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@evitcastudio/kit

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A single-player/multiplayer framework for the Vylocity Game Engine.

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# Kit **Kit** is a lightweight, extensible 2D framework for game development in the [Vylocity Game Engine](https://www.vylocity.com/). Designed to be simple and modular, Kit lets you build powerful projects through a plugin-driven architecture. # Install ```bash npm i @evitcastudio/kit -g ``` *global flag is so the path is set properly for the CLI tool* # Resources This script will locate all Vylocity engine-related files within the specified directory and anonymize them before placing them in the designated resources folder. ```bash # From the CLI you will build all your resources to the out dir kit build -i ./<in-dir> -o ./<out-dir> ``` During the execution of this command, a `resource.json` file will be automatically generated within your source directory. It is recommended to exclude this file from your version control system, as it is considered a build artifact. > [!IMPORTANT] This API should be ran BEFORE `VYLO.load()` is called. > [!WARNING] Depending on your environment the following [import syntax](https://github.com/EvitcaStudio/Kit/wiki/FAQ#importing-json-resources) for json may not work. ```js import resourceJSON from 'resource.json'; await Kit.setResources(resourceJSON); ``` # Using Kit with plugins ```ts import { Plugin } from 'custom-plugin'; const plugin = Kit.registerPlugin(Plugin); ``` # Listening for plugin events ```js const listener = (pEvent: EmitterEvent) => { const { data, timestamp } = pEvent; // Here you can use the data that the event sent down. } // Here you listen for an event from the plugin: `Plugin`, under the event name of `eventName` Kit.on('Plugin', 'eventName', listener); // You can also stop listening for an event Kit.off('Plugin', 'eventName', listener); ``` For more information check out the [wiki](https://github.com/EvitcaStudio/Kit/wiki)