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@fesjs/fes-design

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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty'; import { ref, watch, computed } from 'vue'; import { useNormalModel } from '../_util/use/useModel'; function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } const useRate = (props, emit) => { const rateItemArr = ref([]); const isHover = ref(false); const [currentValue, updateCurrentValue] = useNormalModel(props, emit, { defaultValue: 0 }); watch(() => currentValue.value, () => { getRateArr(); }); // 根据props 生成评分数组 const getRateArr = () => { const res = []; // 向下取整是满星数 Math.floor(null) 为 0 const fullStarsNum = Math.floor(currentValue.value); // 半星数最多为1 const halfStar = currentValue.value ? Math.floor(currentValue.value) === currentValue.value ? 0 : 1 : 0; const emptyStarsNum = props.count - fullStarsNum - halfStar; fullStarsNum && [...Array(fullStarsNum)].map(() => { res.push({ active: true, hover: true }); }); // 存在半星情况 if (halfStar) { res.push({ active: true, hover: true, half: true }); } if (emptyStarsNum >= 0) { [...Array(emptyStarsNum)].map(() => { res.push({ active: false }); }); } rateItemArr.value = res; }; const clearRate = () => { rateItemArr.value = rateItemArr.value.map(() => { return { active: false }; }); }; const curActiveIndex = computed(() => { if (!props.allowHalf) { return currentValue.value - 1; } else { return Math.ceil(currentValue.value) - 1; } }); // 判断是否能取消 const handleHalfClearable = (isLeft, index) => { if (props.clearable && !isLeft && currentValue.value === index + 1) { return true; } // 半星可以取消的场景 if (props.clearable && isLeft && currentValue.value === index + 0.5) { return true; } return false; }; // 点击事件,点击的第几个,第几个之前的全亮 const rateClick = (event, index) => { const target = event.currentTarget; const halfWidth = target.offsetWidth / 2; // 非半星模式不做判断 const isLeft = props.allowHalf ? event.offsetX <= halfWidth : false; const newValue = isLeft ? index + 0.5 : index + 1; // 设定 clearable 后,点击当前值对应的图标后值会被设为null。 if (handleHalfClearable(isLeft, index)) { clearRate(); updateCurrentValue(0); // clear事件也会触发change事件 emit('change', 0); emit('clear'); return; } if (newValue !== currentValue.value) { emit('change', newValue); // 改变value值,视图的rateItemArr会自动变更 updateCurrentValue(newValue); } }; // hover 会改变rate组件的展示,但是只要不点击,鼠标移开后仍然维持原状 const hoverMove = (event, curIndex) => { const target = event.currentTarget; const halfWidth = target.offsetWidth / 2; // 非半星模式不做判断 const isLeft = props.allowHalf ? event.offsetX <= halfWidth : false; rateItemArr.value.forEach((item, i) => { if (i < curIndex) { rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, { hover: true, half: false }); } if (i === curIndex) { rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, { hover: true, half: isLeft }); } if (i > curIndex) { rateItemArr.value[i] = _objectSpread(_objectSpread({}, item), {}, { hover: false, half: false }); } }); }; const hoverLeave = () => { rateItemArr.value = rateItemArr.value.map((item, index) => { if (index === curActiveIndex.value && Math.floor(currentValue.value) !== currentValue.value) { // 半星场景 hover离开 return _objectSpread(_objectSpread({}, item), {}, { half: true }); } return _objectSpread(_objectSpread({}, item), {}, { half: false }); }); }; return { rateItemArr, isHover, curActiveIndex, getRateArr, rateClick, hoverLeave, hoverMove }; }; export { useRate };