@figliolia/ripples
Version:
WebGL ripples based on the clever work of Pim Schreurs
11 lines (10 loc) • 317 B
TypeScript
import type { Textures } from "./Textures";
export declare class ImageLoader {
Textures: Textures;
GL: WebGLRenderingContext;
constructor(Textures: Textures);
load(src: string, crossOrigin: string): Promise<HTMLImageElement>;
private textureIze;
private isDataUri;
private isPowerOfTwo;
}