@ffxiv-teamcraft/simulator
Version:
A FINAL FANTASY XIV crafting simulator
82 lines • 3.35 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.BuffAction = void 0;
var action_type_1 = require("./action-type");
var crafting_action_1 = require("./crafting-action");
var step_state_1 = require("../step-state");
var BuffAction = /** @class */ (function (_super) {
__extends(BuffAction, _super);
function BuffAction() {
return _super !== null && _super.apply(this, arguments) || this;
}
BuffAction.prototype.getType = function () {
return action_type_1.ActionType.BUFF;
};
BuffAction.prototype.canBeClipped = function () {
return false;
};
BuffAction.prototype.execute = function (simulation) {
for (var _i = 0, _a = this.getOverrides(); _i < _a.length; _i++) {
var buffToOverride = _a[_i];
simulation.removeBuff(buffToOverride);
}
simulation.buffs.push(this.getAppliedBuff(simulation));
};
BuffAction.prototype._canBeUsed = function (simulationState) {
if (this.canBeClipped()) {
return true;
}
return !simulationState.hasBuff(this.getBuff());
};
BuffAction.prototype.getDurabilityCost = function (simulationState) {
return 0;
};
BuffAction.prototype._getSuccessRate = function (simulationState) {
return 100;
};
BuffAction.prototype.skipOnFail = function () {
return true;
};
/**
* Override this method if the buff overrides other buffs (steady hands for instance).
* Don't forget to add super.getOverrides() to the array you'll return
* @returns {Buff | null}
*/
BuffAction.prototype.getOverrides = function () {
return [this.getBuff()];
};
BuffAction.prototype.getOnExpire = function () {
// Adding a return here to avoid typescript compilation error due to empty block.
return undefined;
};
BuffAction.prototype.getAppliedBuff = function (simulation) {
return {
duration: simulation.state === step_state_1.StepState.PRIMED
? this.getDuration(simulation) + 2
: this.getDuration(simulation),
tick: this.getTick(),
onExpire: this.getOnExpire(),
stacks: this.getInitialStacks(),
buff: this.getBuff(),
appliedStep: simulation.steps.length,
};
};
return BuffAction;
}(crafting_action_1.CraftingAction));
exports.BuffAction = BuffAction;
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