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@ffxiv-teamcraft/simulator

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.HeartAndSoul = void 0; var buff_action_1 = require("../buff-action"); var buff_enum_1 = require("../../buff.enum"); var action_type_1 = require("../action-type"); var crafting_job_enum_1 = require("../../crafting-job.enum"); var precise_touch_1 = require("../quality/precise-touch"); var intensive_synthesis_1 = require("../progression/intensive-synthesis"); var tricks_of_the_trade_1 = require("../other/tricks-of-the-trade"); var step_state_1 = require("../../step-state"); var HeartAndSoul = /** @class */ (function (_super) { __extends(HeartAndSoul, _super); function HeartAndSoul() { return _super !== null && _super.apply(this, arguments) || this; } HeartAndSoul.prototype.getLevelRequirement = function () { return { job: crafting_job_enum_1.CraftingJob.ANY, level: 86 }; }; HeartAndSoul.prototype.canBeClipped = function () { return true; }; HeartAndSoul.prototype.skipsBuffTicks = function () { return true; }; HeartAndSoul.prototype._canBeUsed = function (simulationState) { return (simulationState.crafterStats.specialist && !simulationState.steps.some(function (step) { return step.action.is(HeartAndSoul); })); }; HeartAndSoul.prototype.getType = function () { return action_type_1.ActionType.OTHER; }; HeartAndSoul.prototype.getBaseCPCost = function (simulationState) { return 0; }; HeartAndSoul.prototype.getDuration = function (simulation) { return Infinity; }; HeartAndSoul.prototype.getIds = function () { return [100419, 100420, 100421, 100422, 100423, 100424, 100425, 100426]; }; HeartAndSoul.prototype.getBuff = function () { return buff_enum_1.Buff.HEART_AND_SOUL; }; HeartAndSoul.prototype.getInitialStacks = function () { return 0; }; HeartAndSoul.prototype.getTick = function () { var _this = this; return function (simulation, linear, action) { var usedOnNonGoodOrExcellent = simulation.state !== step_state_1.StepState.GOOD && simulation.state !== step_state_1.StepState.EXCELLENT; // If linear, this buff will be removed if last action is one of the buffed ones. if (usedOnNonGoodOrExcellent && [precise_touch_1.PreciseTouch, intensive_synthesis_1.IntensiveSynthesis, tricks_of_the_trade_1.TricksOfTheTrade].some(function (a) { return action === null || action === void 0 ? void 0 : action.is(a); })) { simulation.removeBuff(_this.getBuff()); } }; }; return HeartAndSoul; }(buff_action_1.BuffAction)); exports.HeartAndSoul = HeartAndSoul; //# sourceMappingURL=heart-and-soul.js.map