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@evolvejs/core

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An advanced Discord API wrapper with TS and JS support

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = require("../../.."); const Guild_1 = require("../../../Structures/Guild/Guild"); const GuildMemberEvents_1 = require("../../Events/GuildMemberEvents"); class default_1 { constructor(client, payload, shard) { var _a; const { guild_id, roles, user, nick, joined_at, premium_since } = payload.d; const member = new __1.GuildMember({ user, nick, roles, joined_at, premium_since, deaf: false, mute: false, }); if (client.options.enableUsersCache) client.users.set((_a = member.user) === null || _a === void 0 ? void 0 : _a.id, member.user); (() => __awaiter(this, void 0, void 0, function* () { const o = yield client.rest .endpoint(__1.Endpoints.GUILD) .get(guild_id); client.emit(__1.EVENTS.GUILD_MEMBER_UPDATE, new GuildMemberEvents_1.GuildMemberEvent(client, member, new Guild_1.Guild(o, client), shard)); }))(); } } exports.default = default_1;