@evolvejs/core
Version:
An advanced Discord API wrapper with TS and JS support
28 lines (27 loc) • 1.33 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.GuildsManager = void 0;
const objex_1 = require("@evolvejs/objex");
const Guild_1 = require("../../Structures/Guild/Guild");
const Endpoints_1 = require("../../Utils/Endpoints");
class GuildsManager extends objex_1.Objex {
constructor(client) {
super();
this.client = client;
}
resolve(id) {
return __awaiter(this, void 0, void 0, function* () {
return new Guild_1.Guild(yield this.client.rest.endpoint(Endpoints_1.Endpoints.GUILD).get(id), this.client);
});
}
}
exports.GuildsManager = GuildsManager;