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@fantinodavide/discord-html-transcripts

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A nicely formatted html transcript generator for discord.js.

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = SystemMessage; exports.Highlight = Highlight; exports.JoinMessage = JoinMessage; const discord_components_react_1 = require("@derockdev/discord-components-react"); const discord_js_1 = require("discord.js"); const react_1 = __importDefault(require("react")); const utils_1 = require("../../utils/utils"); function SystemMessage({ message }) { var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l; switch (message.type) { case discord_js_1.MessageType.RecipientAdd: case discord_js_1.MessageType.UserJoin: return (react_1.default.createElement(discord_components_react_1.DiscordSystemMessage, { id: `m-${message.id}`, key: message.id, type: "join" }, react_1.default.createElement(JoinMessage, { member: message.member, fallbackUser: message.author }))); case discord_js_1.MessageType.ChannelPinnedMessage: return (react_1.default.createElement(discord_components_react_1.DiscordSystemMessage, { id: `m-${message.id}`, key: message.id, type: "pin" }, react_1.default.createElement(Highlight, { color: (_b = (_a = message.member) === null || _a === void 0 ? void 0 : _a.roles.color) === null || _b === void 0 ? void 0 : _b.hexColor }, (_c = message.author.displayName) !== null && _c !== void 0 ? _c : message.author.username), ' ', "pinned ", react_1.default.createElement("i", { "data-goto": (_d = message.reference) === null || _d === void 0 ? void 0 : _d.messageId }, "a message"), " to this channel.", message.reactions.cache.size > 0 && (react_1.default.createElement(discord_components_react_1.DiscordReactions, { slot: "reactions" }, message.reactions.cache.map((reaction, id) => (react_1.default.createElement(discord_components_react_1.DiscordReaction, { key: `${message.id}r${id}`, name: reaction.emoji.name, emoji: (0, utils_1.parseDiscordEmoji)(reaction.emoji), count: reaction.count }))))))); case discord_js_1.MessageType.GuildBoost: case discord_js_1.MessageType.GuildBoostTier1: case discord_js_1.MessageType.GuildBoostTier2: case discord_js_1.MessageType.GuildBoostTier3: return (react_1.default.createElement(discord_components_react_1.DiscordSystemMessage, { id: `m-${message.id}`, key: message.id, type: "boost" }, react_1.default.createElement(Highlight, { color: (_f = (_e = message.member) === null || _e === void 0 ? void 0 : _e.roles.color) === null || _f === void 0 ? void 0 : _f.hexColor }, (_g = message.author.displayName) !== null && _g !== void 0 ? _g : message.author.username), ' ', "boosted the server!")); case discord_js_1.MessageType.ThreadStarterMessage: return (react_1.default.createElement(discord_components_react_1.DiscordSystemMessage, { id: `ms-${message.id}`, key: message.id, type: "thread" }, react_1.default.createElement(Highlight, { color: (_j = (_h = message.member) === null || _h === void 0 ? void 0 : _h.roles.color) === null || _j === void 0 ? void 0 : _j.hexColor }, (_k = message.author.displayName) !== null && _k !== void 0 ? _k : message.author.username), ' ', "started a thread: ", react_1.default.createElement("i", { "data-goto": (_l = message.reference) === null || _l === void 0 ? void 0 : _l.messageId }, message.content))); default: return undefined; } } function Highlight({ children, color }) { return react_1.default.createElement("i", { style: { color: color !== null && color !== void 0 ? color : 'white' } }, children); } const allJoinMessages = [ '{user} just joined the server - glhf!', '{user} just joined. Everyone, look busy!', '{user} just joined. Can I get a heal?', '{user} joined your party.', '{user} joined. You must construct additional pylons.', 'Ermagherd. {user} is here.', 'Welcome, {user}. Stay awhile and listen.', 'Welcome, {user}. We were expecting you ( ͡° ͜ʖ ͡°)', 'Welcome, {user}. We hope you brought pizza.', 'Welcome {user}. Leave your weapons by the door.', 'A wild {user} appeared.', 'Swoooosh. {user} just landed.', 'Brace yourselves {user} just joined the server.', '{user} just joined. Hide your bananas.', '{user} just arrived. Seems OP - please nerf.', '{user} just slid into the server.', 'A {user} has spawned in the server.', 'Big {user} showed up!', "Where's {user}? In the server!", '{user} hopped into the server. Kangaroo!!', '{user} just showed up. Hold my beer.', 'Challenger approaching - {user} has appeared!', "It's a bird! It's a plane! Nevermind, it's just {user}.", "It's {user}! Praise the sun! \\\\[T]/", 'Never gonna give {user} up. Never gonna let {user} down.', 'Ha! {user} has joined! You activated my trap card!', 'Cheers, love! {user} is here!', 'Hey! Listen! {user} has joined!', "We've been expecting you {user}", "It's dangerous to go alone, take {user}!", "{user} has joined the server! It's super effective!", 'Cheers, love! {user} is here!', '{user} is here, as the prophecy foretold.', "{user} has arrived. Party's over.", 'Ready player {user}', '{user} is here to kick butt and chew bubblegum. And {user} is all out of gum.', "Hello. Is it {user} you're looking for?", ]; function JoinMessage({ member, fallbackUser }) { const randomMessage = allJoinMessages[Math.floor(Math.random() * allJoinMessages.length)]; return randomMessage .split('{user}') .flatMap((item, i) => { var _a, _b, _c; return [ item, react_1.default.createElement(Highlight, { color: (_a = member === null || member === void 0 ? void 0 : member.roles.color) === null || _a === void 0 ? void 0 : _a.hexColor, key: i }, (_c = (_b = member === null || member === void 0 ? void 0 : member.nickname) !== null && _b !== void 0 ? _b : fallbackUser.displayName) !== null && _c !== void 0 ? _c : fallbackUser.username), ]; }) .slice(0, -1); } //# sourceMappingURL=systemMessage.js.map