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@flashport/flashport

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FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library

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import { IBitmapDrawable } from "./IBitmapDrawable"; import { ColorTransform } from "../geom/ColorTransform"; import { Matrix } from "../geom/Matrix"; import { Point } from "../geom/Point"; import { Rectangle } from "../geom/Rectangle"; import { ByteArray } from "../utils/ByteArray"; import { Image } from "canvaskit-wasm"; export declare class BitmapData implements IBitmapDrawable { __data: Uint8ClampedArray; image: Image; private imageData; imageSource: CanvasImageSource; private _lock; ctx: CanvasRenderingContext2D; private _transparent; private _fillColor; private _width; private _height; private _rgba; constructor(width: number, height: number, transparent?: boolean, fillColor?: number); fromImage(img: any, dx?: number, dy?: number, opt_dw?: number, opt_dy?: number): void; clone(): BitmapData; get width(): number; get height(): number; get transparent(): boolean; get rect(): Rectangle; getPixel(x: number, y: number): number; getPixel32(x: number, y: number): number; setPixel(x: number, y: number, color: number): void; setPixel32(x: number, y: number, color: number): void; colorTransform(rect: Rectangle, ct: ColorTransform): void; compare(b: BitmapData): Object; copyChannel(b: BitmapData, r: Rectangle, p: Point, param4: number, param5: number): void; copyPixels(sourceBitmapData: BitmapData, sourceRect: Rectangle, destPoint: Point, alphaBitmapData?: BitmapData, alphaPoint?: Point, mergeAlpha?: boolean): void; dispose(): void; draw(source: IBitmapDrawable, matrix?: Matrix, colorTransform?: ColorTransform, blendMode?: string, clipRect?: Rectangle, smoothing?: boolean): void; drawWithQuality(source: IBitmapDrawable, matrix?: Matrix, colorTransform?: ColorTransform, blendMode?: string, clipRect?: Rectangle, smoothing?: boolean, quality?: string): void; fillRect(rect: Rectangle, fillColor: number): void; floodFill(param1: number, param2: number, param3: number): void; getColorBoundsRect(param1: number, param2: number, param3?: boolean): Rectangle; getPixels(param1: Rectangle): ByteArray; copyPixelsToByteArray(param1: Rectangle, param2: ByteArray): void; getVector(param1: Rectangle): number[]; hitTest(param1: Point, param2: number, param3: Object, param4?: Point, param5?: number): boolean; merge(param1: BitmapData, param2: Rectangle, param3: Point, param4: number, param5: number, param6: number, param7: number): void; noise(randomSeed: number, low?: number, high?: number, channelOptions?: number, grayScale?: boolean): void; paletteMap(param1: BitmapData, param2: Rectangle, param3: Point, param4?: any[], param5?: any[], param6?: any[], param7?: any[]): void; private static perm; perlinNoise(baseX: number, baseY: number, numOctaves: number, randomSeed: number, stitch: boolean, fractalNoise: boolean, channelOptions?: number, grayScale?: boolean, offsets?: any[]): void; pixelDissolve(param1: BitmapData, param2: Rectangle, param3: Point, param4?: number, param5?: number, param6?: number): number; scroll(param1: number, param2: number): void; setPixels(param1: Rectangle, param2: ByteArray): void; setVector(param1: Rectangle, param2: number[]): void; threshold(param1: BitmapData, param2: Rectangle, param3: Point, param4: string, param5: number, param6?: number, param7?: number, param8?: boolean): number; lock(): void; unlock(param1?: Rectangle): void; histogram(param1?: Rectangle): any[]; encode(param1: Rectangle, param2: Object, param3?: ByteArray): ByteArray; }