds; } getCurrentTime() { return this.decodedTime; } } class BitBuffer { constructor(bufferOrLength, mode) { if (typeof bufferOrLength === 'object') { this.bytes = bufferOrLength instanceof Uint8Array ? bufferOrLength : new Uint8Array(bufferOrLength); this.byteLength = this.bytes.length; } else { this.bytes = new Uint8Array(bufferOrLength || 1024 * 1024); this.byteLength = 0; } this.mode = mode || BitBuffer.MODE.EXPAND; this.index = 0; } resize(size) { const newBytes = new Uint8Array(size); if (this.byteLength !== 0) { this.byteLength = Math.min(this.byteLength, size); newBytes.set(this.bytes, 0, this.byteLength); } this.bytes = newBytes; this.index = Math.min(this.index, this.byteLength << 3); } evict(sizeNeeded) { const bytePos = this.index >> 3; const available = this.bytes.length - this.byteLength; // If the current index is the write position, we can simply reset both // to 0. Also reset (and throw away yet unread data) if we won't be able // to fit the new data in even after a normal eviction. if (this.index === this.byteLength << 3 || sizeNeeded > available + bytePos // emergency evac ) { this.byteLength = 0; this.index = 0; return; } else if (bytePos === 0) { // Nothing read yet - we can't evict anything return; } // Some browsers don't support copyWithin() yet - we may have to do // it manually using set and a subarray if (this.bytes.copyWithin) { this.bytes.copyWithin(0, bytePos, this.byteLength); } else { this.bytes.set(this.bytes.subarray(bytePos, this.byteLength)); } this.byteLength -= bytePos; this.index -= bytePos << 3; } write(buffers) { const isArrayOfBuffers = typeof buffers[0] === 'object'; let totalLength = 0; const available = this.bytes.length - this.byteLength; // Calculate total byte length if (isArrayOfBuffers) { totalLength = 0; for (let i = 0; i < buffers.length; i++) { totalLength += buffers[i].byteLength; } } else { totalLength = buffers.byteLength; } // Do we need to resize or evict? if (totalLength > available) { if (this.mode === BitBuffer.MODE.EXPAND) { const newSize = Math.max(this.bytes.length * 2, totalLength - available); this.resize(newSize); } else { this.evict(totalLength); } } if (isArrayOfBuffers) { for (let i = 0; i < buffers.length; i++) { this.appendSingleBuffer(buffers[i]); } } else { this.appendSingleBuffer(buffers); } return totalLength; } appendSingleBuffer(buffer) { buffer = buffer instanceof Uint8Array ? buffer : new Uint8Array(buffer); this.bytes.set(buffer, this.byteLength); this.byteLength += buffer.length; } findNextStartCode() { for (let i = this.index + 7 >> 3; i < this.byteLength; i++) { if (this.bytes[i] === 0x00 && this.bytes[i + 1] === 0x00 && this.bytes[i + 2] === 0x01) { this.index = i + 4 << 3; return this.bytes[i + 3]; } } this.index = this.byteLength << 3; return -1; } findStartCode(code) { const current = this.findNextStartCode(); if (current === code || current === -1) { return current; } return -1; } nextBytesAreStartCode() { const i = this.index + 7 >> 3; return i >= this.byteLength || this.bytes[i] === 0x00 && this.bytes[i + 1] === 0x00 && this.bytes[i + 2] === 0x01; } peek(count) { let offset = this.index; let value = 0; while (count) { const currentByte = this.bytes[offset >> 3]; const remaining = 8 - (offset & 7); // remaining bits in byte const read = remaining < count ? remaining : count; // bits in this run const shift = remaining - read; const mask = 0xff >> 8 - read; value = value << read | (currentByte & mask << shift) >> shift; offset += read; count -= read; } return value; } read(count) { const value = this.peek(count); this.index += count; return value; } skip(count) { return this.index += count; } rewind(count) { this.index = Math.max(this.index - count, 0); } has(count) { return (this.byteLength << 3) - this.index >= count; } } BitBuffer.MODE = { EVICT: 1, EXPAND: 2 }; // Based on kjmp2 by Martin J. Fiedler class MP2 extends BaseDecoder { constructor(options) { super(options); this.onDecodeCallback = options.onAudioDecode; const bufferSize = options.audioBufferSize || 128 * 1024; const bufferMode = options.streaming ? BitBuffer.MODE.EVICT : BitBuffer.MODE.EXPAND; this.bits = new BitBuffer(bufferSize, bufferMode); this.left = new Float32Array(1152); this.right = new Float32Array(1152); this.sampleRate = 44100; this.D = new Float32Array(1024); this.D.set(MP2.SYNTHESIS_WINDOW, 0); this.D.set(MP2.SYNTHESIS_WINDOW, 512); this.V = [new Float32Array(1024), new Float32Array(1024)]; this.U = new Int32Array(32); this.VPos = 0; this.allocation = [new Array(32), new Array(32)]; this.scaleFactorInfo = [new Uint8Array(32), new Uint8Array(32)]; this.scaleFactor = [new Array(32), new Array(32)]; this.sample = [new Array(32), new Array(32)]; for (let j = 0; j < 2; j++) { for (let i = 0; i < 32; i++) { this.scaleFactor[j][i] = [0, 0, 0]; this.sample[j][i] = [0, 0, 0]; } } } decode() { const startTime = Now(); const pos = this.bits.index >> 3; if (pos >= this.bits.byteLength) { return false; } const decoded = this.decodeFrame(this.left, this.right); this.bits.index = pos + decoded << 3; if (!decoded) { return false; } if (this.destination) { this.destination.play(this.sampleRate, this.left, this.right); } this.advanceDecodedTime(this.left.length / this.sampleRate); const elapsedTime = Now() - startTime; if (this.onDecodeCallback) { this.onDecodeCallback(this, elapsedTime); } return true; } getCurrentTime() { const enqueuedTime = this.destination ? this.destination.enqueuedTime : 0; return this.decodedTime - enqueuedTime; } decodeFrame(left, right) { // Check for valid header: syncword OK, MPEG-Audio Layer 2 const sync = this.bits.read(11); const version = this.bits.read(2); const layer = this.bits.read(2); const hasCRC = !this.bits.read(1); if (sync !== MP2.FRAME_SYNC || version !== MP2.VERSION.MPEG_1 || layer !== MP2.LAYER.II) { // Invalid header or unsupported version return 0; } let bitrateIndex = this.bits.read(4) - 1; if (bitrateIndex > 13) { // Invalid bit rate or 'free format' return 0; } let sampleRateIndex = this.bits.read(2); let sampleRate = MP2.SAMPLE_RATE[sampleRateIndex]; if (sampleRateIndex === 3) { // Invalid sample rate return 0; } if (version === MP2.VERSION.MPEG_2) { sampleRateIndex += 4; bitrateIndex += 14; } const padding = this.bits.read(1); // eslint-disable-next-line no-unused-vars this.bits.read(1); const mode = this.bits.read(2); // Parse the mode_extension, set up the stereo bound let bound = 0; if (mode === MP2.MODE.JOINT_STEREO) { bound = this.bits.read(2) + 1 << 2; } else { this.bits.skip(2); bound = mode === MP2.MODE.MONO ? 0 : 32; } // Discard the last 4 bits of the header and the CRC value, if present this.bits.skip(4); if (hasCRC) { this.bits.skip(16); } // Compute the frame size const bitrate = MP2.BIT_RATE[bitrateIndex]; sampleRate = MP2.SAMPLE_RATE[sampleRateIndex]; const frameSize = 144000 * bitrate / sampleRate + padding | 0; // Prepare the quantizer table lookups let tab3 = 0; let sblimit = 0; if (version === MP2.VERSION.MPEG_2) { // MPEG-2 (LSR) tab3 = 2; sblimit = 30; } else { // MPEG-1 const tab1 = mode === MP2.MODE.MONO ? 0 : 1; const tab2 = MP2.QUANT_LUT_STEP_1[tab1][bitrateIndex]; tab3 = MP2.QUANT_LUT_STEP_2[tab2][sampleRateIndex]; sblimit = tab3 & 63; tab3 >>= 6; } if (bound > sblimit) { bound = sblimit; } // Read the allocation information for (let sb = 0; sb < bound; sb++) { this.allocation[0][sb] = this.readAllocation(sb, tab3); this.allocation[1][sb] = this.readAllocation(sb, tab3); } for (let sb = bound; sb < sblimit; sb++) { this.allocation[0][sb] = this.allocation[1][sb] = this.readAllocation(sb, tab3); } // Read scale factor selector information const channels = mode === MP2.MODE.MONO ? 1 : 2; for (let sb = 0; sb < sblimit; sb++) { for (let ch = 0; ch < channels; ch++) { if (this.allocation[ch][sb]) { this.scaleFactorInfo[ch][sb] = this.bits.read(2); } } if (mode === MP2.MODE.MONO) { this.scaleFactorInfo[1][sb] = this.scaleFactorInfo[0][sb]; } } // Read scale factors for (let sb = 0; sb < sblimit; sb++) { for (let ch = 0; ch < channels; ch++) { if (this.allocation[ch][sb]) { const sf = this.scaleFactor[ch][sb]; switch (this.scaleFactorInfo[ch][sb]) { case 0: sf[0] = this.bits.read(6); sf[1] = this.bits.read(6); sf[2] = this.bits.read(6); break; case 1: sf[0] = sf[1] = this.bits.read(6); sf[2] = this.bits.read(6); break; case 2: sf[0] = sf[1] = sf[2] = this.bits.read(6); break; case 3: sf[0] = this.bits.read(6); sf[1] = sf[2] = this.bits.read(6); break; } } } if (mode === MP2.MODE.MONO) { // eslint-disable-next-line prefer-destructuring this.scaleFactor[1][sb][0] = this.scaleFactor[0][sb][0]; // eslint-disable-next-line prefer-destructuring this.scaleFactor[1][sb][1] = this.scaleFactor[0][sb][1]; // eslint-disable-next-line prefer-destructuring this.scaleFactor[1][sb][2] = this.scaleFactor[0][sb][2]; } } // Coefficient input and reconstruction let outPos = 0; for (let part = 0; part < 3; part++) { for (let granule = 0; granule < 4; granule++) { // Read the samples for (let sb = 0; sb < bound; sb++) { this.readSamples(0, sb, part); this.readSamples(1, sb, part); } for (let sb = bound; sb < sblimit; sb++) { this.readSamples(0, sb, part); // eslint-disable-next-line prefer-destructuring this.sample[1][sb][0] = this.sample[0][sb][0]; // eslint-disable-next-line prefer-destructuring this.sample[1][sb][1] = this.sample[0][sb][1]; // eslint-disable-next-line prefer-destructuring this.sample[1][sb][2] = this.sample[0][sb][2]; } for (let sb = sblimit; sb < 32; sb++) { this.sample[0][sb][0] = 0; this.sample[0][sb][1] = 0; this.sample[0][sb][2] = 0; this.sample[1][sb][0] = 0; this.sample[1][sb][1] = 0; this.sample[1][sb][2] = 0; } // Synthesis loop for (let p = 0; p < 3; p++) { // Shifting step this.VPos = this.VPos - 64 & 1023; for (let ch = 0; ch < 2; ch++) { MP2.MatrixTransform(this.sample[ch], p, this.V[ch], this.VPos); // Build U, windowing, calculate output Fill(this.U, 0); let dIndex = 512 - (this.VPos >> 1); let vIndex = this.VPos % 128 >> 1; while (vIndex < 1024) { for (let i = 0; i < 32; ++i) { this.U[i] += this.D[dIndex++] * this.V[ch][vIndex++]; } vIndex += 128 - 32; dIndex += 64 - 32; } vIndex = 128 - 32 + 1024 - vIndex; dIndex -= 512 - 32; while (vIndex < 1024) { for (let i = 0; i < 32; ++i) { this.U[i] += this.D[dIndex++] * this.V[ch][vIndex++]; } vIndex += 128 - 32; dIndex += 64 - 32; } // Output samples const outChannel = ch === 0 ? left : right; for (let j = 0; j < 32; j++) { outChannel[outPos + j] = this.U[j] / 2147418112; } } // End of synthesis channel loop outPos += 32; } // End of synthesis sub-block loop } // Decoding of the granule finished } this.sampleRate = sampleRate; return frameSize; } readAllocation(sb, tab3) { const tab4 = MP2.QUANT_LUT_STEP_3[tab3][sb]; const qtab = MP2.QUANT_LUT_STEP4[tab4 & 15][this.bits.read(tab4 >> 4)]; return qtab ? MP2.QUANT_TAB[qtab - 1] : 0; } readSamples(ch, sb, part) { const q = this.allocation[ch][sb]; let sf = this.scaleFactor[ch][sb][part]; const sample = this.sample[ch][sb]; let val = 0; if (!q) { // No bits allocated for this subband sample[0] = sample[1] = sample[2] = 0; return; } // Resolve scalefactor if (sf === 63) { sf = 0; } else { const shift = sf / 3 | 0; sf = MP2.SCALEFACTOR_BASE[sf % 3] + (1 << shift >> 1) >> shift; } // Decode samples let adj = q.levels; if (q.group) { // Decode grouped samples val = this.bits.read(q.bits); sample[0] = val % adj; val = val / adj | 0; sample[1] = val % adj; sample[2] = val / adj | 0; } else { // Decode direct samples sample[0] = this.bits.read(q.bits); sample[1] = this.bits.read(q.bits); sample[2] = this.bits.read(q.bits); } // Postmultiply samples const scale = 65536 / (adj + 1) | 0; adj = (adj + 1 >> 1) - 1; val = (adj - sample[0]) * scale; sample[0] = val * (sf >> 12) + (val * (sf & 4095) + 2048 >> 12) >> 12; val = (adj - sample[1]) * scale; sample[1] = val * (sf >> 12) + (val * (sf & 4095) + 2048 >> 12) >> 12; val = (adj - sample[2]) * scale; sample[2] = val * (sf >> 12) + (val * (sf & 4095) + 2048 >> 12) >> 12; } static MatrixTransform(s, ss, d, dp) { let t01; let t02; let t03; let t04; let t05; let t06; let t07; let t08; let t09; let t10; let t11; let t12; let t13; let t14; let t15; let t16; let t17; let t18; let t19; let t20; let t21; let t22; let t23; let t24; let t25; let t26; let t27; let t28; let t29; let t30; let t31; let t32; let t33; t01 = s[0][ss] + s[31][ss]; t02 = (s[0][ss] - s[31][ss]) * 0.500602998235; t03 = s[1][ss] + s[30][ss]; t04 = (s[1][ss] - s[30][ss]) * 0.505470959898; t05 = s[2][ss] + s[29][ss]; t06 = (s[2][ss] - s[29][ss]) * 0.515447309923; t07 = s[3][ss] + s[28][ss]; t08 = (s[3][ss] - s[28][ss]) * 0.53104259109; t09 = s[4][ss] + s[27][ss]; t10 = (s[4][ss] - s[27][ss]) * 0.553103896034; t11 = s[5][ss] + s[26][ss]; t12 = (s[5][ss] - s[26][ss]) * 0.582934968206; t13 = s[6][ss] + s[25][ss]; t14 = (s[6][ss] - s[25][ss]) * 0.622504123036; t15 = s[7][ss] + s[24][ss]; t16 = (s[7][ss] - s[24][ss]) * 0.674808341455; t17 = s[8][ss] + s[23][ss]; t18 = (s[8][ss] - s[23][ss]) * 0.744536271002; t19 = s[9][ss] + s[22][ss]; t20 = (s[9][ss] - s[22][ss]) * 0.839349645416; t21 = s[10][ss] + s[21][ss]; t22 = (s[10][ss] - s[21][ss]) * 0.972568237862; t23 = s[11][ss] + s[20][ss]; t24 = (s[11][ss] - s[20][ss]) * 1.16943993343; t25 = s[12][ss] + s[19][ss]; t26 = (s[12][ss] - s[19][ss]) * 1.48416461631; t27 = s[13][ss] + s[18][ss]; t28 = (s[13][ss] - s[18][ss]) * 2.05778100995; t29 = s[14][ss] + s[17][ss]; t30 = (s[14][ss] - s[17][ss]) * 3.40760841847; t31 = s[15][ss] + s[16][ss]; t32 = (s[15][ss] - s[16][ss]) * 10.1900081235; t33 = t01 + t31; t31 = (t01 - t31) * 0.502419286188; t01 = t03 + t29; t29 = (t03 - t29) * 0.52249861494; t03 = t05 + t27; t27 = (t05 - t27) * 0.566944034816; t05 = t07 + t25; t25 = (t07 - t25) * 0.64682178336; t07 = t09 + t23; t23 = (t09 - t23) * 0.788154623451; t09 = t11 + t21; t21 = (t11 - t21) * 1.06067768599; t11 = t13 + t19; t19 = (t13 - t19) * 1.72244709824; t13 = t15 + t17; t17 = (t15 - t17) * 5.10114861869; t15 = t33 + t13; t13 = (t33 - t13) * 0.509795579104; t33 = t01 + t11; t01 = (t01 - t11) * 0.601344886935; t11 = t03 + t09; t09 = (t03 - t09) * 0.899976223136; t03 = t05 + t07; t07 = (t05 - t07) * 2.56291544774; t05 = t15 + t03; t15 = (t15 - t03) * 0.541196100146; t03 = t33 + t11; t11 = (t33 - t11) * 1.30656296488; t33 = t05 + t03; t05 = (t05 - t03) * 0.707106781187; t03 = t15 + t11; t15 = (t15 - t11) * 0.707106781187; t03 += t15; t11 = t13 + t07; t13 = (t13 - t07) * 0.541196100146; t07 = t01 + t09; t09 = (t01 - t09) * 1.30656296488; t01 = t11 + t07; t07 = (t11 - t07) * 0.707106781187; t11 = t13 + t09; t13 = (t13 - t09) * 0.707106781187; t11 += t13; t01 += t11; t11 += t07; t07 += t13; t09 = t31 + t17; t31 = (t31 - t17) * 0.509795579104; t17 = t29 + t19; t29 = (t29 - t19) * 0.601344886935; t19 = t27 + t21; t21 = (t27 - t21) * 0.899976223136; t27 = t25 + t23; t23 = (t25 - t23) * 2.56291544774; t25 = t09 + t27; t09 = (t09 - t27) * 0.541196100146; t27 = t17 + t19; t19 = (t17 - t19) * 1.30656296488; t17 = t25 + t27; t27 = (t25 - t27) * 0.707106781187; t25 = t09 + t19; t19 = (t09 - t19) * 0.707106781187; t25 += t19; t09 = t31 + t23; t31 = (t31 - t23) * 0.541196100146; t23 = t29 + t21; t21 = (t29 - t21) * 1.30656296488; t29 = t09 + t23; t23 = (t09 - t23) * 0.707106781187; t09 = t31 + t21; t31 = (t31 - t21) * 0.707106781187; t09 += t31; t29 += t09; t09 += t23; t23 += t31; t17 += t29; t29 += t25; t25 += t09; t09 += t27; t27 += t23; t23 += t19; t19 += t31; t21 = t02 + t32; t02 = (t02 - t32) * 0.502419286188; t32 = t04 + t30; t04 = (t04 - t30) * 0.52249861494; t30 = t06 + t28; t28 = (t06 - t28) * 0.566944034816; t06 = t08 + t26; t08 = (t08 - t26) * 0.64682178336; t26 = t10 + t24; t10 = (t10 - t24) * 0.788154623451; t24 = t12 + t22; t22 = (t12 - t22) * 1.06067768599; t12 = t14 + t20; t20 = (t14 - t20) * 1.72244709824; t14 = t16 + t18; t16 = (t16 - t18) * 5.10114861869; t18 = t21 + t14; t14 = (t21 - t14) * 0.509795579104; t21 = t32 + t12; t32 = (t32 - t12) * 0.601344886935; t12 = t30 + t24; t24 = (t30 - t24) * 0.899976223136; t30 = t06 + t26; t26 = (t06 - t26) * 2.56291544774; t06 = t18 + t30; t18 = (t18 - t30) * 0.541196100146; t30 = t21 + t12; t12 = (t21 - t12) * 1.30656296488; t21 = t06 + t30; t30 = (t06 - t30) * 0.707106781187; t06 = t18 + t12; t12 = (t18 - t12) * 0.707106781187; t06 += t12; t18 = t14 + t26; t26 = (t14 - t26) * 0.541196100146; t14 = t32 + t24; t24 = (t32 - t24) * 1.30656296488; t32 = t18 + t14; t14 = (t18 - t14) * 0.707106781187; t18 = t26 + t24; t24 = (t26 - t24) * 0.707106781187; t18 += t24; t32 += t18; t18 += t14; t26 = t14 + t24; t14 = t02 + t16; t02 = (t02 - t16) * 0.509795579104; t16 = t04 + t20; t04 = (t04 - t20) * 0.601344886935; t20 = t28 + t22; t22 = (t28 - t22) * 0.899976223136; t28 = t08 + t10; t10 = (t08 - t10) * 2.56291544774; t08 = t14 + t28; t14 = (t14 - t28) * 0.541196100146; t28 = t16 + t20; t20 = (t16 - t20) * 1.30656296488; t16 = t08 + t28; t28 = (t08 - t28) * 0.707106781187; t08 = t14 + t20; t20 = (t14 - t20) * 0.707106781187; t08 += t20; t14 = t02 + t10; t02 = (t02 - t10) * 0.541196100146; t10 = t04 + t22; t22 = (t04 - t22) * 1.30656296488; t04 = t14 + t10; t10 = (t14 - t10) * 0.707106781187; t14 = t02 + t22; t02 = (t02 - t22) * 0.707106781187; t14 += t02; t04 += t14; t14 += t10; t10 += t02; t16 += t04; t04 += t08; t08 += t14; t14 += t28; t28 += t10; t10 += t20; t20 += t02; t21 += t16; t16 += t32; t32 += t04; t04 += t06; t06 += t08; t08 += t18; t18 += t14; t14 += t30; t30 += t28; t28 += t26; t26 += t10; t10 += t12; t12 += t20; t20 += t24; t24 += t02; d[dp + 48] = -t33; d[dp + 49] = d[dp + 47] = -t21; d[dp + 50] = d[dp + 46] = -t17; d[dp + 51] = d[dp + 45] = -t16; d[dp + 52] = d[dp + 44] = -t01; d[dp + 53] = d[dp + 43] = -t32; d[dp + 54] = d[dp + 42] = -t29; d[dp + 55] = d[dp + 41] = -t04; d[dp + 56] = d[dp + 40] = -t03; d[dp + 57] = d[dp + 39] = -t06; d[dp + 58] = d[dp + 38] = -t25; d[dp + 59] = d[dp + 37] = -t08; d[dp + 60] = d[dp + 36] = -t11; d[dp + 61] = d[dp + 35] = -t18; d[dp + 62] = d[dp + 34] = -t09; d[dp + 63] = d[dp + 33] = -t14; d[dp + 32] = -t05; d[dp + 0] = t05; d[dp + 31] = -t30; d[dp + 1] = t30; d[dp + 30] = -t27; d[dp + 2] = t27; d[dp + 29] = -t28; d[dp + 3] = t28; d[dp + 28] = -t07; d[dp + 4] = t07; d[dp + 27] = -t26; d[dp + 5] = t26; d[dp + 26] = -t23; d[dp + 6] = t23; d[dp + 25] = -t10; d[dp + 7] = t10; d[dp + 24] = -t15; d[dp + 8] = t15; d[dp + 23] = -t12; d[dp + 9] = t12; d[dp + 22] = -t19; d[dp + 10] = t19; d[dp + 21] = -t20; d[dp + 11] = t20; d[dp + 20] = -t13; d[dp + 12] = t13; d[dp + 19] = -t24; d[dp + 13] = t24; d[dp + 18] = -t31; d[dp + 14] = t31; d[dp + 17] = -t02; d[dp + 15] = t02; d[dp + 16] = 0.0; } } MP2.FRAME_SYNC = 0x7ff; MP2.VERSION = { MPEG_2_5: 0x0, MPEG_2: 0x2, MPEG_1: 0x3 }; MP2.LAYER = { III: 0x1, II: 0x2, I: 0x3 }; MP2.MODE = { STEREO: 0x0, JOINT_STEREO: 0x1, DUAL_CHANNEL: 0x2, MONO: 0x3 }; MP2.SAMPLE_RATE = new Uint16Array([44100, 48000, 32000, 0, // MPEG-1 22050, 24000, 16000, 0 // MPEG-2 ]); MP2.BIT_RATE = new Uint16Array([32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, // MPEG-1 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 // MPEG-2 ]); MP2.SCALEFACTOR_BASE = new Uint32Array([0x02000000, 0x01965fea, 0x01428a30]); MP2.SYNTHESIS_WINDOW = new Float32Array([0.0, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -1.0, -1.0, -1.0, -1.0, -1.5, -1.5, -2.0, -2.0, -2.5, -2.5, -3.0, -3.5, -3.5, -4.0, -4.5, -5.0, -5.5, -6.5, -7.0, -8.0, -8.5, -9.5, -10.5, -12.0, -13.0, -14.5, -15.5, -17.5, -19.0, -20.5, -22.5, -24.5, -26.5, -29.0, -31.5, -34.0, -36.5, -39.5, -42.5, -45.5, -48.5, -52.0, -55.5, -58.5, -62.5, -66.0, -69.5, -73.5, -77.0, -80.5, -84.5, -88.0, -91.5, -95.0, -98.0, -101.0, -104.0, 106.5, 109.0, 111.0, 112.5, 113.5, 114.0, 114.0, 113.5, 112.0, 110.5, 107.5, 104.0, 100.0, 94.5, 88.5, 81.5, 73.0, 63.5, 53.0, 41.5, 28.5, 14.5, -1.0, -18.0, -36.0, -55.5, -76.5, -98.5, -122.0, -147.0, -173.5, -200.5, -229.5, -259.5, -290.5, -322.5, -355.5, -389.5, -424.0, -459.5, -495.5, -532.0, -568.5, -605.0, -641.5, -678.0, -714.0, -749.0, -783.5, -817.0, -849.0, -879.5, -908.5, -935.0, -959.5, -981.0, -1000.5, -1016.0, -1028.5, -1037.5, -1042.5, -1043.5, -1040.0, -1031.5, 1018.5, 1000.0, 976.0, 946.5, 911.0, 869.5, 822.0, 767.5, 707.0, 640.0, 565.5, 485.0, 397.0, 302.5, 201.0, 92.5, -22.5, -144.0, -272.5, -407.0, -547.5, -694.0, -846.0, -1003.0, -1165.0, -1331.5, -1502.0, -1675.5, -1852.5, -2031.5, -2212.5, -2394.0, -2576.5, -2758.5, -2939.5, -3118.5, -3294.5, -3467.5, -3635.5, -3798.5, -3955.0, -4104.5, -4245.5, -4377.5, -4499.0, -4609.5, -4708.0, -4792.5, -4863.5, -4919.0, -4958.0, -4979.5, -4983.0, -4967.5, -4931.5, -4875.0, -4796.0, -4694.5, -4569.5, -4420.0, -4246.0, -4046.0, -3820.0, -3567.0, 3287.0, 2979.5, 2644.0, 2280.5, 1888.0, 1467.5, 1018.5, 541.0, 35.0, -499.0, -1061.0, -1650.0, -2266.5, -2909.0, -3577.0, -4270.0, -4987.5, -5727.5, -6490.0, -7274.0, -8077.5, -8899.5, -9739.0, -10594.5, -11464.5, -12347.0, -13241.0, -14144.5, -15056.0, -15973.5, -16895.5, -17820.0, -18744.5, -19668.0, -20588.0, -21503.0, -22410.5, -23308.5, -24195.0, -25068.5, -25926.5, -26767.0, -27589.0, -28389.0, -29166.5, -29919.0, -30644.5, -31342.0, -32009.5, -32645.0, -33247.0, -33814.5, -34346.0, -34839.5, -35295.0, -35710.0, -36084.5, -36417.5, -36707.5, -36954.0, -37156.5, -37315.0, -37428.0, -37496.0, 37519.0, 37496.0, 37428.0, 37315.0, 37156.5, 36954.0, 36707.5, 36417.5, 36084.5, 35710.0, 35295.0, 34839.5, 34346.0, 33814.5, 33247.0, 32645.0, 32009.5, 31342.0, 30644.5, 29919.0, 29166.5, 28389.0, 27589.0, 26767.0, 25926.5, 25068.5, 24195.0, 23308.5, 22410.5, 21503.0, 20588.0, 19668.0, 18744.5, 17820.0, 16895.5, 15973.5, 15056.0, 14144.5, 13241.0, 12347.0, 11464.5, 10594.5, 9739.0, 8899.5, 8077.5, 7274.0, 6490.0, 5727.5, 4987.5, 4270.0, 3577.0, 2909.0, 2266.5, 1650.0, 1061.0, 499.0, -35.0, -541.0, -1018.5, -1467.5, -1888.0, -2280.5, -2644.0, -2979.5, 3287.0, 3567.0, 3820.0, 4046.0, 4246.0, 4420.0, 4569.5, 4694.5, 4796.0, 4875.0, 4931.5, 4967.5, 4983.0, 4979.5, 4958.0, 4919.0, 4863.5, 4792.5, 4708.0, 4609.5, 4499.0, 4377.5, 4245.5, 4104.5, 3955.0, 3798.5, 3635.5, 3467.5, 3294.5, 3118.5, 2939.5, 2758.5, 2576.5, 2394.0, 2212.5, 2031.5, 1852.5, 1675.5, 1502.0, 1331.5, 1165.0, 1003.0, 846.0, 694.0, 547.5, 407.0, 272.5, 144.0, 22.5, -92.5, -201.0, -302.5, -397.0, -485.0, -565.5, -640.0, -707.0, -767.5, -822.0, -869.5, -911.0, -946.5, -976.0, -1000.0, 1018.5, 1031.5, 1040.0, 1043.5, 1042.5, 1037.5, 1028.5, 1016.0, 1000.5, 981.0, 959.5, 935.0, 908.5, 879.5, 849.0, 817.0, 783.5, 749.0, 714.0, 678.0, 641.5, 605.0, 568.5, 532.0, 495.5, 459.5, 424.0, 389.5, 355.5, 322.5, 290.5, 259.5, 229.5, 200.5, 173.5, 147.0, 122.0, 98.5, 76.5, 55.5, 36.0, 18.0, 1.0, -14.5, -28.5, -41.5, -53.0, -63.5, -73.0, -81.5, -88.5, -94.5, -100.0, -104.0, -107.5, -110.5, -112.0, -113.5, -114.0, -114.0, -113.5, -112.5, -111.0, -109.0, 106.5, 104.0, 101.0, 98.0, 95.0, 91.5, 88.0, 84.5, 80.5, 77.0, 73.5, 69.5, 66.0, 62.5, 58.5, 55.5, 52.0, 48.5, 45.5, 42.5, 39.5, 36.5, 34.0, 31.5, 29.0, 26.5, 24.5, 22.5, 20.5, 19.0, 17.5, 15.5, 14.5, 13.0, 12.0, 10.5, 9.5, 8.5, 8.0, 7.0, 6.5, 5.5, 5.0, 4.5, 4.0, 3.5, 3.5, 3.0, 2.5, 2.5, 2.0, 2.0, 1.5, 1.5, 1.0, 1.0, 1.0, 1.0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5]); // Quantizer lookup, step 1: bitrate classes MP2.QUANT_LUT_STEP_1 = [ // 32, 48, 56, 64, 80, 96,112,128,160,192,224,256,320,384 <- bitrate [0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2], // mono // 16, 24, 28, 32, 40, 48, 56, 64, 80, 96,112,128,160,192 <- bitrate / chan [0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2] // stereo ]; // Quantizer lookup, step 2: bitrate class, sample rate -> B2 table idx, sblimit MP2.QUANT_TAB = { A: 27 | 64, // Table 3-B.2a: high-rate, sblimit = 27 B: 30 | 64, // Table 3-B.2b: high-rate, sblimit = 30 C: 8, // Table 3-B.2c: low-rate, sblimit = 8 D: 12 // Table 3-B.2d: low-rate, sblimit = 12 }; MP2.QUANT_LUT_STEP_2 = [ // 44.1 kHz, 48 kHz, 32 kHz [MP2.QUANT_TAB.C, MP2.QUANT_TAB.C, MP2.QUANT_TAB.D], // 32 - 48 kbit/sec/ch [MP2.QUANT_TAB.A, MP2.QUANT_TAB.A, MP2.QUANT_TAB.A], // 56 - 80 kbit/sec/ch [MP2.QUANT_TAB.B, MP2.QUANT_TAB.A, MP2.QUANT_TAB.B] // 96+ kbit/sec/ch ]; // Quantizer lookup, step 3: B2 table, subband -> nbal, row index // (upper 4 bits: nbal, lower 4 bits: row index) MP2.QUANT_LUT_STEP_3 = [ // Low-rate table (3-B.2c and 3-B.2d) [0x44, 0x44, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34], // High-rate table (3-B.2a and 3-B.2b) [0x43, 0x43, 0x43, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20], // MPEG-2 LSR table (B.2 in ISO 13818-3) [0x45, 0x45, 0x45, 0x45, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x34, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24]]; // Quantizer lookup, step 4: table row, allocation[] value -> quant table index MP2.QUANT_LUT_STEP4 = [[0, 1, 2, 17], [0, 1, 2, 3, 4, 5, 6, 17], [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 17], [0, 1, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17], [0, 1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17], [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]]; MP2.QUANT_TAB = [{ levels: 3, group: 1, bits: 5 }, // 1 { levels: 5, group: 1, bits: 7 }, // 2 { levels: 7, group: 0, bits: 3 }, // 3 { levels: 9, group: 1, bits: 10 }, // 4 { levels: 15, group: 0, bits: 4 }, // 5 { levels: 31, group: 0, bits: 5 }, // 6 { levels: 63, group: 0, bits: 6 }, // 7 { levels: 127, group: 0, bits: 7 }, // 8 { levels: 255, group: 0, bits: 8 }, // 9 { levels: 511, group: 0, bits: 9 }, // 10 { levels: 1023, group: 0, bits: 10 }, // 11 { levels: 2047, group: 0, bits: 11 }, // 12 { levels: 4095, group: 0, bits: 12 }, // 13 { levels: 8191, group: 0, bits: 13 }, // 14 { levels: 16383, group: 0, bits: 14 }, // 15 { levels: 32767, group: 0, bits: 15 }, // 16 { levels: 65535, group: 0, bits: 16 } // 17 ]; // Based on kjmp2 by Martin J. Fiedler class MP2WASM extends BaseDecoder { constructor(options) { super(options); this.onDecodeCallback = options.onAudioDecode; this.module = options.wasmModule; this.bufferSize = options.audioBufferSize || 128 * 1024; this.bufferMode = options.streaming ? BitBuffer.MODE.EVICT : BitBuffer.MODE.EXPAND; this.sampleRate = 0; } initializeWasmDecoder() { if (!this.module.instance) { console.warn('JSMpeg: WASM module not compiled yet'); return; } this.instance = this.module.instance; this.functions = this.module.instance.exports; this.decoder = this.functions._mp2_decoder_create(this.bufferSize, this.bufferMode); } destroy() { if (!this.decoder) { return; } this.functions._mp2_decoder_destroy(this.decoder); } bufferGetIndex() { if (!this.decoder) { return; } // eslint-disable-next-line consistent-return return this.functions._mp2_decoder_get_index(this.decoder); } bufferSetIndex(index) { if (!this.decoder) { return; } this.functions._mp2_decoder_set_index(this.decoder, index); } bufferWrite(buffers) { if (!this.decoder) { this.initializeWasmDecoder(); } let totalLength = 0; for (let i = 0; i < buffers.length; i++) { totalLength += buffers[i].length; } let ptr = this.functions._mp2_decoder_get_write_ptr(this.decoder, totalLength); for (let i = 0; i < buffers.length; i++) { this.instance.heapU8.set(buffers[i], ptr); ptr += buffers[i].length; } this.functions._mp2_decoder_did_write(this.decoder, totalLength); return totalLength; } decode() { const startTime = Now(); if (!this.decoder) { return false; } const decodedBytes = this.functions._mp2_decoder_decode(this.decoder); if (decodedBytes === 0) { return false; } if (!this.sampleRate) { this.sampleRate = this.functions._mp2_decoder_get_sample_rate(this.decoder); } if (this.destination) { // Create a Float32 View into the modules output channel data const leftPtr = this.functions._mp2_decoder_get_left_channel_ptr(this.decoder); const rightPtr = this.functions._mp2_decoder_get_right_channel_ptr(this.decoder); const leftOffset = leftPtr / Float32Array.BYTES_PER_ELEMENT; const rightOffset = rightPtr / Float32Array.BYTES_PER_ELEMENT; const left = this.instance.heapF32.subarray(leftOffset, leftOffset + MP2WASM.SAMPLES_PER_FRAME); const right = this.instance.heapF32.subarray(rightOffset, rightOffset + MP2WASM.SAMPLES_PER_FRAME); this.destination.play(this.sampleRate, left, right); } this.advanceDecodedTime(MP2WASM.SAMPLES_PER_FRAME / this.sampleRate); const elapsedTime = Now() - startTime; if (this.onDecodeCallback) { this.onDecodeCallback(this, elapsedTime); } return true; } getCurrentTime() { const enqueuedTime = this.destination ? this.destination.enqueuedTime : 0; return this.decodedTime - enqueuedTime; } } MP2WASM.SAMPLES_PER_FRAME = 1152; // Inspired by Java MPEG-1 Video Decoder and Player by Zoltan Korandi class MPEG1 extends BaseDecoder { constructor(options) { super(options); this.onDecodeCallback = options.onVideoDecode; const bufferSize = options.videoBufferSize || 512 * 1024; const bufferMode = options.streaming ? BitBuffer.MODE.EVICT : BitBuffer.MODE.EXPAND; this.bits = new BitBuffer(bufferSize, bufferMode); this.customIntraQuantMatrix = new Uint8Array(64); this.customNonIntraQuantMatrix = new Uint8Array(64); this.blockData = new Int32Array(64); this.currentFrame = 0; this.decodeFirstFrame = options.decodeFirstFrame !== false; } // eslint-disable-next-line consistent-return write(pts, buffers) { BaseDecoder.prototype.write.call(this, pts, buffers); if (!this.hasSequenceHeader) { if (this.bits.findStartCode(MPEG1.START.SEQUENCE) === -1) { return false; } this.decodeSequenceHeader(); if (this.decodeFirstFrame) { this.decode(); } } } decode() { const startTime = Now(); if (!this.hasSequenceHeader) { return false; } if (this.bits.findStartCode(MPEG1.START.PICTURE) === -1) { return false; } this.decodePicture(); this.advanceDecodedTime(1 / this.frameRate); const elapsedTime = Now() - startTime; if (this.onDecodeCallback) { this.onDecodeCallback(this, elapsedTime); } return true; } readHuffman(codeTable) { let state = 0; do { state = codeTable[state + this.bits.read(1)]; } while (state >= 0 && codeTable[state] !== 0); return codeTable[state + 2]; } decodeSequenceHeader() { const newWidth = this.bits.read(12); const newHeight = this.bits.read(12); // skip pixel aspect ratio this.bits.skip(4); this.frameRate = MPEG1.PICTURE_RATE[this.bits.read(4)]; // skip bitRate, marker, bufferSize and constrained bit this.bits.skip(18 + 1 + 10 + 1); if (newWidth !== this.width || newHeight !== this.height) { this.width = newWidth; this.height = newHeight; this.initBuffers(); if (this.destination) { this.destination.resize(newWidth, newHeight); } } if (this.bits.read(1)) { // load custom intra quant matrix? for (let i = 0; i < 64; i++) { this.customIntraQuantMatrix[MPEG1.ZIG_ZAG[i]] = this.bits.read(8); } this.intraQuantMatrix = this.customIntraQuantMatrix; } if (this.bits.read(1)) { // load custom non intra quant matrix? for (let i = 0; i < 64; i++) { const idx = MPEG1.ZIG_ZAG[i]; this.customNonIntraQuantMatrix[idx] = this.bits.read(8); } this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix; } this.hasSequenceHeader = true; } initBuffers() { this.intraQuantMatrix = MPEG1.DEFAULT_INTRA_QUANT_MATRIX; this.nonIntraQuantMatrix = MPEG1.DEFAULT_NON_INTRA_QUANT_MATRIX; this.mbWidth = this.width + 15 >> 4; this.mbHeight = this.height + 15 >> 4; this.mbSize = this.mbWidth * this.mbHeight; this.codedWidth = this.mbWidth << 4; this.codedHeight = this.mbHeight << 4; this.codedSize = this.codedWidth * this.codedHeight; this.halfWidth = this.mbWidth << 3; this.halfHeight = this.mbHeight << 3; // Allocated buffers and resize the canvas this.currentY = new Uint8ClampedArray(this.codedSize); this.currentY32 = new Uint32Array(this.currentY.buffer); this.currentCr = new Uint8ClampedArray(this.codedSize >> 2); this.currentCr32 = new Uint32Array(this.currentCr.buffer); this.currentCb = new Uint8ClampedArray(this.codedSize >> 2); this.currentCb32 = new Uint32Array(this.currentCb.buffer); this.forwardY = new Uint8ClampedArray(this.codedSize); this.forwardY32 = new Uint32Array(this.forwardY.buffer); this.forwardCr = new Uint8ClampedArray(this.codedSize >> 2); this.forwardCr32 = new Uint32Array(this.forwardCr.buffer); this.forwardCb = new Uint8ClampedArray(this.codedSize >> 2); this.forwardCb32 = new Uint32Array(this.forwardCb.buffer); } decodePicture() { this.currentFrame++; this.bits.skip(10); // skip temporalReference this.pictureType = this.bits.read(3); this.bits.skip(16); // skip vbv_delay // Skip B and D frames or unknown coding type if (this.pictureType <= 0 || this.pictureType >= MPEG1.PICTURE_TYPE.B) { return; } // full_pel_forward, forward_f_code if (this.pictureType === MPEG1.PICTURE_TYPE.PREDICTIVE) { this.fullPelForward = this.bits.read(1); this.forwardFCode = this.bits.read(3); if (this.forwardFCode === 0) { // Ignore picture with zero forward_f_code return; } this.forwardRSize = this.forwardFCode - 1; this.forwardF = 1 << this.forwardRSize; } let code = 0; do { code = this.bits.findNextStartCode(); } while (code === MPEG1.START.EXTENSION || code === MPEG1.START.USER_DATA); while (code >= MPEG1.START.SLICE_FIRST && code <= MPEG1.START.SLICE_LAST) { this.decodeSlice(code & 0x000000ff); code = this.bits.findNextStartCode(); } if (code !== -1) { // We found the next start code; rewind 32bits and let the main loop // handle it. this.bits.rewind(32); } // Invoke decode callbacks if (this.destination) { this.destination.render(this.currentY, this.currentCr, this.currentCb, true); } // If this is a reference picutre then rotate the prediction pointers if (this.pictureType === MPEG1.PICTURE_TYPE.INTRA || this.pictureType === MPEG1.PICTURE_TYPE.PREDICTIVE) { const tmpY = this.forwardY; const tmpY32 = this.forwardY32; const tmpCr = this.forwardCr; const tmpCr32 = this.forwardCr32; const tmpCb = this.forwardCb; const tmpCb32 = this.forwardCb32; this.forwardY = this.currentY; this.forwardY32 = this.currentY32; this.forwardCr = this.currentCr; this.forwardCr32 = this.currentCr32; this.forwardCb = this.currentCb; this.forwardCb32 = this.currentCb32; this.currentY = tmpY; this.currentY32 = tmpY32; this.currentCr = tmpCr; this.currentCr32 = tmpCr32; this.currentCb = tmpCb; this.currentCb32 = tmpCb32; } } decodeSlice(slice) { this.sliceBegin = true; this.macroblockAddress = (slice - 1) * this.mbWidth - 1; // Reset motion vectors and DC predictors this.motionFwH = this.motionFwHPrev = 0; this.motionFwV = this.motionFwVPrev = 0; this.dcPredictorY = 128; this.dcPredictorCr = 128; this.dcPredictorCb = 128; this.quantizerScale = this.bits.read(5); // skip extra bits while (this.bits.read(1)) { this.bits.skip(8); } do { this.decodeMacroblock(); } while (!this.bits.nextBytesAreStartCode()); } decodeMacroblock() { // Decode macroblock_address_increment let increment = 0; let t = this.readHuffman(MPEG1.MACROBLOCK_ADDRESS_INCREMENT); while (t === 34) { // macroblock_stuffing t = this.readHuffman(MPEG1.MACROBLOCK_ADDRESS_INCREMENT); } while (t === 35) { // macroblock_escape increment += 33; t = this.readHuffman(MPEG1.MACROBLOCK_ADDRESS_INCREMENT); } increment += t; // Process any skipped macroblocks if (this.sliceBegin) { // The first macroblock_address_increment of each slice is relative // to beginning of the preverious row, not the preverious macroblock this.sliceBegin = false; this.macroblockAddress += increment; } else { if (this.macroblockAddress + increment >= this.mbSize) { // Illegal (too large) macroblock_address_increment return; } if (increment > 1) { // Skipped macroblocks reset DC predictors this.dcPredictorY = 128; this.dcPredictorCr = 128; this.dcPredictorCb = 128; // Skipped macroblocks in P-pictures reset motion vectors if (this.pictureType === MPEG1.PICTURE_TYPE.PREDICTIVE) { this.motionFwH = this.motionFwHPrev = 0; this.motionFwV = this.motionFwVPrev = 0; } } // Predict skipped macroblocks while (increment > 1) { this.macroblockAddress++; this.mbRow = this.macroblockAddress / this.mbWidth | 0; this.mbCol = this.macroblockAddress % this.mbWidth; this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb); increment--;