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@flashport/flashport

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FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library

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import { SoundTransform } from "./SoundTransform"; import { SoundLoaderContext } from "./SoundLoaderContext"; import { SoundChannel } from "./SoundChannel"; import { ID3Info } from "./ID3Info"; import { EventDispatcher } from "../events/EventDispatcher"; import { URLRequest } from "../net/URLRequest"; import { ByteArray } from "../utils/ByteArray"; export declare class Sound extends EventDispatcher { static sounds: any[]; private xhr; private buffer; private static _ctx; playing: boolean; private loops; private _sndTransform; private startTime; private _stream; private _context; source: AudioBufferSourceNode; private panNode; private gainNode; private channel; private _envelops; constructor(stream?: URLRequest, context?: SoundLoaderContext); load(stream: URLRequest, context?: SoundLoaderContext): void; loadCompressedDataFromByteArray(bytes: ByteArray, bytesLength: number): void; loadPCMFromByteArray(bytes: ByteArray, samples: number, format?: string, stereo?: boolean, sampleRate?: number): void; private _buildLoaderContext; private _load; private xhr_load; private decodeAudioDataSuccess; get url(): string; get isURLInaccessible(): boolean; play(startTime?: number, loops?: number, sndTransform?: SoundTransform): SoundChannel; get length(): number; get isBuffering(): boolean; get bytesLoaded(): number; get bytesTotal(): number; get id3(): ID3Info; static get ctx(): AudioContext; close(): void; extract(target: ByteArray, length: number, startPosition?: number): number; /** * Animate only */ get __envelops(): any[]; /** * Animate only */ set __envelops(value: any[]); }