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@flatten-js/core

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Javascript library for 2d geometry

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/** * Created by Alex Bol on 3/6/2017. */ "use strict"; import Flatten from '../flatten'; import * as Intersection from '../algorithms/intersection'; /** * Class representing a circle * @type {Circle} */ export class Circle { /** * * @param {Point} pc - circle center point * @param {number} r - circle radius */ constructor(...args) { /** * Circle center * @type {Point} */ this.pc = new Flatten.Point(); /** * Circle radius * @type {number} */ this.r = 1; if (args.length == 1 && args[0] instanceof Object && args[0].name === "circle") { let {pc, r} = args[0]; this.pc = new Flatten.Point(pc); this.r = r; return; } else { let [pc, r] = [...args]; if (pc && pc instanceof Flatten.Point) this.pc = pc.clone(); if (r !== undefined) this.r = r; return; } throw Flatten.Errors.ILLEGAL_PARAMETERS; } /** * Return new cloned instance of circle * @returns {Circle} */ clone() { return new Flatten.Circle(this.pc.clone(), this.r); } /** * Circle center * @returns {Point} */ get center() { return this.pc; } /** * Circle bounding box * @returns {Box} */ get box() { return new Flatten.Box( this.pc.x - this.r, this.pc.y - this.r, this.pc.x + this.r, this.pc.y + this.r ); } /** * Return true if circle contains shape: no point of shape lies outside of the circle * @param {Shape} shape - test shape * @returns {boolean} */ contains(shape) { if (shape instanceof Flatten.Point) { return Flatten.Utils.LE(shape.distanceTo(this.center)[0], this.r); } if (shape instanceof Flatten.Segment) { return Flatten.Utils.LE(shape.start.distanceTo(this.center)[0], this.r) && Flatten.Utils.LE(shape.end.distanceTo(this.center)[0], this.r); } if (shape instanceof Flatten.Arc) { return this.intersect(shape).length === 0 && Flatten.Utils.LE(shape.start.distanceTo(this.center)[0], this.r) && Flatten.Utils.LE(shape.end.distanceTo(this.center)[0], this.r); } if (shape instanceof Flatten.Circle) { return this.intersect(shape).length === 0 && Flatten.Utils.LE(shape.r, this.r) && Flatten.Utils.LE(shape.center.distanceTo(this.center)[0], this.r); } /* TODO: box, polygon */ } /** * Transform circle to closed arc * @param {boolean} counterclockwise * @returns {Arc} */ toArc(counterclockwise = true) { return new Flatten.Arc(this.center, this.r, Math.PI, -Math.PI, counterclockwise); } /** * Returns array of intersection points between circle and other shape * @param {Shape} shape Shape of the one of supported types * @returns {Point[]} */ intersect(shape) { if (shape instanceof Flatten.Point) { return this.contains(shape) ? [shape] : []; } if (shape instanceof Flatten.Line) { return Intersection.intersectLine2Circle(shape, this); } if (shape instanceof Flatten.Segment) { return Intersection.intersectSegment2Circle(shape, this); } if (shape instanceof Flatten.Circle) { return Intersection.intersectCircle2Circle(shape, this); } if (shape instanceof Flatten.Box) { return Intersection.intersectCircle2Box(this, shape); } if (shape instanceof Flatten.Arc) { return Intersection.intersectArc2Circle(shape, this); } if (shape instanceof Flatten.Polygon) { return Intersection.intersectCircle2Polygon(this, shape); } } /** * Calculate distance and shortest segment from circle to shape and return array [distance, shortest segment] * @param {Shape} shape Shape of the one of supported types Point, Line, Circle, Segment, Arc, Polygon or Planar Set * @returns {number} distance from circle to shape * @returns {Segment} shortest segment between circle and shape (started at circle, ended at shape) */ distanceTo(shape) { if (shape instanceof Flatten.Point) { let [distance, shortest_segment] = Flatten.Distance.point2circle(shape, this); shortest_segment = shortest_segment.reverse(); return [distance, shortest_segment]; } if (shape instanceof Flatten.Circle) { let [distance, shortest_segment] = Flatten.Distance.circle2circle(this, shape); return [distance, shortest_segment]; } if (shape instanceof Flatten.Line) { let [distance, shortest_segment] = Flatten.Distance.circle2line(this, shape); return [distance, shortest_segment]; } if (shape instanceof Flatten.Segment) { let [distance, shortest_segment] = Flatten.Distance.segment2circle(shape, this); shortest_segment = shortest_segment.reverse(); return [distance, shortest_segment]; } if (shape instanceof Flatten.Arc) { let [distance, shortest_segment] = Flatten.Distance.arc2circle(shape, this); shortest_segment = shortest_segment.reverse(); return [distance, shortest_segment]; } if (shape instanceof Flatten.Polygon) { let [distance, shortest_segment] = Flatten.Distance.shape2polygon(this, shape); return [distance, shortest_segment]; } if (shape instanceof Flatten.PlanarSet) { let [dist, shortest_segment] = Flatten.Distance.shape2planarSet(this, shape); return [dist, shortest_segment]; } } /** * This method returns an object that defines how data will be * serialized when called JSON.stringify() method * @returns {Object} */ toJSON() { return Object.assign({}, this, {name: "circle"}); } /** * Return string to draw circle in svg * @param {Object} attrs - an object with attributes of svg circle element, * like "stroke", "strokeWidth", "fill" <br/> * Defaults are stroke:"black", strokeWidth:"1", fill:"none" * @returns {string} */ svg(attrs = {}) { let {stroke, strokeWidth, fill, fillOpacity, id, className} = attrs; // let rest_str = Object.keys(rest).reduce( (acc, key) => acc += ` ${key}="${rest[key]}"`, ""); let id_str = (id && id.length > 0) ? `id="${id}"` : ""; let class_str = (className && className.length > 0) ? `class="${className}"` : ""; return `\n<circle cx="${this.pc.x}" cy="${this.pc.y}" r="${this.r}" stroke="${stroke || "black"}" stroke-width="${strokeWidth || 1}" fill="${fill || "none"}" fill-opacity="${fillOpacity || 1.0}" ${id_str} ${class_str} />`; } }; Flatten.Circle = Circle; /** * Shortcut to create new circle * @param args */ export const circle = (...args) => new Flatten.Circle(...args); Flatten.circle = circle;