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@eva/react-eva-sprite-animation

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React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。

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import _extends from "@babel/runtime/helpers/extends"; import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/objectWithoutPropertiesLoose"; import _inheritsLoose from "@babel/runtime/helpers/inheritsLoose"; var _excluded = ["src", "resource", "speed", "autoPlay", "children", "components"]; import { useImperativeHandle, useRef, useMemo, forwardRef } from 'react'; import { addSystem, EvaRefObject, useResource, ResourceType, useComponent, useComponents } from '@eva/react-eva'; import { SpriteAnimation as SpriteAnimationComponent, SpriteAnimationSystem } from '@eva/plugin-renderer-sprite-animation'; addSystem(new SpriteAnimationSystem()); export var SpriteAnimationRefObject = /*#__PURE__*/function (_EvaRefObject) { _inheritsLoose(SpriteAnimationRefObject, _EvaRefObject); function SpriteAnimationRefObject(_ref) { return _EvaRefObject.call(this, _ref) || this; } var _proto = SpriteAnimationRefObject.prototype; _proto.play = function play(speed) { var SpriteAnimation = this.SpriteAnimation; SpriteAnimation.speed = speed; SpriteAnimation.play(); }; _proto.stop = function stop() { var SpriteAnimation = this.SpriteAnimation; SpriteAnimation.stop(); }; return SpriteAnimationRefObject; }(EvaRefObject); export function useSpriteAnimationResource(_ref2) { var _image$match; var name = _ref2.name, image = _ref2.image, json = _ref2.json; var imageType = typeof image === 'string' ? ((_image$match = image.match(/\.(png|jpg|jpeg)/)) === null || _image$match === void 0 ? void 0 : _image$match[1]) || 'png' : image.type; var imageUrl = typeof image === 'string' ? image : image.url; var jsonType = typeof json === 'string' ? 'json' : json.type; var jsonUrl = typeof json === 'string' ? json : json.url; var src = useMemo(function () { return { image: { type: imageType, url: imageUrl }, json: { type: jsonType, url: jsonUrl } }; }, [imageUrl, jsonUrl]); return useResource({ name: name, type: ResourceType.SPRITE_ANIMATION, src: src }); } export function useSpriteAnimation(_ref3) { var resource = _ref3.resource, speed = _ref3.speed, autoPlay = _ref3.autoPlay; var component = useComponent(SpriteAnimationComponent, { resource: resource, speed: speed, autoPlay: autoPlay }); useMemo(function () { component.resource = resource; component.speed = speed; component.autoPlay = autoPlay; }, [resource, speed, autoPlay]); return component; } var SpriteAnimation = /*#__PURE__*/forwardRef(function (_ref4, ref) { var src = _ref4.src, resource = _ref4.resource, speed = _ref4.speed, autoPlay = _ref4.autoPlay, children = _ref4.children, _ref4$components = _ref4.components, components = _ref4$components === void 0 ? [] : _ref4$components, props = _objectWithoutPropertiesLoose(_ref4, _excluded); var _ref = useRef(null); useImperativeHandle(ref, function () { return new SpriteAnimationRefObject(_ref); }, []); if (src) { resource = useSpriteAnimationResource(src); } var component = useSpriteAnimation({ resource: resource, speed: speed, autoPlay: autoPlay }); var _components = useComponents.apply(void 0, [component].concat(components)); return /*#__PURE__*/React.createElement("gameobject", _extends({ ref: _ref, components: _components }, props), children); }); export default SpriteAnimation;