@fdx/fxmath
Version:
A helper library for vector math and generative art
397 lines (396 loc) • 13.6 kB
TypeScript
declare const v2: (x: number, y: number) => V2;
declare class V2 {
x: number;
y: number;
constructor(x: number, y: number);
/**
* Creates a vector from point A to point B.
* @param {V2} a - The starting point.
* @param {V2} b - The ending point.
* @returns {V2} The resulting vector.
*/
static fromTo(a: V2, b: V2): V2;
/**
* Checks if two vectors are identical.
* @param {V2} a - First vector.
* @param {V2} b - Second vector.
* @returns {boolean} `true` if the vectors are the same, otherwise `false`.
*/
static sameLike(a: V2, b: V2): boolean;
/**
* Computes the intersection of two line segments.
* @param {V2} pA - First segment start.
* @param {V2} pA2 - First segment end.
* @param {V2} pB - Second segment start.
* @param {V2} pB2 - Second segment end.
* @returns {V2 | false} The intersection point or `false` if no intersection exists.
*/
static linesIntersect(pA: V2, pA2: V2, pB: V2, pB2: V2): V2 | false;
/**
* Checks if a point is inside a polygon.
* @param {V2} p - The point to check.
* @param {V2[]} polygon - An array of vectors defining the polygon.
* @returns {boolean} `true` if the point is inside, otherwise `false`.
*/
static isPointInPolygon(p: V2, polygon: V2[]): boolean;
/**
* Creates a new 2D vector.
* @param {number} x - The X-coordinate.
* @param {number} y - The Y-coordinate.
* @returns {V2} A new V2 instance.
*/
static create(x: number, y: number): V2;
/**
* Creates a vector using a magnitude and an angle.
* @param {number} mag - The magnitude (length) of the vector.
* @param {number} angle - The angle in radians.
* @returns {V2} The resulting vector.
*/
static createByMagnitudeAndAngle(mag: number, angle: number): V2;
/**
* Computes the angle of a vector in radians.
* @param {V2} v - The vector.
* @returns {number} The angle in radians.
*/
static getAngle(v: V2): number;
/**
* Calculates the angle between two vectors.
* @param {V2} a - First vector.
* @param {V2} b - Second vector.
* @returns {number} The angle in radians.
*/
static angleBetween(a: V2, b: V2): number;
/**
* Clones a vector.
* @param {V2} v - The vector to clone.
* @returns {V2} A new instance with the same values.
*/
static clone(v: V2): V2;
/**
* Computes the magnitude (length) of a vector.
* @param {V2} v - The vector.
* @returns {number} The magnitude of the vector.
*/
static magnitude(v: V2): number;
/**
* Computes the squared magnitude of a vector (avoiding square root for performance).
* @param {V2} v - The vector.
* @returns {number} The squared magnitude.
*/
static squareMagnitude(v: V2): number;
/**
* Computes the distance between two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {number} The distance between `v1` and `v2`.
*/
static distance(v1: V2, v2: V2): number;
/**
* Adds two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {V2} The resulting vector.
*/
static add(v1: V2, v2: V2): V2;
/**
* Subtracts one vector from another.
* @param {V2} v1 - The vector to subtract from.
* @param {V2} v2 - The vector to subtract.
* @returns {V2} The resulting vector.
*/
static subtract(v1: V2, v2: V2): V2;
/**
* Alias for `subtract`.
* @param {V2} v1 - The vector to subtract from.
* @param {V2} v2 - The vector to subtract.
* @returns {V2} The resulting vector.
*/
static sub(v1: V2, v2: V2): V2;
/**
* Multiplies a vector by a scalar.
* @param {V2} vector - The vector to multiply.
* @param {number} scalar - The scalar value.
* @returns {V2} The scaled vector.
*/
static multiply(vector: V2, scalar: number): V2;
/**
* Multiplies two vectors component-wise. (Hadamard-Produkt)
* @param {V2} v0 - First vector.
* @param {V2} v1 - Second vector.
* @returns {V2} The resulting vector.
*/
static multVec(v0: V2, v1: V2): V2;
/**
* Divides a vector by a scalar.
* @param {V2} v - The vector to divide.
* @param {number} scalar - The scalar value.
* @returns {V2} The resulting vector.
*/
static divide(v: V2, scalar: number): V2;
/**
* Computes the dot product of two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {number} The dot product.
*/
static dotprod(v1: V2, v2: V2): number;
/**
* Alias for `dotprod`.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {number} The dot product.
*/
static dot(v1: V2, v2: V2): number;
/**
* Computes the cross product of two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {number} The cross product (a scalar value).
*/
static crossprod(v1: V2, v2: V2): number;
/**
* Returns the unit vector (normalized) of a given vector.
* @param {V2} v - The vector to normalize.
* @returns {V2} The unit vector.
*/
static unitVec(v: V2): V2;
/**
* Projects vector `v1` onto vector `v2`.
* @param {V2} v1 - The vector to be projected.
* @param {V2} v2 - The vector onto which `v1` is projected.
* @returns {V2} The projected vector.
*/
static projectionFromTo(v1: V2, v2: V2): V2;
/**
* Rotates a vector around the origin.
* @param {V2} v - The vector to rotate.
* @param {number} angle - The rotation angle in radians.
* @returns {V2} The rotated vector.
*/
static rotate(v: V2, angle: number): V2;
/**
* Rotates a vector around a pivot point.
* @param {V2} point - The vector to rotate.
* @param {V2} pivot - The pivot point.
* @param {number} angleRad - The rotation angle in radians.
* @returns {V2} The rotated vector.
*/
static rotateAroundPivot(point: V2, pivot: V2, angleRad: number): V2;
/**
* Computes the left normal of a vector.
* @param {V2} v - The vector.
* @returns {V2} The left normal vector.
*/
static normalLeft(v: V2): V2;
/**
* Computes the right normal of a vector.
* @param {V2} v - The vector.
* @returns {V2} The right normal vector.
*/
static normalRight(v: V2): V2;
/**
* Computes the Manhattan distance between two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @returns {number} The Manhattan distance.
*/
static manhattanDistance(v1: V2, v2: V2): number;
/**
* Linearly interpolates between two vectors.
* @param {V2} v1 - First vector.
* @param {V2} v2 - Second vector.
* @param {number} amt - Interpolation amount (0 to 1).
* @returns {V2} The interpolated vector.
*/
static lerp(v1: V2, v2: V2, amt: number): V2;
/**
* Creates a new copy of this vector.
* @returns {V2} A new V2 instance with the same coordinates.
*/
clone(): V2;
/**
* Checks if this vector is identical to another vector.
* @param {V2} v - The vector to compare with.
* @returns {boolean} `true` if both vectors have the same coordinates, otherwise `false`.
*/
sameLike(v: V2): boolean;
/**
* Alias for `clone()`.
* @returns {V2} A new V2 instance with the same coordinates.
*/
copy(): V2;
/**
* Gets the angle of the vector in radians.
* @returns {number} The angle in radians.
*/
get angle(): number;
/**
* Sets the angle of the vector while keeping its magnitude.
* @param {number} rad - The new angle in radians.
*/
set angle(rad: number);
/**
* Sets the angle of the vector while keeping its magnitude.
* @param {number} rad - The new angle in radians.
* @returns {this} The updated vector.
*/
setAngle(rad: number): this;
/**
* Gets the angle of the vector in degrees.
* @returns {number} The angle in degrees.
*/
get degree(): number;
/**
* Computes the right-hand normal (perpendicular) vector.
* @returns {this} The updated vector.
*/
get toNormalRight(): this;
/**
* Computes the left-hand normal (perpendicular) vector.
* @returns {this} The updated vector.
*/
get toNormalLeft(): this;
/**
* Sets the angle of the vector in degrees.
* @param {number} degree - The new angle in degrees.
*/
set degree(degree: number);
/**
* Sets the angle of the vector in degrees.
* @param {number} degree - The new angle in degrees.
* @returns {this} The updated vector.
*/
setDegree(degree: number): this;
/**
* Gets the magnitude (length) of the vector.
* @returns {number} The vector's magnitude.
*/
get magnitude(): number;
/**
* Alias for `magnitude`.
* @returns {number} The vector's magnitude.
*/
get length(): number;
/**
* Gets the squared magnitude of the vector.
* Useful for performance optimization when the actual magnitude is not needed.
* @returns {number} The squared magnitude.
*/
get squareMagnitude(): number;
/**
* Computes the Euclidean distance from this vector to another vector.
* @param {V2} v - The other vector.
* @returns {number} The distance between the two vectors.
*/
distance(v: V2): number;
/**
* Normalizes the vector to a unit vector (magnitude of 1).
* @returns {V2} The normalized vector.
*/
unitVec(): V2;
/**
* Adds another vector to this vector.
* @param {V2} v - The vector to add.
* @returns {this} The updated vector.
*/
add(v: V2): this;
/**
* Adds a random offset to the vector within a specified range.
* @param {number} rand - The maximum random deviation per axis.
* @returns {this} The updated vector.
*/
addRnd(rand: number): this;
/**
* Subtracts another vector from this vector.
* @param {V2} v - The vector to subtract.
* @returns {this} The updated vector.
*/
subtract(v: V2): this;
/**
* Alias for `subtract()`.
* @param {V2} v - The vector to subtract.
* @returns {this} The updated vector.
*/
sub(v: V2): this;
/**
* Multiplies this vector by a scalar.
* @param {number} scalar - The scalar value.
* @returns {this} The updated vector.
*/
multiply(scalar: number): this;
/**
* Multiplies this vector component-wise with another vector.
* @param {V2} v - The vector to multiply by.
* @returns {this} The updated vector.
*/
multVec(v: V2): this;
/**
* Divides this vector by a scalar.
* @param {number} scalar - The scalar divisor.
* @returns {this} The updated vector.
*/
divide(scalar: number): this;
/**
* Computes the dot product with another vector.
* @param {V2} v - The other vector.
* @returns {number} The dot product.
*/
dotprod(v: V2): number;
/**
* Alias for `dotprod()`.
* @param {V2} v - The other vector.
* @returns {number} The dot product.
*/
dot(v: V2): number;
/**
* Computes the cross product with another vector.
* @param {V2} v - The other vector.
* @returns {number} The cross product (a scalar).
*/
crossprod(v: V2): number;
/**
* Rotates this vector around the origin (0,0).
* @param {number} angle - The rotation angle in radians.
* @returns {this} The updated vector after rotation.
*/
rotate(angle: number): this;
/**
* Rotates this vector around a given pivot point.
* @param {V2} pivot - The pivot point around which the vector rotates.
* @param {number} angleRad - The rotation angle in radians.
* @returns {this} The updated vector after rotation.
*/
rotateAroundPivot(pivot: V2, angleRad: number): this;
/**
* Computes the left-hand normal (perpendicular) of this vector.
* The result is a vector rotated 90 degrees counterclockwise.
* @returns {this} The updated vector.
*/
toNormal(): this;
/**
* Computes the left-hand normal (perpendicular) of this vector.
* The resulting vector is rotated 90 degrees counterclockwise.
* @returns {V2} A new vector that is perpendicular to this vector.
*/
normal(): V2;
/**
* Linearly interpolates between this vector and another vector.
* @param {V2} v - The target vector.
* @param {number} amt - The interpolation factor (0 to 1).
* @returns {this} The updated vector after interpolation.
*/
lerp(v: V2, amt: number): this;
/**
* Floors the values of the vector components (rounds down to nearest integer).
* Uses bitwise OR to optimize performance.
* @returns {this} The updated vector with floored values.
*/
floorValues(): this;
/**
* Checks if this vector is inside a given polygon.
* @param {V2[]} polygon - An array of vectors representing the polygon's vertices.
* @returns {boolean} `true` if the vector is inside the polygon, otherwise `false`.
*/
isInPolygon(polygon: V2[]): boolean;
}
export { v2, V2 };