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@ffxiv-teamcraft/simulator

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.MuscleMemory = void 0; var action_type_1 = require("../action-type"); var crafting_job_enum_1 = require("../../crafting-job.enum"); var progress_action_1 = require("../progress-action"); var buff_enum_1 = require("../../buff.enum"); var step_state_1 = require("../../step-state"); /** * MuMe is just piece by piece with a different condition, cost and success rate. */ var MuscleMemory = /** @class */ (function (_super) { __extends(MuscleMemory, _super); function MuscleMemory() { return _super !== null && _super.apply(this, arguments) || this; } MuscleMemory.prototype.getLevelRequirement = function () { return { job: crafting_job_enum_1.CraftingJob.ANY, level: 54 }; }; MuscleMemory.prototype.getType = function () { return action_type_1.ActionType.PROGRESSION; }; MuscleMemory.prototype.execute = function (simulation) { _super.prototype.execute.call(this, simulation); simulation.buffs.push({ duration: simulation.state === step_state_1.StepState.PRIMED ? 7 : 5, stacks: 0, buff: buff_enum_1.Buff.MUSCLE_MEMORY, appliedStep: simulation.steps.length, }); }; MuscleMemory.prototype._canBeUsed = function (simulation) { return simulation.steps.filter(function (step) { return !step.action.skipsBuffTicks(); }).length === 0; }; MuscleMemory.prototype.canBeMoved = function (currentIndex) { return currentIndex > 0; }; MuscleMemory.prototype.getBaseCPCost = function (simulation) { return 6; }; MuscleMemory.prototype.getIds = function () { return [100379, 100380, 100381, 100382, 100383, 100384, 100385, 100386]; }; MuscleMemory.prototype.getDurabilityCost = function (simulationState) { return 10; }; MuscleMemory.prototype._getSuccessRate = function (simulationState) { return 100; }; MuscleMemory.prototype.getBaseDurabilityCost = function (simulationState) { return 10; }; MuscleMemory.prototype.getBaseSuccessRate = function (simulationState) { return 100; }; MuscleMemory.prototype.getPotency = function (simulation) { return 300; }; return MuscleMemory; }(progress_action_1.ProgressAction)); exports.MuscleMemory = MuscleMemory; //# sourceMappingURL=muscle-memory.js.map