@evolvejs/core
Version:
An advanced Discord API wrapper with TS and JS support
33 lines (32 loc) • 1.7 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
const __1 = require("../../..");
const objex_1 = require("@evolvejs/objex");
const GuildEmojiEvents_1 = require("../../Events/GuildEmojiEvents");
class default_1 {
constructor(client, payload, shard) {
const { guild_id, emojis } = payload.d;
(() => __awaiter(this, void 0, void 0, function* () {
const guild = yield client.rest
.endpoint(__1.Endpoints.GUILD)
.get(guild_id);
const emojiObjex = new objex_1.Objex();
for (const emoji of emojis) {
emojiObjex.set(emoji.id, new __1.Emoji(emoji));
if (client.options.enableEmojiCache)
client.emojis.set(emoji.id, new __1.Emoji(emoji));
}
client.emit(__1.EVENTS.GUILD_EMOJIS_UPDATE, new GuildEmojiEvents_1.GuildEmojiEvents(client, emojiObjex, new __1.Guild(guild, client), shard));
}))();
}
}
exports.default = default_1;