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@evolvejs/core

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An advanced Discord API wrapper with TS and JS support

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = require("../../.."); const objex_1 = require("@evolvejs/objex"); const GuildMembersChunkEvents_1 = require("../../Events/GuildMembersChunkEvents"); class default_1 { constructor(client, payload, shard) { (() => __awaiter(this, void 0, void 0, function* () { const { members, chunk_index, chunk_count, not_found, presences, nonce, } = payload.d; const memberObjex = new objex_1.Objex(); for (const member of members) { memberObjex.set(member.user.id, new __1.GuildMember(member)); } const presenceObjex = new objex_1.Objex(); for (const presence of presences) { presenceObjex.set(presence.user.id, new __1.PresenceUpdate(presence, client)); } client.emit(__1.EVENTS.GUILD_MEMBERS_CHUNK, new GuildMembersChunkEvents_1.GuildMembersChunkUpdate(client, memberObjex, presenceObjex, [chunk_index, chunk_count], not_found, nonce, shard)); }))(); } } exports.default = default_1;