@fe6/water-pro
Version:
An enterprise-class UI design language and Vue-based implementation
457 lines (433 loc) • 14.1 kB
JSX
import classNames from '../../_util/classNames';
import PropTypes, { withUndefined } from '../../_util/vue-types';
import BaseMixin from '../../_util/BaseMixin';
import { initDefaultProps, hasProp } from '../../_util/props-util';
import Track from './common/Track';
import createSlider from './common/createSlider';
import * as utils from './utils';
const trimAlignValue = ({ value, handle, bounds, props }) => {
const { allowCross, pushable } = props;
const thershold = Number(pushable);
const valInRange = utils.ensureValueInRange(value, props);
let valNotConflict = valInRange;
if (!allowCross && handle != null && bounds !== undefined) {
if (handle > 0 && valInRange <= bounds[handle - 1] + thershold) {
valNotConflict = bounds[handle - 1] + thershold;
}
if (handle < bounds.length - 1 && valInRange >= bounds[handle + 1] - thershold) {
valNotConflict = bounds[handle + 1] - thershold;
}
}
return utils.ensureValuePrecision(valNotConflict, props);
};
const rangeProps = {
defaultValue: PropTypes.arrayOf(PropTypes.number),
value: PropTypes.arrayOf(PropTypes.number),
count: PropTypes.number,
pushable: withUndefined(PropTypes.oneOfType([PropTypes.looseBool, PropTypes.number])),
allowCross: PropTypes.looseBool,
disabled: PropTypes.looseBool,
reverse: PropTypes.looseBool,
tabindex: PropTypes.arrayOf(PropTypes.number),
prefixCls: PropTypes.string,
min: PropTypes.number,
max: PropTypes.number,
autofocus: PropTypes.looseBool,
};
const Range = {
name: 'Range',
inheritAttrs: false,
displayName: 'Range',
mixins: [BaseMixin],
props: initDefaultProps(rangeProps, {
count: 1,
allowCross: true,
pushable: false,
tabindex: [],
}),
data() {
const { count, min, max } = this;
const initialValue = Array(...Array(count + 1)).map(() => min);
const defaultValue = hasProp(this, 'defaultValue') ? this.defaultValue : initialValue;
let { value } = this;
if (value === undefined) {
value = defaultValue;
}
const bounds = value.map((v, i) =>
trimAlignValue({
value: v,
handle: i,
props: this.$props,
}),
);
const recent = bounds[0] === max ? 0 : bounds.length - 1;
return {
sHandle: null,
recent,
bounds,
};
},
watch: {
value: {
handler(val) {
const { bounds } = this;
this.setChangeValue(val || bounds);
},
deep: true,
},
min() {
const { value } = this;
this.setChangeValue(value || this.bounds);
},
max() {
const { value } = this;
this.setChangeValue(value || this.bounds);
},
},
methods: {
setChangeValue(value) {
const { bounds } = this;
const nextBounds = value.map((v, i) =>
trimAlignValue({
value: v,
handle: i,
bounds,
props: this.$props,
}),
);
if (nextBounds.length === bounds.length && nextBounds.every((v, i) => v === bounds[i])) {
return;
}
this.setState({ bounds: nextBounds });
if (value.some((v) => utils.isValueOutOfRange(v, this.$props))) {
const newValues = value.map((v) => {
return utils.ensureValueInRange(v, this.$props);
});
this.__emit('change', newValues);
}
},
onChange(state) {
const isNotControlled = !hasProp(this, 'value');
if (isNotControlled) {
this.setState(state);
} else {
const controlledState = {};
['sHandle', 'recent'].forEach((item) => {
if (state[item] !== undefined) {
controlledState[item] = state[item];
}
});
if (Object.keys(controlledState).length) {
this.setState(controlledState);
}
}
const data = { ...this.$data, ...state };
const changedValue = data.bounds;
this.__emit('change', changedValue);
},
onStart(position) {
const { bounds } = this;
this.__emit('beforeChange', bounds);
const value = this.calcValueByPos(position);
this.startValue = value;
this.startPosition = position;
const closestBound = this.getClosestBound(value);
this.prevMovedHandleIndex = this.getBoundNeedMoving(value, closestBound);
this.setState({
sHandle: this.prevMovedHandleIndex,
recent: this.prevMovedHandleIndex,
});
const prevValue = bounds[this.prevMovedHandleIndex];
if (value === prevValue) {
return;
}
const nextBounds = [...bounds];
nextBounds[this.prevMovedHandleIndex] = value;
this.onChange({ bounds: nextBounds });
},
onEnd(force) {
const { sHandle } = this;
this.removeDocumentEvents();
if (sHandle !== null || force) {
this.__emit('afterChange', this.bounds);
}
this.setState({ sHandle: null });
},
onMove(e, position) {
utils.pauseEvent(e);
const { bounds, sHandle } = this;
const value = this.calcValueByPos(position);
const oldValue = bounds[sHandle];
if (value === oldValue) {
return;
}
this.moveTo(value);
},
onKeyboard(e) {
const { reverse, vertical } = this.$props;
const valueMutator = utils.getKeyboardValueMutator(e, vertical, reverse);
if (valueMutator) {
utils.pauseEvent(e);
const { bounds, sHandle } = this;
const oldValue = bounds[sHandle === null ? this.recent : sHandle];
const mutatedValue = valueMutator(oldValue, this.$props);
const value = trimAlignValue({
value: mutatedValue,
handle: sHandle,
bounds,
props: this.$props,
});
if (value === oldValue) {
return;
}
const isFromKeyboardEvent = true;
this.moveTo(value, isFromKeyboardEvent);
}
},
getClosestBound(value) {
const { bounds } = this;
let closestBound = 0;
for (let i = 1; i < bounds.length - 1; ++i) {
if (value > bounds[i]) {
closestBound = i;
}
}
if (Math.abs(bounds[closestBound + 1] - value) < Math.abs(bounds[closestBound] - value)) {
closestBound += 1;
}
return closestBound;
},
getBoundNeedMoving(value, closestBound) {
const { bounds, recent } = this;
let boundNeedMoving = closestBound;
const isAtTheSamePoint = bounds[closestBound + 1] === bounds[closestBound];
if (isAtTheSamePoint && bounds[recent] === bounds[closestBound]) {
boundNeedMoving = recent;
}
if (isAtTheSamePoint && value !== bounds[closestBound + 1]) {
boundNeedMoving = value < bounds[closestBound + 1] ? closestBound : closestBound + 1;
}
return boundNeedMoving;
},
getLowerBound() {
return this.bounds[0];
},
getUpperBound() {
const { bounds } = this;
return bounds[bounds.length - 1];
},
/**
* Returns an array of possible slider points, taking into account both
* `marks` and `step`. The result is cached.
*/
getPoints() {
const { marks, step, min, max } = this;
const cache = this._getPointsCache;
if (!cache || cache.marks !== marks || cache.step !== step) {
const pointsObject = { ...marks };
if (step !== null) {
for (let point = min; point <= max; point += step) {
pointsObject[point] = point;
}
}
const points = Object.keys(pointsObject).map(parseFloat);
points.sort((a, b) => a - b);
this._getPointsCache = { marks, step, points };
}
return this._getPointsCache.points;
},
moveTo(value, isFromKeyboardEvent) {
const nextBounds = [...this.bounds];
const { sHandle, recent } = this;
const handle = sHandle === null ? recent : sHandle;
nextBounds[handle] = value;
let nextHandle = handle;
if (this.$props.pushable !== false) {
this.pushSurroundingHandles(nextBounds, nextHandle);
} else if (this.$props.allowCross) {
nextBounds.sort((a, b) => a - b);
nextHandle = nextBounds.indexOf(value);
}
this.onChange({
recent: nextHandle,
sHandle: nextHandle,
bounds: nextBounds,
});
if (isFromKeyboardEvent) {
// known problem: because setState is async,
// so trigger focus will invoke handler's onEnd and another handler's onStart too early,
// cause onBeforeChange and onAfterChange receive wrong value.
// here use setState callback to hack,but not elegant
this.__emit('afterChange', nextBounds);
this.setState({}, () => {
this.handlesRefs[nextHandle].focus();
});
this.onEnd();
}
},
pushSurroundingHandles(bounds, handle) {
const value = bounds[handle];
let { pushable: threshold } = this;
threshold = Number(threshold);
let direction = 0;
if (bounds[handle + 1] - value < threshold) {
direction = +1; // push to right
}
if (value - bounds[handle - 1] < threshold) {
direction = -1; // push to left
}
if (direction === 0) {
return;
}
const nextHandle = handle + direction;
const diffToNext = direction * (bounds[nextHandle] - value);
if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {
// revert to original value if pushing is impossible
bounds[handle] = bounds[nextHandle] - direction * threshold;
}
},
pushHandle(bounds, handle, direction, amount) {
const originalValue = bounds[handle];
let currentValue = bounds[handle];
while (direction * (currentValue - originalValue) < amount) {
if (!this.pushHandleOnePoint(bounds, handle, direction)) {
// can't push handle enough to create the needed `amount` gap, so we
// revert its position to the original value
bounds[handle] = originalValue;
return false;
}
currentValue = bounds[handle];
}
// the handle was pushed enough to create the needed `amount` gap
return true;
},
pushHandleOnePoint(bounds, handle, direction) {
const points = this.getPoints();
const pointIndex = points.indexOf(bounds[handle]);
const nextPointIndex = pointIndex + direction;
if (nextPointIndex >= points.length || nextPointIndex < 0) {
// reached the minimum or maximum available point, can't push anymore
return false;
}
const nextHandle = handle + direction;
const nextValue = points[nextPointIndex];
const { pushable: threshold } = this;
const diffToNext = direction * (bounds[nextHandle] - nextValue);
if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {
// couldn't push next handle, so we won't push this one either
return false;
}
// push the handle
bounds[handle] = nextValue;
return true;
},
trimAlignValue(value) {
const { sHandle, bounds } = this;
return trimAlignValue({
value,
handle: sHandle,
bounds,
props: this.$props,
});
},
ensureValueNotConflict(handle, val, { allowCross, pushable: thershold }) {
const state = this.$data || {};
const { bounds } = state;
handle = handle === undefined ? state.sHandle : handle;
thershold = Number(thershold);
/* eslint-disable eqeqeq */
if (!allowCross && handle != null && bounds !== undefined) {
if (handle > 0 && val <= bounds[handle - 1] + thershold) {
return bounds[handle - 1] + thershold;
}
if (handle < bounds.length - 1 && val >= bounds[handle + 1] - thershold) {
return bounds[handle + 1] - thershold;
}
}
/* eslint-enable eqeqeq */
return val;
},
getTrack({ bounds, prefixCls, reverse, vertical, included, offsets, trackStyle }) {
return bounds.slice(0, -1).map((_, index) => {
const i = index + 1;
const trackClassName = classNames({
[`${prefixCls}-track`]: true,
[`${prefixCls}-track-${i}`]: true,
});
return (
<Track
class={trackClassName}
vertical={vertical}
reverse={reverse}
included={included}
offset={offsets[i - 1]}
length={offsets[i] - offsets[i - 1]}
style={trackStyle[index]}
key={i}
/>
);
});
},
renderSlider() {
const {
sHandle,
bounds,
prefixCls,
vertical,
included,
disabled,
min,
max,
reverse,
handle,
defaultHandle,
trackStyle,
handleStyle,
tabindex,
} = this;
const handleGenerator = handle || defaultHandle;
const offsets = bounds.map((v) => this.calcOffset(v));
const handleClassName = `${prefixCls}-handle`;
const handles = bounds.map((v, i) => {
let _tabIndex = tabindex[i] || 0;
if (disabled || tabindex[i] === null) {
_tabIndex = null;
}
return handleGenerator({
class: classNames({
[handleClassName]: true,
[`${handleClassName}-${i + 1}`]: true,
}),
prefixCls,
vertical,
offset: offsets[i],
value: v,
dragging: sHandle === i,
index: i,
tabindex: _tabIndex,
min,
max,
reverse,
disabled,
style: handleStyle[i],
ref: (h) => this.saveHandle(i, h),
onFocus: this.onFocus,
onBlur: this.onBlur,
});
});
return {
tracks: this.getTrack({
bounds,
prefixCls,
reverse,
vertical,
included,
offsets,
trackStyle,
}),
handles,
};
},
},
};
export default createSlider(Range);