@evilmonkeyinc/srd-api
Version:
Tools and helpers to query SRD content
71 lines • 2.57 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var Duration;
(function (Duration) {
Duration["Instantaneous"] = "instantaneous";
Duration["Round"] = "1 round";
Duration["Minutes1"] = "1 minute";
Duration["Minutes10"] = "10 minutes";
Duration["Hours1"] = "1 hour";
Duration["Hours2"] = "2 hours";
Duration["Hours8"] = "8 hours";
Duration["Hours24"] = "24 hours";
Duration["Days1"] = "1 day";
Duration["Days7"] = "7 days";
Duration["Days10"] = "10 days";
Duration["Days3"] = "30 days";
Duration["Special"] = "special";
Duration["UntilDispelled"] = "until dispelled";
})(Duration = exports.Duration || (exports.Duration = {}));
var CastingTime;
(function (CastingTime) {
CastingTime["Reaction"] = "reaction";
CastingTime["BonusAction"] = "bonus action";
CastingTime["Action"] = "action";
CastingTime["Minutes1"] = "1 minute";
CastingTime["Minute10"] = "10 minutes";
CastingTime["Hours1"] = "1 hour";
CastingTime["Hours8"] = "8 hours";
CastingTime["Hours12"] = "12 hours";
CastingTime["Hours24"] = "24 hours";
})(CastingTime = exports.CastingTime || (exports.CastingTime = {}));
var School;
(function (School) {
School["Abjuration"] = "abjuration";
School["Conjuration"] = "conjuration";
School["Divination"] = "divination";
School["Enchantment"] = "enchantment";
School["Evocation"] = "evocation";
School["Illusion"] = "illusion";
School["Necromancy"] = "necromancy";
School["Transmutation"] = "transmutation";
})(School = exports.School || (exports.School = {}));
var Range;
(function (Range) {
Range["Self"] = "self";
Range["Touch"] = "touch";
Range["Sight"] = "sight";
Range["Feet5"] = "5 feet";
Range["Feet10"] = "10 feet";
Range["Feet30"] = "30 feet";
Range["Feet60"] = "60 feet";
Range["Feet90"] = "90 feet";
Range["Feet100"] = "100 feet";
Range["Feet120"] = "120 feet";
Range["Feet150"] = "150 feet";
Range["Feet300"] = "300 feet";
Range["Feet500"] = "500 feet";
Range["Miles1"] = "1 mile";
Range["Miles500"] = "500 miles";
Range["Special"] = "special";
Range["Unlimited"] = "unlimited";
})(Range = exports.Range || (exports.Range = {}));
var AreaShape;
(function (AreaShape) {
AreaShape["Cone"] = "cone";
AreaShape["Cube"] = "cube";
AreaShape["Cylinder"] = "cylinder";
AreaShape["Line"] = "line";
AreaShape["Sphere"] = "sphere";
})(AreaShape = exports.AreaShape || (exports.AreaShape = {}));
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