@flashport/flashport
Version:
FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library
141 lines (140 loc) • 4.82 kB
TypeScript
import { IBitmapDrawable } from "./IBitmapDrawable";
import { Stage } from "./Stage";
import { DisplayObjectContainer } from "./DisplayObjectContainer";
import { LoaderInfo } from "./LoaderInfo";
import { AEvent } from "../events/AEvent";
import { EventDispatcher } from "../events/EventDispatcher";
import { MouseEvent } from "../events/MouseEvent";
import { Point } from "../geom/Point";
import { Rectangle } from "../geom/Rectangle";
import { Transform } from "../geom/Transform";
import { Vector3D } from "../geom/Vector3D";
import { BitmapFilter, BlurFilter } from "../filters";
import { Canvas, Paint } from "canvaskit-wasm";
export declare class DisplayObject extends EventDispatcher implements IBitmapDrawable {
static _globalStage: Stage;
private _stage;
private _inited;
protected _root: DisplayObject;
_off: boolean;
private static ID;
innerID: number;
private _name;
private _rotation;
private rsin;
private rcos;
transform: Transform;
_parent: DisplayObjectContainer;
private _mask;
private _visible;
private _mouseEnabled;
private _doubleClickEnabled;
private lastMouseOverObj;
private _blendMode;
private _opaqueBackground;
private _clearColor;
protected _cacheAsBitmap: boolean;
protected _parentCached: boolean;
private _loaderInfo;
private _filters;
protected _filterOffsetX: number;
protected _filterOffsetY: number;
protected _blurFilter: BlurFilter;
private offscreenCanvas;
private ocCTX;
constructor();
initDisplayObjectStage: () => void;
static set initStage(value: Stage);
get stage(): Stage;
set stage(v: Stage);
get loaderInfo(): LoaderInfo;
get root(): DisplayObject;
get name(): string;
set name(v: string);
get parent(): DisplayObjectContainer;
get mask(): DisplayObject;
set mask(v: DisplayObject);
get visible(): boolean;
set visible(v: boolean);
get x(): number;
set x(v: number);
get y(): number;
set y(v: number);
get z(): number;
set z(v: number);
get scaleX(): number;
set scaleX(v: number);
get scaleY(): number;
set scaleY(v: number);
get scaleZ(): number;
set scaleZ(v: number);
get mouseX(): number;
get mouseY(): number;
get rotation(): number;
set rotation(v: number);
get rotationX(): number;
set rotationX(v: number);
get rotationY(): number;
set rotationY(v: number);
get rotationZ(): number;
set rotationZ(v: number);
updateTransforms(): void;
get alpha(): number;
set alpha(v: number);
get width(): number;
set width(v: number);
get height(): number;
set height(v: number);
get cacheAsBitmap(): boolean;
set cacheAsBitmap(v: boolean);
get opaqueBackground(): number;
set opaqueBackground(v: number);
get scrollRect(): Rectangle;
set scrollRect(v: Rectangle);
get filters(): any[];
set filters(v: any[]);
get blendMode(): string;
set blendMode(v: string);
get scale9Grid(): Rectangle;
set scale9Grid(v: Rectangle);
globalToLocal: (v: Point) => Point;
localToGlobal: (v: Point) => Point;
getBounds(v: DisplayObject): Rectangle;
/**
* Use to provide proper bounds when object is rotated, scaled, or has filters applied. Mainly used for cacheAsBitmap.
* @param v DisplayObject to get bounds from.
* @return Rectangle of bounds
*/
getFullBounds: (v: DisplayObject) => Rectangle;
getRect(v: DisplayObject): Rectangle;
hitTestObject: (obj: DisplayObject) => boolean;
hitTestPoint: (x: number, y: number, shapeFlag?: boolean) => boolean;
globalToLocal3D: (param1: Point) => Vector3D;
local3DToGlobal: (param1: Vector3D) => Point;
get metaData(): Object;
set metaData(param1: Object);
get parentCached(): boolean;
get filterOffsetX(): number;
get filterOffsetY(): number;
protected ApplyFilters: (ctx: Canvas, paint: Paint) => void;
__update(ctx: Canvas, offsetX?: number, offsetY?: number, filters?: BitmapFilter[]): void;
private __enterFrame;
private __mouseevent;
protected __doMouse(e: MouseEvent): DisplayObject;
dispatchEvent: (event: AEvent) => boolean;
get tabEnabled(): boolean;
set tabEnabled(param1: boolean);
get tabIndex(): number;
set tabIndex(param1: number);
get focusRect(): Object;
set focusRect(param1: Object);
get mouseEnabled(): boolean;
set mouseEnabled(v: boolean);
get doubleClickEnabled(): boolean;
set doubleClickEnabled(v: boolean);
get softKeyboardInputAreaOfInterest(): Rectangle;
set softKeyboardInputAreaOfInterest(param1: Rectangle);
get needsSoftKeyboard(): boolean;
set needsSoftKeyboard(param1: boolean);
requestSoftKeyboard(): boolean;
}