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@finos/legend-studio

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/** * Copyright (c) 2020-present, Goldman Sachs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { type GeneratorFn } from '@finos/legend-shared'; import type { EditorStore } from './EditorStore.js'; import { GraphGenerationState } from './editor-state/GraphGenerationState.js'; import type { Entity } from '@finos/legend-model-storage'; import { type EntityChange, type ProjectDependency } from '@finos/legend-server-sdlc'; import { ProjectDependencyCoordinates } from '@finos/legend-server-depot'; import { type SetImplementation, type PackageableElement } from '@finos/legend-graph'; import { type LambdaEditorState } from '@finos/legend-application'; export declare enum GraphBuilderStatus { SUCCEEDED = "SUCCEEDED", FAILED = "FAILED", REDIRECTED_TO_TEXT_MODE = "REDIRECTED_TO_TEXT_MODE" } export interface GraphBuilderResult { status: GraphBuilderStatus; error?: Error; } export declare class EditorGraphState { editorStore: EditorStore; graphGenerationState: GraphGenerationState; isInitializingGraph: boolean; isRunningGlobalCompile: boolean; isRunningGlobalGenerate: boolean; isApplicationLeavingTextMode: boolean; isUpdatingGraph: boolean; isUpdatingApplication: boolean; constructor(editorStore: EditorStore); get hasCompilationError(): boolean; clearCompilationError(): void; get isApplicationUpdateOperationIsRunning(): boolean; checkIfApplicationUpdateOperationIsRunning(): boolean; buildGraph(entities: Entity[]): GeneratorFn<GraphBuilderResult>; private redirectToModelLoaderForDebugging; /** * Get entitiy changes to prepare for syncing */ computeLocalEntityChanges(): EntityChange[]; /** * Loads entity changes to graph and updates application. */ loadEntityChangesToGraph(changes: EntityChange[], baseEntities: Entity[] | undefined): GeneratorFn<void>; globalCompileInFormMode(options?: { message?: string; disableNotificationOnSuccess?: boolean; openConsole?: boolean; }): GeneratorFn<void>; globalCompileInTextMode(options?: { ignoreBlocking?: boolean; suppressCompilationFailureMessage?: boolean; openConsole?: boolean; }): GeneratorFn<void>; leaveTextMode(): GeneratorFn<void>; /** * This function is used in lambda editor in form mode when user try to do an action that involves the lambda being edited, it takes an action * and proceeds with a parsing check for the current lambda before executing the action. This prevents case where user quickly type something * that does not parse and hit compile or generate right away. */ checkLambdaParsingError(lambdaHolderElement: LambdaEditorState, checkParsingError: boolean, onSuccess: () => Promise<void>): GeneratorFn<void>; /** * NOTE: IMPORTANT! This method is both a savior and a sinner. It helps reprocessing the graph state to use a new graph * built from the new model context data, it resets the graph properly. The bane here is that resetting the graph properly is * not trivial, for example, in the cleanup phase, there are things we want to re-use, such as the one-time processed system * metamodels or the `reusable` metamodels from project dependencies. There are also explorer states like the package tree, * opened tabs, change detection, etc. to take care of. There are a lot of potential pitfalls. For these, we will add the * marker: * * @risk memory-leak * * to indicate we should check carefully these pieces when we detect memory issue as it might still * be referring to the old graph * * In the past, we have found that there are a few potential root causes for memory leak: * 1. State management Mobx allows references, as such, it is sometimes hard to trace down which references can cause problem * We have to understand that the behind this updater is very simple (replace), yet to do it cleanly is not easy, since * so far it is tempting to refer to elements in the graph from various editor state. On top of that, change detection * sometimes obfuscate the investigation but we have cleared it out with explicit disposing of reaction * 2. Reusable models, at this point in time, we haven't completed stabilize the logic for handling generated models, as well * as depdendencies, we intended to save computation time by reusing these while updating the graph. This can pose potential * danger as well. Beware the way when we start to make system/project dependencies references elements of current graph * e.g. when we have a computed value in a immutable class that get all subclasses, etc. * 3. We reprocess editor states to ensure good UX, e.g. find tabs to keep open, find tree nodes to expand, etc. * after updating the graph. These in our experience is the **MOST COMMON** source of memory leak. It is actually * quite predictable since structures like tabs and tree node embeds graph data, which are references to the old graph * * NOTE: One big obfuscating factor is overlapping graph refresh. Sometimes, we observed that calling this update graph * method multiple times can throws Mobx off and causes reusing change detection state to cause memory-leak. As such, * we have blocked the possibility of calling compilation/graph-update/generation simultaneously * * A note on how to debug memory-leak issue: * 1. Open browser Memory monitor * 2. Go to text mode and compile multiple times (triggering graph update) * 3. Try to force garbage collection, if we see memory goes up after while, it's pretty clear that this is memory-leak * (note that since we disallow stacking multiple compilation and graph update, we have simplify the detection a lot) * See https://auth0.com/blog/four-types-of-leaks-in-your-javascript-code-and-how-to-get-rid-of-them/ */ private updateGraphAndApplication; /** * Used to update generation model and generation graph using the generated entities * does not alter the main or dependency model */ updateGenerationGraphAndApplication(): GeneratorFn<void>; getIndexedDependencyEntities(): GeneratorFn<Map<string, Entity[]>>; buildProjectDependencyCoordinates(projectDependencies: ProjectDependency[]): GeneratorFn<ProjectDependencyCoordinates[]>; /** * NOTE: Notice how this utility draws resources from all of metamodels and uses `instanceof` to classify behavior/response. * As such, methods in this utility cannot be placed in place they should belong to. * * For example: `getSetImplemetnationType` cannot be placed in `SetImplementation` because of circular module dependency * So this utility is born for such purpose, to avoid circular module dependency, and it should just be used for only that * Other utilities that really should reside in the domain-specific meta model should be placed in the meta model module. * * NOTE: We expect the need for these methods will eventually go away as we complete modularization. But we need these * methods here so that we can load plugins. */ getPackageableElementType(element: PackageableElement): string; getSetImplementationType(setImplementation: SetImplementation): string; } //# sourceMappingURL=EditorGraphState.d.ts.map