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@eva/react-eva-lottie

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React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); exports.__esModule = true; exports["default"] = exports.LottieRefObject = void 0; exports.useLottie = useLottie; exports.useLottieResource = useLottieResource; var _extends2 = _interopRequireDefault(require("@babel/runtime/helpers/extends")); var _objectWithoutPropertiesLoose2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutPropertiesLoose")); var _inheritsLoose2 = _interopRequireDefault(require("@babel/runtime/helpers/inheritsLoose")); var _react = require("react"); var _reactEva = require("@eva/react-eva"); var _pluginRendererLottie = require("@eva/plugin-renderer-lottie"); var _excluded = ["src", "resource", "width", "height", "repeats", "autoPlay", "children", "components"]; (0, _reactEva.addSystem)(new _pluginRendererLottie.LottieSystem()); var LottieRefObject = /*#__PURE__*/function (_EvaRefObject) { (0, _inheritsLoose2["default"])(LottieRefObject, _EvaRefObject); function LottieRefObject(_ref) { return _EvaRefObject.call(this, _ref) || this; } var _proto = LottieRefObject.prototype; _proto.play = function play(params, options) { if (params === void 0) { params = []; } if (options === void 0) { options = { repeats: 1 }; } var lottie = this.Lottie; lottie.play(params, options); return this; }; _proto.onTap = function onTap(name, fn) { var lottie = this.Lottie; lottie.onTap(name, fn); return this; }; _proto.on = function on(eventName, fn) { var lottie = this.Lottie; lottie.on(eventName, fn); return this; }; _proto.off = function off(eventName, fn) { var lottie = this.Lottie; lottie.off(eventName, fn); return this; }; _proto.once = function once(eventName, fn) { var lottie = this.Lottie; lottie.once(eventName, fn); return this; }; return LottieRefObject; }(_reactEva.EvaRefObject); exports.LottieRefObject = LottieRefObject; function useLottieResource(_ref2) { var _ref2$name = _ref2.name, name = _ref2$name === void 0 ? undefined : _ref2$name, json = _ref2.json; var jsonType = typeof json === 'string' ? 'json' : json.type; var jsonUrl = typeof json === 'string' ? json : json.url; var src = (0, _react.useMemo)(function () { return { json: { type: jsonType, url: jsonUrl } }; }, [jsonUrl]); return (0, _reactEva.useResource)({ name: name, type: 'LOTTIE', src: src }); } function useLottie(_ref3) { var resource = _ref3.resource, width = _ref3.width, height = _ref3.height, autoPlay = _ref3.autoPlay, repeats = _ref3.repeats; var component = (0, _reactEva.useComponent)(_pluginRendererLottie.Lottie, { resource: resource, width: width, height: height }); (0, _react.useMemo)(function () { if (autoPlay) { component.play([], { repeats: repeats !== null && repeats !== void 0 ? repeats : 1 }); } }, []); return component; } var Lottie = /*#__PURE__*/(0, _react.forwardRef)(function (_ref4, ref) { var src = _ref4.src, resource = _ref4.resource, width = _ref4.width, height = _ref4.height, repeats = _ref4.repeats, autoPlay = _ref4.autoPlay, children = _ref4.children, _ref4$components = _ref4.components, components = _ref4$components === void 0 ? [] : _ref4$components, props = (0, _objectWithoutPropertiesLoose2["default"])(_ref4, _excluded); var _ref = (0, _react.useRef)(null); (0, _react.useImperativeHandle)(ref, function () { return new LottieRefObject(_ref); }, []); if (src) { if (typeof src === 'string') { resource = useLottieResource({ json: src }); } else { resource = useLottieResource(src); } } var component = useLottie({ resource: resource, width: width, height: height, repeats: repeats, autoPlay: autoPlay }); var _components = _reactEva.useComponents.apply(void 0, [component].concat(components)); return /*#__PURE__*/React.createElement("gameobject", (0, _extends2["default"])({ ref: _ref, components: _components }, props), children); }); var _default = Lottie; exports["default"] = _default;