@eva/react-eva-sprite-animation
Version:
React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。
130 lines (104 loc) • 4.07 kB
JavaScript
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
exports.__esModule = true;
exports["default"] = exports.SpriteAnimationRefObject = void 0;
exports.useSpriteAnimation = useSpriteAnimation;
exports.useSpriteAnimationResource = useSpriteAnimationResource;
var _extends2 = _interopRequireDefault(require("@babel/runtime/helpers/extends"));
var _objectWithoutPropertiesLoose2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutPropertiesLoose"));
var _inheritsLoose2 = _interopRequireDefault(require("@babel/runtime/helpers/inheritsLoose"));
var _react = require("react");
var _reactEva = require("@eva/react-eva");
var _pluginRendererSpriteAnimation = require("@eva/plugin-renderer-sprite-animation");
var _excluded = ["src", "resource", "speed", "autoPlay", "children", "components"];
(0, _reactEva.addSystem)(new _pluginRendererSpriteAnimation.SpriteAnimationSystem());
var SpriteAnimationRefObject = /*#__PURE__*/function (_EvaRefObject) {
(0, _inheritsLoose2["default"])(SpriteAnimationRefObject, _EvaRefObject);
function SpriteAnimationRefObject(_ref) {
return _EvaRefObject.call(this, _ref) || this;
}
var _proto = SpriteAnimationRefObject.prototype;
_proto.play = function play(speed) {
var SpriteAnimation = this.SpriteAnimation;
SpriteAnimation.speed = speed;
SpriteAnimation.play();
};
_proto.stop = function stop() {
var SpriteAnimation = this.SpriteAnimation;
SpriteAnimation.stop();
};
return SpriteAnimationRefObject;
}(_reactEva.EvaRefObject);
exports.SpriteAnimationRefObject = SpriteAnimationRefObject;
function useSpriteAnimationResource(_ref2) {
var _image$match;
var name = _ref2.name,
image = _ref2.image,
json = _ref2.json;
var imageType = typeof image === 'string' ? ((_image$match = image.match(/\.(png|jpg|jpeg)/)) === null || _image$match === void 0 ? void 0 : _image$match[1]) || 'png' : image.type;
var imageUrl = typeof image === 'string' ? image : image.url;
var jsonType = typeof json === 'string' ? 'json' : json.type;
var jsonUrl = typeof json === 'string' ? json : json.url;
var src = (0, _react.useMemo)(function () {
return {
image: {
type: imageType,
url: imageUrl
},
json: {
type: jsonType,
url: jsonUrl
}
};
}, [imageUrl, jsonUrl]);
return (0, _reactEva.useResource)({
name: name,
type: _reactEva.ResourceType.SPRITE_ANIMATION,
src: src
});
}
function useSpriteAnimation(_ref3) {
var resource = _ref3.resource,
speed = _ref3.speed,
autoPlay = _ref3.autoPlay;
var component = (0, _reactEva.useComponent)(_pluginRendererSpriteAnimation.SpriteAnimation, {
resource: resource,
speed: speed,
autoPlay: autoPlay
});
(0, _react.useMemo)(function () {
component.resource = resource;
component.speed = speed;
component.autoPlay = autoPlay;
}, [resource, speed, autoPlay]);
return component;
}
var SpriteAnimation = /*#__PURE__*/(0, _react.forwardRef)(function (_ref4, ref) {
var src = _ref4.src,
resource = _ref4.resource,
speed = _ref4.speed,
autoPlay = _ref4.autoPlay,
children = _ref4.children,
_ref4$components = _ref4.components,
components = _ref4$components === void 0 ? [] : _ref4$components,
props = (0, _objectWithoutPropertiesLoose2["default"])(_ref4, _excluded);
var _ref = (0, _react.useRef)(null);
(0, _react.useImperativeHandle)(ref, function () {
return new SpriteAnimationRefObject(_ref);
}, []);
if (src) {
resource = useSpriteAnimationResource(src);
}
var component = useSpriteAnimation({
resource: resource,
speed: speed,
autoPlay: autoPlay
});
var _components = _reactEva.useComponents.apply(void 0, [component].concat(components));
return /*#__PURE__*/React.createElement("gameobject", (0, _extends2["default"])({
ref: _ref,
components: _components
}, props), children);
});
var _default = SpriteAnimation;
exports["default"] = _default;