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@flashport/flashport

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FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library

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import { Point } from "./Point"; import { Matrix } from "./Matrix"; export declare class Rectangle extends Object { x: number; y: number; width: number; height: number; constructor(x?: number, y?: number, width?: number, height?: number); get left(): number; set left(value: number); get right(): number; set right(value: number); get top(): number; set top(value: number); get bottom(): number; set bottom(value: number); get topLeft(): Point; set topLeft(value: Point); get bottomRight(): Point; set bottomRight(value: Point); get size(): Point; set size(value: Point); clone: () => Rectangle; isEmpty: () => boolean; setEmpty: () => void; inflate: (dx: number, dy: number) => void; inflatePoint: (point: Point) => void; offset: (dx: number, dy: number) => void; offsetPoint: (point: Point) => void; contains: (x: number, y: number) => boolean; containsPoint: (point: Point) => boolean; containsRect: (rect: Rectangle) => boolean; intersection: (toIntersect: Rectangle) => Rectangle; intersects: (toIntersect: Rectangle) => boolean; union: (toUnion: Rectangle) => Rectangle; equals: (toCompare: Rectangle) => boolean; toString: () => string; copyFrom: (sourceRect: Rectangle) => void; setTo: (xa: number, ya: number, widtha: number, heighta: number) => void; __transform: (rect: Rectangle, m: Matrix) => void; __expand: (x: number, y: number, width: number, height: number) => void; }