@fesjs/fes-design
Version:
fes-design for PC
151 lines (143 loc) • 4.96 kB
JavaScript
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
import { ref, watch, computed } from 'vue';
import { useNormalModel } from '../_util/use/useModel';
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
const useRate = (props, emit) => {
const rateItemArr = ref([]);
const isHover = ref(false);
const [currentValue, updateCurrentValue] = useNormalModel(props, emit, {
defaultValue: 0
});
watch(() => currentValue.value, () => {
getRateArr();
});
// 根据props 生成评分数组
const getRateArr = () => {
const res = [];
// 向下取整是满星数 Math.floor(null) 为 0
const fullStarsNum = Math.floor(currentValue.value);
// 半星数最多为1
const halfStar = currentValue.value ? Math.floor(currentValue.value) === currentValue.value ? 0 : 1 : 0;
const emptyStarsNum = props.count - fullStarsNum - halfStar;
fullStarsNum && [...Array(fullStarsNum)].map(() => {
res.push({
active: true,
hover: true
});
});
// 存在半星情况
if (halfStar) {
res.push({
active: true,
hover: true,
half: true
});
}
if (emptyStarsNum >= 0) {
[...Array(emptyStarsNum)].map(() => {
res.push({
active: false
});
});
}
rateItemArr.value = res;
};
const clearRate = () => {
rateItemArr.value = rateItemArr.value.map(() => {
return {
active: false
};
});
};
const curActiveIndex = computed(() => {
if (!props.allowHalf) {
return currentValue.value - 1;
} else {
return Math.ceil(currentValue.value) - 1;
}
});
// 判断是否能取消
const handleHalfClearable = (isLeft, index) => {
if (props.clearable && !isLeft && currentValue.value === index + 1) {
return true;
}
// 半星可以取消的场景
if (props.clearable && isLeft && currentValue.value === index + 0.5) {
return true;
}
return false;
};
// 点击事件,点击的第几个,第几个之前的全亮
const rateClick = (event, index) => {
const target = event.currentTarget;
const halfWidth = target.offsetWidth / 2;
// 非半星模式不做判断
const isLeft = props.allowHalf ? event.offsetX <= halfWidth : false;
const newValue = isLeft ? index + 0.5 : index + 1;
// 设定 clearable 后,点击当前值对应的图标后值会被设为null。
if (handleHalfClearable(isLeft, index)) {
clearRate();
updateCurrentValue(0);
// clear事件也会触发change事件
emit('change', 0);
emit('clear');
return;
}
if (newValue !== currentValue.value) {
emit('change', newValue);
// 改变value值,视图的rateItemArr会自动变更
updateCurrentValue(newValue);
}
};
// hover 会改变rate组件的展示,但是只要不点击,鼠标移开后仍然维持原状
const hoverMove = (event, curIndex) => {
const target = event.currentTarget;
const halfWidth = target.offsetWidth / 2;
// 非半星模式不做判断
const isLeft = props.allowHalf ? event.offsetX <= halfWidth : false;
rateItemArr.value.forEach((item, i) => {
if (i < curIndex) {
rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, {
hover: true,
half: false
});
}
if (i === curIndex) {
rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, {
hover: true,
half: isLeft
});
}
if (i > curIndex) {
rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, {
hover: false,
half: false
});
}
});
};
const hoverLeave = () => {
rateItemArr.value = rateItemArr.value.map((item, index) => {
if (index === curActiveIndex.value && Math.floor(currentValue.value) !== currentValue.value) {
// 半星场景 hover离开
return _objectSpread(_objectSpread({}, item), {}, {
half: true
});
}
return _objectSpread(_objectSpread({}, item), {}, {
half: false
});
});
};
return {
rateItemArr,
isHover,
curActiveIndex,
getRateArr,
rateClick,
hoverLeave,
hoverMove
};
};
export { useRate };