UNPKG

@figliolia/ripples

Version:

WebGL ripples based on the clever work of Pim Schreurs

22 lines (21 loc) 763 B
import type { Program } from "./types"; export declare class Shaders { dropProgram: Program; updateProgram: Program; renderProgram: Program; GL: WebGLRenderingContext; textureDelta: Float32Array; constructor(GL: WebGLRenderingContext, resolution: number); drop(position: Float32Array, radius: number, strength: number): void; render(perturbance: number): void; private compileDrop; private compileUpdate; private compileRender; private createProgram; private compileSource; private static readonly VERTEX_SHADER; private static readonly DROP_PROGRAM; private static readonly UPDATE_PROGRAM; private static readonly RENDER_BACKGROUND_PROGRAM; private static readonly RENDER_RIPPLE_PROGRAM; }