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@fivem-ts/shared

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FiveM Typescript wrapper shared part

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/** * Manages the timing of events to prevent them from being triggered too frequently. * * @example * ```typescript * if (eventTimer("jump", 1000)) { * console.log("Jump action executed"); * } else { * console.log("Jump action is on cooldown"); * } * ``` * * @privateRemarks * - The function uses a global record (`eventTimers`) to track the next available time an event can be triggered. * - If the current time is less than the stored time for the event, the event is considered "on cooldown." * - Otherwise, the event is allowed, and the next available time is updated based on the provided delay. * * @remarks * - The function uses `GetGameTimer()` to fetch the current time. Ensure this function is available in the execution environment. * - The `delay` should be a positive number. If it is `0` or negative, the event will not be throttled. * * @param {string} eventName The name of the event to be managed. * @param {number} delay The delay in milliseconds before the event can be triggered again. * * @returns {boolean} Returns true if the event can be triggered, otherwise false. */ export declare function eventTimer(eventName: string, delay: number): boolean;