@flashport/flashport
Version:
FlashPort is a TypeScript 2D graphics library that largely replicates the Flash ActionScript 3.0 library
60 lines (59 loc) • 3.62 kB
TypeScript
import { IBitmapDrawable } from "./IBitmapDrawable";
import { ColorTransform } from "../geom/ColorTransform";
import { Matrix } from "../geom/Matrix";
import { Point } from "../geom/Point";
import { Rectangle } from "../geom/Rectangle";
import { ByteArray } from "../utils/ByteArray";
import { Image } from "canvaskit-wasm";
export declare class BitmapData implements IBitmapDrawable {
__data: Uint8ClampedArray;
image: Image;
private imageData;
imageSource: CanvasImageSource;
private _lock;
ctx: CanvasRenderingContext2D;
private _transparent;
private _fillColor;
private _width;
private _height;
private _rgba;
constructor(width: number, height: number, transparent?: boolean, fillColor?: number);
fromImage(img: any, dx?: number, dy?: number, opt_dw?: number, opt_dy?: number): void;
clone(): BitmapData;
get width(): number;
get height(): number;
get transparent(): boolean;
get rect(): Rectangle;
getPixel(x: number, y: number): number;
getPixel32(x: number, y: number): number;
setPixel(x: number, y: number, color: number): void;
setPixel32(x: number, y: number, color: number): void;
colorTransform(rect: Rectangle, ct: ColorTransform): void;
compare(b: BitmapData): Object;
copyChannel(b: BitmapData, r: Rectangle, p: Point, param4: number, param5: number): void;
copyPixels(sourceBitmapData: BitmapData, sourceRect: Rectangle, destPoint: Point, alphaBitmapData?: BitmapData, alphaPoint?: Point, mergeAlpha?: boolean): void;
dispose(): void;
draw(source: IBitmapDrawable, matrix?: Matrix, colorTransform?: ColorTransform, blendMode?: string, clipRect?: Rectangle, smoothing?: boolean): void;
drawWithQuality(source: IBitmapDrawable, matrix?: Matrix, colorTransform?: ColorTransform, blendMode?: string, clipRect?: Rectangle, smoothing?: boolean, quality?: string): void;
fillRect(rect: Rectangle, fillColor: number): void;
floodFill(param1: number, param2: number, param3: number): void;
getColorBoundsRect(param1: number, param2: number, param3?: boolean): Rectangle;
getPixels(param1: Rectangle): ByteArray;
copyPixelsToByteArray(param1: Rectangle, param2: ByteArray): void;
getVector(param1: Rectangle): number[];
hitTest(param1: Point, param2: number, param3: Object, param4?: Point, param5?: number): boolean;
merge(param1: BitmapData, param2: Rectangle, param3: Point, param4: number, param5: number, param6: number, param7: number): void;
noise(randomSeed: number, low?: number, high?: number, channelOptions?: number, grayScale?: boolean): void;
paletteMap(param1: BitmapData, param2: Rectangle, param3: Point, param4?: any[], param5?: any[], param6?: any[], param7?: any[]): void;
private static perm;
perlinNoise(baseX: number, baseY: number, numOctaves: number, randomSeed: number, stitch: boolean, fractalNoise: boolean, channelOptions?: number, grayScale?: boolean, offsets?: any[]): void;
pixelDissolve(param1: BitmapData, param2: Rectangle, param3: Point, param4?: number, param5?: number, param6?: number): number;
scroll(param1: number, param2: number): void;
setPixels(param1: Rectangle, param2: ByteArray): void;
setVector(param1: Rectangle, param2: number[]): void;
threshold(param1: BitmapData, param2: Rectangle, param3: Point, param4: string, param5: number, param6?: number, param7?: number, param8?: boolean): number;
lock(): void;
unlock(param1?: Rectangle): void;
histogram(param1?: Rectangle): any[];
encode(param1: Rectangle, param2: Object, param3?: ByteArray): ByteArray;
}