@findeth/abi
Version:
A tiny Solidity ABI encoder and decoder
156 lines (133 loc) • 4.21 kB
text/typescript
const BUFFER_WIDTH = 32;
const HEX_REGEX = /^[a-f0-9]+$/i;
export type BinaryLike = string | number | bigint | ArrayBufferLike | number[];
export const stripPrefix = (value: string): string => {
if (value.startsWith('0x')) {
return value.substring(2);
}
return value;
};
/**
* Returns an instance of `TextEncoder` that works with both Node.js and web browsers.
*/
export const getTextEncoder = (): TextEncoder => {
if (typeof TextEncoder === 'undefined') {
// eslint-disable-next-line @typescript-eslint/no-var-requires
const Encoder = require('util').TextEncoder;
return new Encoder();
}
return new TextEncoder();
};
/**
* Returns an instance of `TextDecoder` that works with both Node.js and web browsers.
*/
export const getTextDecoder = (encoding = 'utf8'): TextDecoder => {
if (typeof TextEncoder === 'undefined') {
// eslint-disable-next-line @typescript-eslint/no-var-requires
const Decoder = require('util').TextDecoder;
return new Decoder(encoding);
}
return new TextDecoder(encoding);
};
/**
* Get a buffer as UTF-8 encoded string.
*
* @param data The buffer to convert to UTF-8.
* @return The buffer as UTF-8 encoded string.
*/
export const toUtf8 = (data: Uint8Array): string => {
return getTextDecoder().decode(data);
};
/**
* Get a UTF-8 encoded string as buffer.
*
* @param data The string to convert to a buffer.
* @return The buffer.
*/
export const fromUtf8 = (data: string): Uint8Array => {
return getTextEncoder().encode(data);
};
/**
* Get a Uint8Array as hexadecimal string.
*
* @param data The buffer to convert to a hexadecimal string.
* @return The buffer as hexadecimal string.
*/
export const toHex = (data: Uint8Array): string => {
return Array.from(data)
.map((n) => `0${n.toString(16)}`.slice(-2))
.join('');
};
/**
* Get a hexadecimal string as Uint8Array.
*
* @param data The hexadecimal string to convert to a buffer.
* @return The buffer.
*/
export const fromHex = (data: string): Uint8Array => {
if (data.startsWith('0x')) {
data = data.slice(2);
}
if (data.length % 2 !== 0) {
throw new Error('Length must be even');
}
if (!data.match(HEX_REGEX)) {
throw new Error('Input must be hexadecimal');
}
return new Uint8Array(data.match(/.{1,2}/g)!.map((byte) => parseInt(byte, 16)));
};
/**
* Attempt to parse a value as Uint8Array. If `data` is a number, this will pad the buffer to 32 bytes.
*
* @param data The value to parse as Uint8Array.
* @return The resulting Uint8Array.
*/
export const toBuffer = (data: BinaryLike): Uint8Array => {
if (typeof data === 'string') {
return fromHex(data);
}
if (typeof data === 'number' || typeof data === 'bigint') {
const string = data.toString(16);
return fromHex(string.padStart(BUFFER_WIDTH * 2, '0'));
}
return new Uint8Array(data);
};
/**
* Safe function to merge multiple Uint8Arrays into a single Uint8array. This works with buffers of any size.
*
* @param buffers The buffers to combine.
* @return The combined buffers.
*/
export const concat = (buffers: Uint8Array[]): Uint8Array => {
return buffers.reduce((a, b) => {
const buffer = new Uint8Array(a.length + b.length);
buffer.set(a);
buffer.set(b, a.length);
return buffer;
}, new Uint8Array(0));
};
/**
* Add padding to a buffer. If the buffer is larger than `length`, this function won't do anything. If it's smaller, the
* buffer will be padded to the specified length, with extra zeroes at the end.
*
* @param buffer The buffer to add padding to.
* @param [length] The number of bytes to pad the buffer to.
* @return The padded buffer.
*/
export const addPadding = (buffer: Uint8Array, length = BUFFER_WIDTH): Uint8Array => {
const padding = new Uint8Array(Math.max(length - buffer.length, 0)).fill(0x00);
return concat([buffer, padding]);
};
/**
* Get a number from a buffer. Returns zero if the buffer is empty.
*
* @param buffer The buffer to get a number for.
* @return The parsed number.
*/
export const toNumber = (buffer: Uint8Array): bigint => {
const hex = toHex(buffer);
if (hex.length === 0) {
return BigInt(0);
}
return BigInt(`0x${hex}`);
};