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@finos/legend-application-studio

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/** * Copyright (c) 2020-present, Goldman Sachs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { type PackageableElement } from '@finos/legend-graph'; import { type GeneratorFn } from '@finos/legend-shared'; import type { Entity } from '@finos/legend-storage'; import { type Problem } from './EditorGraphState.js'; import { GRAPH_EDITOR_MODE } from './EditorConfig.js'; import { GraphEditorMode } from './GraphEditorMode.js'; import type { EditorInitialConfiguration } from './editor-state/element-editor-state/ElementEditorInitialConfiguration.js'; import type { FileSystem_File } from './utils/FileSystemTreeUtils.js'; export declare class GraphEditFormModeState extends GraphEditorMode { initialize(): GeneratorFn<void>; addElement(element: PackageableElement, packagePath: string | undefined, openAfterCreate: boolean): GeneratorFn<void>; deleteElement(element: PackageableElement): GeneratorFn<void>; renameElement(element: PackageableElement, newPath: string): GeneratorFn<void>; getCurrentGraphHash(): string | undefined; get mode(): GRAPH_EDITOR_MODE; /** * NOTE: IMPORTANT! This method is both a savior and a sinner. It helps reprocessing the graph state to use a new graph * built from the new model context data, it resets the graph properly. The bane here is that resetting the graph properly is * not trivial, for example, in the cleanup phase, there are things we want to re-use, such as the one-time processed system * metamodels or the `reusable` metamodels from project dependencies. There are also explorer states like the package tree, * opened tabs, change detection, etc. to take care of. There are a lot of potential pitfalls. For these, we will add the * marker: * * @risk memory-leak * * to indicate we should check carefully these pieces when we detect memory issue as it might still * be referring to the old graph * * In the past, we have found that there are a few potential root causes for memory leak: * 1. State management Mobx allows references, as such, it is sometimes hard to trace down which references can cause problem * We have to understand that the behind this updater is very simple (replace), yet to do it cleanly is not easy, since * so far it is tempting to refer to elements in the graph from various editor state. On top of that, change detection * sometimes obfuscate the investigation but we have cleared it out with explicit disposing of reaction * 2. Reusable models, at this point in time, we haven't completed stabilize the logic for handling generated models, as well * as dependencies, we intended to save computation time by reusing these while updating the graph. This can pose potential * danger as well. Beware the way when we start to make system/project dependencies references elements of current graph * e.g. when we have a computed value in a immutable class that get all subclasses, etc. * 3. We reprocess editor states to ensure good UX, e.g. find tabs to keep open, find tree nodes to expand, etc. * after updating the graph. These in our experience is the **MOST COMMON** source of memory leak. It is actually * quite predictable since structures like tabs and tree node embeds graph data, which are references to the old graph * * NOTE: One big obfuscating factor is overlapping graph refresh. Sometimes, we observed that calling this update graph * method multiple times can throws Mobx off and causes reusing change detection state to cause memory-leak. As such, * we have blocked the possibility of calling compilation/graph-update/generation simultaneously * * A note on how to debug memory-leak issue: * 1. Open browser Memory monitor * 2. Go to text mode and compile multiple times (triggering graph update) * 3. Try to force garbage collection, if we see memory goes up after while, it's pretty clear that this is memory-leak * (note that since we disallow stacking multiple compilation and graph update, we have simplify the detection a lot) * See https://auth0.com/blog/four-types-of-leaks-in-your-javascript-code-and-how-to-get-rid-of-them/ */ updateGraphAndApplication(entities: Entity[]): GeneratorFn<void>; globalCompile(options?: { message?: string; disableNotificationOnSuccess?: boolean; openConsole?: boolean; }): GeneratorFn<void>; goToProblem(problem: Problem): void; onLeave(): GeneratorFn<void>; cleanupBeforeEntering(fallbackOptions?: { isCompilationFailure?: boolean; isGraphBuildFailure?: boolean; }): GeneratorFn<void>; handleCleanupFailure(error: unknown): GeneratorFn<void>; openFileSystem_File(fileNode: FileSystem_File): void; openElement(element: PackageableElement, config?: EditorInitialConfiguration | undefined): void; } //# sourceMappingURL=GraphEditFormModeState.d.ts.map