@evolvejs/core
Version:
An advanced Discord API wrapper with TS and JS support
39 lines (38 loc) • 1.83 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const __1 = require("../../..");
const Guild_1 = require("../../../Structures/Guild/Guild");
const GuildMemberEvents_1 = require("../../Events/GuildMemberEvents");
class default_1 {
constructor(client, payload, shard) {
var _a;
const { guild_id, roles, user, nick, joined_at, premium_since } = payload.d;
const member = new __1.GuildMember({
user,
nick,
roles,
joined_at,
premium_since,
deaf: false,
mute: false,
});
if (client.options.enableUsersCache)
client.users.set((_a = member.user) === null || _a === void 0 ? void 0 : _a.id, member.user);
(() => __awaiter(this, void 0, void 0, function* () {
const o = yield client.rest
.endpoint(__1.Endpoints.GUILD)
.get(guild_id);
client.emit(__1.EVENTS.GUILD_MEMBER_UPDATE, new GuildMemberEvents_1.GuildMemberEvent(client, member, new Guild_1.Guild(o, client), shard));
}))();
}
}
exports.default = default_1;