@eva/react-eva-sprite-animation
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React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。
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JavaScript
import _extends from "@babel/runtime/helpers/extends";
import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/objectWithoutPropertiesLoose";
import _inheritsLoose from "@babel/runtime/helpers/inheritsLoose";
var _excluded = ["src", "resource", "speed", "autoPlay", "children", "components"];
import { useImperativeHandle, useRef, useMemo, forwardRef } from 'react';
import { addSystem, EvaRefObject, useResource, ResourceType, useComponent, useComponents } from '@eva/react-eva';
import { SpriteAnimation as SpriteAnimationComponent, SpriteAnimationSystem } from '@eva/plugin-renderer-sprite-animation';
addSystem(new SpriteAnimationSystem());
export var SpriteAnimationRefObject = /*#__PURE__*/function (_EvaRefObject) {
_inheritsLoose(SpriteAnimationRefObject, _EvaRefObject);
function SpriteAnimationRefObject(_ref) {
return _EvaRefObject.call(this, _ref) || this;
}
var _proto = SpriteAnimationRefObject.prototype;
_proto.play = function play(speed) {
var SpriteAnimation = this.SpriteAnimation;
SpriteAnimation.speed = speed;
SpriteAnimation.play();
};
_proto.stop = function stop() {
var SpriteAnimation = this.SpriteAnimation;
SpriteAnimation.stop();
};
return SpriteAnimationRefObject;
}(EvaRefObject);
export function useSpriteAnimationResource(_ref2) {
var _image$match;
var name = _ref2.name,
image = _ref2.image,
json = _ref2.json;
var imageType = typeof image === 'string' ? ((_image$match = image.match(/\.(png|jpg|jpeg)/)) === null || _image$match === void 0 ? void 0 : _image$match[1]) || 'png' : image.type;
var imageUrl = typeof image === 'string' ? image : image.url;
var jsonType = typeof json === 'string' ? 'json' : json.type;
var jsonUrl = typeof json === 'string' ? json : json.url;
var src = useMemo(function () {
return {
image: {
type: imageType,
url: imageUrl
},
json: {
type: jsonType,
url: jsonUrl
}
};
}, [imageUrl, jsonUrl]);
return useResource({
name: name,
type: ResourceType.SPRITE_ANIMATION,
src: src
});
}
export function useSpriteAnimation(_ref3) {
var resource = _ref3.resource,
speed = _ref3.speed,
autoPlay = _ref3.autoPlay;
var component = useComponent(SpriteAnimationComponent, {
resource: resource,
speed: speed,
autoPlay: autoPlay
});
useMemo(function () {
component.resource = resource;
component.speed = speed;
component.autoPlay = autoPlay;
}, [resource, speed, autoPlay]);
return component;
}
var SpriteAnimation = /*#__PURE__*/forwardRef(function (_ref4, ref) {
var src = _ref4.src,
resource = _ref4.resource,
speed = _ref4.speed,
autoPlay = _ref4.autoPlay,
children = _ref4.children,
_ref4$components = _ref4.components,
components = _ref4$components === void 0 ? [] : _ref4$components,
props = _objectWithoutPropertiesLoose(_ref4, _excluded);
var _ref = useRef(null);
useImperativeHandle(ref, function () {
return new SpriteAnimationRefObject(_ref);
}, []);
if (src) {
resource = useSpriteAnimationResource(src);
}
var component = useSpriteAnimation({
resource: resource,
speed: speed,
autoPlay: autoPlay
});
var _components = useComponents.apply(void 0, [component].concat(components));
return /*#__PURE__*/React.createElement("gameobject", _extends({
ref: _ref,
components: _components
}, props), children);
});
export default SpriteAnimation;