@evitcastudio/kit
Version:
A single-player/multiplayer framework for the Vylocity Game Engine.
45 lines (39 loc) • 1.04 kB
text/typescript
import { Kit } from '@evitcastudio/kit';
import type { Network } from '@evitcastudio/kit';
import '../map-types';
import './c-network';
import resourceJSON from 'resource.json';
await Kit.setResources(resourceJSON);
const networkPlugin = Kit.getPlugin<Network>('Network');
// Set the resolution of the game
VYLO.setType('World', {
onNew() {
console.log('World created.');
},
onMapLoaded(this: World, pName: string) {
console.log(`'${pName}' map loaded.`);
}
});
VYLO.setType('Client', {
mainOutput: '',
maxFPS: 0,
hideFPS: false,
screenView: {
scaleTo: 'normal',
scaleNearest: true,
disableImageSmoothing: true
},
onConnect(this: Client) {
console.log('onConnect');
this.sendPacket(networkPlugin?.getPacket('SERVER_EXAMPLE2_PACKET')!, [1, 2, 3]);
}
});
VYLO.setType('Mob/Player', {
onLogin(this: Diob) {
console.log('onLogin');
},
onLogout(this: Diob) {
console.log('onLogout');
}
});
await VYLO.load();