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@ffxiv-teamcraft/simulator

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TrainedEye = void 0; var crafting_action_1 = require("../crafting-action"); var crafting_job_enum_1 = require("../../crafting-job.enum"); var action_type_1 = require("../action-type"); var TrainedEye = /** @class */ (function (_super) { __extends(TrainedEye, _super); function TrainedEye() { return _super !== null && _super.apply(this, arguments) || this; } TrainedEye.prototype._canBeUsed = function (simulationState, linear) { return (!simulationState.recipe.expert && simulationState.crafterStats.level - simulationState.recipe.lvl >= 10 && simulationState.steps.length === 0); }; TrainedEye.prototype.skipOnFail = function () { return true; }; TrainedEye.prototype.execute = function (simulation) { simulation.quality = simulation.recipe.quality; }; TrainedEye.prototype.getBaseCPCost = function (simulationState) { return 250; }; TrainedEye.prototype.getDurabilityCost = function (simulationState) { return 0; }; TrainedEye.prototype.getIds = function () { return [100283, 100284, 100285, 100286, 100287, 100288, 100289, 100290]; }; TrainedEye.prototype.getLevelRequirement = function () { return { job: crafting_job_enum_1.CraftingJob.ANY, level: 80 }; }; TrainedEye.prototype._getSuccessRate = function (simulationState) { return 100; }; TrainedEye.prototype.getType = function () { return action_type_1.ActionType.QUALITY; }; return TrainedEye; }(crafting_action_1.CraftingAction)); exports.TrainedEye = TrainedEye; //# sourceMappingURL=trained-eye.js.map