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@flatten-js/polygon-offset

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/** * Created by Alex Bol on 12/02/2018. */ "use strict"; import {Segment, Arc, Polygon, Face} from "@flatten-js/core"; import {CW, CCW, INSIDE, OUTSIDE, ORIENTATION} from "@flatten-js/core"; import {vector} from "@flatten-js/core"; // import {unify,subtract} from "@flatten-js/boolean-op"; // import {BOOLEAN_UNION} from "@flatten-js/boolean-op"; // // import {addToIntPoints, getSortedArray, splitByIntersections} from "@flatten-js/boolean-op"; // import {removeNotRelevantChains, removeOldFaces, restoreFaces} from "@flatten-js/boolean-op"; import {arcSE, arcStartSweep, arcEndSweep} from "./createArcs"; import Flatten from "@flatten-js/core"; const {unify, subtract, BOOLEAN_UNION} = Flatten.BooleanOperations; const {addToIntPoints, getSortedArray, splitByIntersections} = Flatten.BooleanOperations; const {removeNotRelevantChains, removeOldFaces, restoreFaces} = Flatten.BooleanOperations; /** * Offset polygon by given value * @param {Polygon} polygon - input polygon * @param {number} value - offset value, may be positive or negative * @returns {Polygon} offsetPolygon */ /** * * @param polygon * @param value * */ export function offset(polygon, value) { let w = value; let edges = [...polygon.edges]; let offsetPolygon = polygon.clone(); let offsetEdge; if (w != 0) { // let counter = 0 for (let edge of edges) { if (edge.isSegment()) { offsetEdge = offsetSegment(edge.shape, w); } else { offsetEdge = offsetArc(edge.shape, w); } if (w > 0) { offsetPolygon = unify(offsetPolygon, offsetEdge); } else { offsetPolygon = subtract(offsetPolygon, offsetEdge); } // counter++; } } return offsetPolygon; } export function offsetArc(arc, value) { let edges = []; let w = Math.abs(value); // Define outline polygon let polygon = new Polygon(); let arc_cap1,arc_cap2; let arc_outer = arc.clone(); arc_outer.r = arc.r + w; arc_cap1 = arcStartSweep(arc.end, arc_outer.end, Math.PI, arc.counterClockwise); arc_cap2 = arcEndSweep(arc.start, arc_outer.start, Math.PI, arc.counterClockwise); let arc_inner = undefined; if (arc.r > w) { arc_inner = new Arc(arc.pc, arc.r - w, arc.endAngle, arc.startAngle, arc.counterClockwise === CW ? CCW : CW); } else { // arc_inner = new Arc(arc.pc, w - arc.r, arc.startAngle, arc.endAngle, arc.counterClockwise); arc_inner = new Segment(arc_cap1.end, arc_cap2.start); } polygon.addFace([arc_outer, arc_cap1, arc_inner, arc_cap2]); [...polygon.faces][0].setArcLength(); // Create intersection points let ips = Face.getSelfIntersections([...polygon.faces][0], polygon.edges, false); // TODO: getSelfIntersections returns points with correspondent edges - avoid duplication ips = ips.slice(0,ips.length/2); // for now slice array to avoid duplication in points let int_points = []; let edge_cap1; let edge_cap2; edge_cap1 = [...polygon.edges][1]; edge_cap2 = [...polygon.edges][3]; for (let pt of ips) { addToIntPoints(edge_cap1, pt, int_points); addToIntPoints(edge_cap2, pt, int_points); } // Sort intersection points and insert them as new vertices let int_points_sorted = getSortedArray(int_points); splitByIntersections(polygon, int_points_sorted); // Set BV flags let bv = OUTSIDE; for (let int_point of int_points_sorted) { int_point.edge_before.bv = bv; int_point.edge_after.bv = (bv == OUTSIDE ? INSIDE : OUTSIDE); bv = int_point.edge_after.bv; // invert flag on each iteration } // Remove inner "chains" let op = BOOLEAN_UNION; removeNotRelevantChains(polygon, op, int_points_sorted, true); // return int_points_sorted; // Swap links let num = int_points.length; if (num > 0) { let edge_before; let edge_after; // 0 => 3 edge_before = int_points_sorted[0].edge_before; edge_after = int_points_sorted[num-1].edge_after; edge_before.next = edge_after; edge_after.prev = edge_before; // Fill in missed links in intersection points int_points_sorted[0].edge_after = int_points_sorted[num-1].edge_after; int_points_sorted[num-1].edge_before = int_points_sorted[0].edge_before; if (num == 4) { // 2 => 1 edge_before = int_points_sorted[2].edge_before; edge_after = int_points_sorted[1].edge_after; edge_before.next = edge_after; edge_after.prev = edge_before; // Fill in missed links in intersection points int_points_sorted[2].edge_after = int_points_sorted[1].edge_after; int_points_sorted[1].edge_before = int_points_sorted[2].edge_before; } // remove old faces removeOldFaces(polygon, int_points); // restore faces restoreFaces(polygon, int_points, int_points); } let face0 = [...polygon.faces][0]; if (face0.orientation() === ORIENTATION.CCW) { polygon.reverse(); } return polygon; } export function offsetSegment(seg, value) { let w = Math.abs(value); let polygon = new Polygon(); let v_seg = vector(seg.end.x-seg.start.x, seg.end.y-seg.start.y); let v_seg_unit = v_seg.normalize(); let v_left = v_seg_unit.rotate90CCW().multiply(w); let v_right = v_seg_unit.rotate90CW().multiply(w); let seg_left = seg.translate(v_left); let seg_right = seg.translate(v_right).reverse(); let cap1 = arcSE(seg.end, seg_left.end, seg_right.start, CW); let cap2 = arcSE(seg.start, seg_right.end, seg_left.start, CW); polygon.addFace([seg_left, cap1, seg_right, cap2]); return polygon; }