@flatten-js/core
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Javascript library for 2d geometry
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<li class="nav-link nav-home-link"><a href="index.html">Home</a></li><li class="nav-heading">Classes</li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Arc.html">Arc</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#split">split</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#middle">middle</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#chordHeight">chordHeight</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#breakToFunctional">breakToFunctional</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#tangentInStart">tangentInStart</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#tangentInEnd">tangentInEnd</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#reverse">reverse</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#scale">scale</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#sortPoints">sortPoints</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Arc.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Box.html">Box</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#not_intersect">not_intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#merge">merge</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#less_than">less_than</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#equal_to">equal_to</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#set">set</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#toPoints">toPoints</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#toSegments">toSegments</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Box.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Circle.html">Circle</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#toArc">toArc</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Circle.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Edge.html">Edge</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Edge.html#middle">middle</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Edge.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Edge.html#setInclusion">setInclusion</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Edge.html#setOverlap">setOverlap</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Face.html">Face</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#append">append</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#insert">insert</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#remove">remove</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#reverse">reverse</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#setArcLength">setArcLength</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#area">area</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#signedArea">signedArea</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#orientation">orientation</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#isSimple">isSimple</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#findEdgeByPoint">findEdgeByPoint</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#toPolygon">toPolygon</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Face.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Line.html">Line</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#parallelTo">parallelTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#incidentTo">incidentTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#coord">coord</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#split">split</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#sortPoints">sortPoints</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Line.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Matrix.html">Matrix</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#multiply">multiply</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#scale">scale</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Matrix.html#equalTo">equalTo</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Multiline.html">Multiline</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#addVertex">addVertex</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#split">split</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#findEdgeByPoint">findEdgeByPoint</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#toShapes">toShapes</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Multiline.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Point.html">Point</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#equalTo">equalTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#lessThan">lessThan</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#projectionOn">projectionOn</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#leftTo">leftTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#on">on</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Point.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Polygon.html">Polygon</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#isEmpty">isEmpty</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#isValid">isValid</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#area">area</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#addFace">addFace</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#deleteFace">deleteFace</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#removeChain">removeChain</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#addVertex">addVertex</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#cut">cut</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#cutFace">cutFace</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#findEdgeByPoint">findEdgeByPoint</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#splitToIslands">splitToIslands</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#reverse">reverse</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#toArray">toArray</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Polygon.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Ray.html">Ray</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Ray.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Ray.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Ray.html#split">split</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Ray.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Ray.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Segment.html">Segment</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#clone">clone</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#equalTo">equalTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#contains">contains</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#intersect">intersect</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#distanceTo">distanceTo</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#tangentInStart">tangentInStart</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#tangentInEnd">tangentInEnd</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#reverse">reverse</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#split">split</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#middle">middle</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#translate">translate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#rotate">rotate</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#transform">transform</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#isZeroLength">isZeroLength</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#sortPoints">sortPoints</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#toJSON">toJSON</a></span></li><li class="nav-item"><span class="nav-item-type type-function">F</span><span class="nav-item-name"><a href="Segment.html#svg">svg</a></span></li><li class="nav-heading"><span class="nav-item-type type-class">C</span><span class="nav-item-name"><a href="Vector.html">Vector</a></span></li><li 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<h1 class="page-title">classes/polygon.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/**
* Created by Alex Bol on 3/15/2017.
*/
"use strict";
import Flatten from '../flatten';
import {ray_shoot} from "../algorithms/ray_shooting";
import * as Intersection from "../algorithms/intersection";
import * as Relations from "../algorithms/relation";
/**
* Class representing a polygon.<br/>
* Polygon in FlattenJS is a multipolygon comprised from a set of [faces]{@link Flatten.Face}. <br/>
* Face, in turn, is a closed loop of [edges]{@link Flatten.Edge}, where edge may be segment or circular arc<br/>
* @type {Polygon}
*/
export class Polygon {
/**
* Constructor creates new instance of polygon. With no arguments new polygon is empty.<br/>
* Constructor accepts as argument array that define loop of shapes
* or array of arrays in case of multi polygon <br/>
* Loop may be defined in different ways: <br/>
* - array of shapes of type Segment or Arc <br/>
* - array of points (Flatten.Point) <br/>
* - array of numeric pairs which represent points <br/>
* - box or circle object <br/>
* Alternatively, it is possible to use polygon.addFace method
* @param {args} - array of shapes or array of arrays
*/
constructor() {
/**
* Container of faces (closed loops), may be empty
* @type {PlanarSet}
*/
this.faces = new Flatten.PlanarSet();
/**
* Container of edges
* @type {PlanarSet}
*/
this.edges = new Flatten.PlanarSet();
/* It may be array of something that may represent one loop (face) or
array of arrays that represent multiple loops
*/
let args = [...arguments];
if (args.length === 1 &&
((args[0] instanceof Array && args[0].length > 0) ||
args[0] instanceof Flatten.Circle || args[0] instanceof Flatten.Box)) {
let argsArray = args[0];
if (args[0] instanceof Array && args[0].every((loop) => {return loop instanceof Array})) {
if (argsArray.every( el => {return el instanceof Array && el.length === 2 && typeof(el[0]) === "number" && typeof(el[1]) === "number"} )) {
this.faces.add(new Flatten.Face(this, argsArray)); // one-loop polygon as array of pairs of numbers
}
else {
for (let loop of argsArray) { // multi-loop polygon
/* Check extra level of nesting for GeoJSON-style multi polygons */
if (loop instanceof Array && loop[0] instanceof Array &&
loop[0].every( el => {return el instanceof Array && el.length === 2 && typeof(el[0]) === "number" && typeof(el[1]) === "number"} )) {
for (let loop1 of loop) {
this.faces.add(new Flatten.Face(this, loop1));
}
}
else {
this.faces.add(new Flatten.Face(this, loop));
}
}
}
}
else {
this.faces.add(new Flatten.Face(this, argsArray)); // one-loop polygon
}
}
}
/**
* (Getter) Returns bounding box of the polygon
* @returns {Box}
*/
get box() {
return [...this.faces].reduce((acc, face) => acc.merge(face.box), new Flatten.Box());
}
/**
* (Getter) Returns array of vertices
* @returns {Array}
*/
get vertices() {
return [...this.edges].map(edge => edge.start);
}
/**
* Create new cloned instance of the polygon
* @returns {Polygon}
*/
clone() {
let polygon = new Polygon();
for (let face of this.faces) {
polygon.addFace(face.shapes);
}
return polygon;
}
/**
* Return true is polygon has no edges
* @returns {boolean}
*/
isEmpty() {
return this.edges.size === 0;
}
/**
* Return true if polygon is valid for boolean operations
* Polygon is valid if <br/>
* 1. All faces are simple polygons (there are no self-intersected polygons) <br/>
* 2. All faces are orientable and there is no island inside island or hole inside hole - TODO <br/>
* 3. There is no intersections between faces (excluding touching) - TODO <br/>
* @returns {boolean}
*/
isValid() {
let valid = true;
// 1. Polygon is invalid if at least one face is not simple
for (let face of this.faces) {
if (!face.isSimple(this.edges)) {
valid = false;
break;
}
}
// 2. TODO: check if no island inside island and no hole inside hole
// 3. TODO: check the there is no intersection between faces
return valid;
}
/**
* Returns area of the polygon. Area of an island will be added, area of a hole will be subtracted
* @returns {number}
*/
area() {
let signedArea = [...this.faces].reduce((acc, face) => acc + face.signedArea(), 0);
return Math.abs(signedArea);
}
/**
* Add new face to polygon. Returns added face
* @param {Points[]|Segments[]|Arcs[]|Circle|Box} args - new face may be create with one of the following ways: <br/>
* 1) array of points that describe closed path (edges are segments) <br/>
* 2) array of shapes (segments and arcs) which describe closed path <br/>
* 3) circle - will be added as counterclockwise arc <br/>
* 4) box - will be added as counterclockwise rectangle <br/>
* You can chain method face.reverse() is you need to change direction of the creates face
* @returns {Face}
*/
addFace(...args) {
let face = new Flatten.Face(this, ...args);
this.faces.add(face);
return face;
}
/**
* Delete existing face from polygon
* @param {Face} face Face to be deleted
* @returns {boolean}
*/
deleteFace(face) {
for (let edge of face) {
let deleted = this.edges.delete(edge);
}
let deleted = this.faces.delete(face);
return deleted;
}
/**
* Delete chain of edges from the face.
* @param {Face} face Face to remove chain
* @param {Edge} edgeFrom Start of the chain of edges to be removed
* @param {Edge} edgeTo End of the chain of edges to be removed
*/
removeChain(face, edgeFrom, edgeTo) {
// Special case: all edges removed
if (edgeTo.next === edgeFrom) {
this.deleteFace(face);
return;
}
for (let edge = edgeFrom; edge !== edgeTo.next; edge = edge.next) {
face.remove(edge);
this.edges.delete(edge); // delete from PlanarSet of edges and update index
if (face.isEmpty()) {
this.deleteFace(face); // delete from PlanarSet of faces and update index
break;
}
}
}
/**
* Add point as a new vertex and split edge. Point supposed to belong to an edge.
* When edge is split, new edge created from the start of the edge to the new vertex
* and inserted before current edge.
* Current edge is trimmed and updated.
* Method returns new edge added. If no edge added, it returns edge before vertex
* @param {Point} pt Point to be added as a new vertex
* @param {Edge} edge Edge to be split with new vertex and then trimmed from start
* @returns {Edge}
*/
addVertex(pt, edge) {
let shapes = edge.shape.split(pt);
// if (shapes.length < 2) return;
if (shapes[0] === null) // point incident to edge start vertex, return previous edge
return edge.prev;
if (shapes[1] === null) // point incident to edge end vertex, return edge itself
return edge;
let newEdge = new Flatten.Edge(shapes[0]);
let edgeBefore = edge.prev;
/* Insert first split edge into linked list after edgeBefore */
edge.face.insert(newEdge, edgeBefore);
// Remove old edge from edges container and 2d index
this.edges.delete(edge);
// Insert new edge to the edges container and 2d index
this.edges.add(newEdge);
// Update edge shape with second split edge keeping links
edge.shape = shapes[1];
// Add updated edge to the edges container and 2d index
this.edges.add(edge);
return newEdge;
}
/**
* Cut polygon with multiline and return array of new polygons
* Multiline should be constructed from a line with intersection point, see notebook:
* https://next.observablehq.com/@alexbol99/cut-polygon-with-line
* @param {Multiline} multiline
* @returns {Polygon[]}
*/
cut(multiline) {
let cutPolygons = [this.clone()];
for (let edge of multiline) {
if (edge.setInclusion(this) !== Flatten.INSIDE)
continue;
let cut_edge_start = edge.shape.start;
let cut_edge_end = edge.shape.end;
let newCutPolygons = [];
for (let polygon of cutPolygons) {
if (polygon.findEdgeByPoint(cut_edge_start) === undefined) {
newCutPolygons.push(polygon);
}
else {
let [cutPoly1, cutPoly2] = polygon.cutFace(cut_edge_start, cut_edge_end);
newCutPolygons.push(cutPoly1, cutPoly2);
}
}
cutPolygons = newCutPolygons;
}
return cutPolygons;
}
/**
* Cut face of polygon with a segment between two points and create two new polygons
* Supposed that a segments between points does not intersect any other edge
* @param {Point} pt1
* @param {Point} pt2
* @returns {Polygon[]}
*/
cutFace(pt1, pt2) {
let edge1 = this.findEdgeByPoint(pt1);
let edge2 = this.findEdgeByPoint(pt2);
if (edge1.face != edge2.face) return;
// Cut face into two and create new polygon with two faces
let edgeBefore1 = this.addVertex(pt1, edge1);
edge2 = this.findEdgeByPoint(pt2);
let edgeBefore2 = this.addVertex(pt2, edge2);
let face = edgeBefore1.face;
let newEdge1 = new Flatten.Edge(
new Flatten.Segment(edgeBefore1.end, edgeBefore2.end)
);
let newEdge2 = new Flatten.Edge(
new Flatten.Segment(edgeBefore2.end, edgeBefore1.end)
);
// Swap links
edgeBefore1.next.prev = newEdge2;
newEdge2.next = edgeBefore1.next;
edgeBefore1.next = newEdge1;
newEdge1.prev = edgeBefore1;
edgeBefore2.next.prev = newEdge1;
newEdge1.next = edgeBefore2.next;
edgeBefore2.next = newEdge2;
newEdge2.prev = edgeBefore2;
// Insert new edge to the edges container and 2d index
this.edges.add(newEdge1);
this.edges.add(newEdge2);
// Add two new faces
let face1 = this.addFace(newEdge1, edgeBefore1);
let face2 = this.addFace(newEdge2, edgeBefore2);
// Remove old face
this.faces.delete(face);
return [face1.toPolygon(), face2.toPolygon()];
}
/**
* Returns the first founded edge of polygon that contains given point
* @param {Point} pt
* @returns {Edge}
*/
findEdgeByPoint(pt) {
let edge;
for (let face of this.faces) {
edge = face.findEdgeByPoint(pt);
if (edge != undefined)
break;
}
return edge;
}
/**
* Split polygon into array of polygons, where each polygon is an island with all
* hole that it contains
* @returns {Flatten.Polygon[]}
*/
splitToIslands() {
let polygons = this.toArray(); // split into array of one-loop polygons
/* Sort polygons by area in descending order */
polygons.sort( (polygon1, polygon2) => polygon2.area() - polygon1.area() );
/* define orientation of the island by orientation of the first polygon in array */
let orientation = [...polygons[0].faces][0].orientation();
/* Create output array from polygons with same orientation as a first polygon (array of islands) */
let newPolygons = polygons.filter( polygon => [...polygon.faces][0].orientation() === orientation);
for (let polygon of polygons) {
let face = [...polygon.faces][0];
if (face.orientation() === orientation) continue; // skip same orientation
/* Proceed with opposite orientation */
/* Look if any of island polygons contains tested polygon as a hole */
for (let islandPolygon of newPolygons) {
if (face.shapes.every(shape => islandPolygon.contains(shape))) {
islandPolygon.addFace(face.shapes); // add polygon as a hole in islandPolygon
break;
}
}
}
// TODO: assert if not all polygons added into output
return newPolygons;
}
/**
* Reverse orientation of all faces to opposite
* @returns {Polygon}
*/
reverse() {
for (let face of this.faces) {
face.reverse();
}
return this;
}
/**
* Returns true if polygon contains shape: no point of shape lay outside of the polygon,
* false otherwise
* @param {Shape} shape - test shape
* @returns {boolean}
*/
contains(sha