UNPKG

@evolvejs/core

Version:

An advanced Discord API wrapper with TS and JS support

33 lines (32 loc) 1.7 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = require("../../.."); const objex_1 = require("@evolvejs/objex"); const GuildEmojiEvents_1 = require("../../Events/GuildEmojiEvents"); class default_1 { constructor(client, payload, shard) { const { guild_id, emojis } = payload.d; (() => __awaiter(this, void 0, void 0, function* () { const guild = yield client.rest .endpoint(__1.Endpoints.GUILD) .get(guild_id); const emojiObjex = new objex_1.Objex(); for (const emoji of emojis) { emojiObjex.set(emoji.id, new __1.Emoji(emoji)); if (client.options.enableEmojiCache) client.emojis.set(emoji.id, new __1.Emoji(emoji)); } client.emit(__1.EVENTS.GUILD_EMOJIS_UPDATE, new GuildEmojiEvents_1.GuildEmojiEvents(client, emojiObjex, new __1.Guild(guild, client), shard)); }))(); } } exports.default = default_1;