@flashport/flashport
Version:
FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library
45 lines (44 loc) • 2.08 kB
TypeScript
import { DisplayObject } from "./DisplayObject";
import { MouseEvent } from "../events/MouseEvent";
import { Point } from "../geom/Point";
import { Rectangle } from "../geom/Rectangle";
import { Canvas } from "canvaskit-wasm";
import { BitmapFilter } from "../filters/BitmapFilter";
export declare class DisplayObjectContainer extends DisplayObject {
protected children: DisplayObject[];
protected _childrenCached: boolean;
private _mouseChildren;
hasFills: boolean;
hasStrokes: boolean;
constructor();
addChild: (child: DisplayObject) => DisplayObject;
addChildAt: (child: DisplayObject, index: number) => DisplayObject;
removeChild: (child: DisplayObject) => DisplayObject;
removeChildAt: (i: number) => DisplayObject;
private updateChildrenRemovedFromStage;
getChildIndex: (child: DisplayObject) => number;
setChildIndex: (child: DisplayObject, index: number) => void;
getChildAt: (index: number) => DisplayObject;
getChildByName: (name: string) => DisplayObject;
get numChildren(): number;
getObjectsUnderPoint: (p: Point) => any[];
areInaccessibleObjectsUnderPoint: (p: Point) => boolean;
get tabChildren(): boolean;
set tabChildren(v: boolean);
get mouseChildren(): boolean;
set mouseChildren(v: boolean);
contains: (child: DisplayObject) => boolean;
swapChildrenAt: (i1: number, i2: number) => void;
swapChildren: (c1: DisplayObject, c2: DisplayObject) => void;
removeChildren: (start?: number, len?: number) => void;
stopAllMovieClips: () => void;
__update(ctx: Canvas, offsetX?: number, offsetY?: number, filters?: BitmapFilter[]): void;
updateTransforms: () => void;
protected __doMouse(e: MouseEvent): DisplayObject;
getBounds: (v: DisplayObject) => Rectangle;
getRect: (v: DisplayObject) => Rectangle;
getFullBounds: (v: DisplayObject) => Rectangle;
hitTestPoint: (x: number, y: number, shapeFlag?: boolean) => boolean;
hitTestObject: (obj: DisplayObject) => boolean;
__containsNestedChild: (child: DisplayObject) => boolean;
}