@euirim/microsoft-cognitiveservices-speech-sdk
Version:
Microsoft Cognitive Services Speech SDK for JavaScript
121 lines (119 loc) • 4.97 kB
JavaScript
"use strict";
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
Object.defineProperty(exports, "__esModule", { value: true });
var Error_1 = require("../../common/Error");
/**
* Base audio player class
* TODO: Plays only PCM for now.
* @class
*/
var BaseAudioPlayer = /** @class */ (function () {
/**
* Creates and initializes an instance of this class.
* @constructor
*/
function BaseAudioPlayer(audioFormat) {
this.audioContext = null;
this.gainNode = null;
this.autoUpdateBufferTimer = 0;
this.init(audioFormat);
}
/**
* play Audio sample
* @param newAudioData audio data to be played.
*/
BaseAudioPlayer.prototype.playAudioSample = function (newAudioData) {
this.ensureInitializedContext();
var audioData = this.formatAudioData(newAudioData);
var newSamplesData = new Float32Array(this.samples.length + audioData.length);
newSamplesData.set(this.samples, 0);
newSamplesData.set(audioData, this.samples.length);
this.samples = newSamplesData;
};
/**
* stops audio and clears the buffers
*/
BaseAudioPlayer.prototype.stopAudio = function () {
if (this.audioContext !== null) {
this.samples = new Float32Array();
clearInterval(this.autoUpdateBufferTimer);
this.audioContext.close();
this.audioContext = null;
}
};
BaseAudioPlayer.prototype.init = function (audioFormat) {
this.audioFormat = audioFormat;
this.samples = new Float32Array();
};
BaseAudioPlayer.prototype.ensureInitializedContext = function () {
var _this = this;
if (this.audioContext === null) {
this.createAudioContext();
var timerPeriod = 200;
this.autoUpdateBufferTimer = setInterval(function () {
_this.updateAudioBuffer();
}, timerPeriod);
}
};
BaseAudioPlayer.prototype.createAudioContext = function () {
// new ((window as any).AudioContext || (window as any).webkitAudioContext)();
this.audioContext = new AudioContext();
// TODO: Various examples shows this gain node, it does not seem to be needed unless we plan
// to control the volume, not likely
this.gainNode = this.audioContext.createGain();
this.gainNode.gain.value = 1;
this.gainNode.connect(this.audioContext.destination);
this.startTime = this.audioContext.currentTime;
};
BaseAudioPlayer.prototype.formatAudioData = function (audioData) {
switch (this.audioFormat.bitsPerSample) {
case 8:
return this.formatArrayBuffer(new Int8Array(audioData), 128);
case 16:
return this.formatArrayBuffer(new Int16Array(audioData), 32768);
case 32:
return this.formatArrayBuffer(new Int32Array(audioData), 2147483648);
default:
throw new Error_1.InvalidOperationError("Only WAVE_FORMAT_PCM (8/16/32 bps) format supported at this time");
}
};
BaseAudioPlayer.prototype.formatArrayBuffer = function (audioData, maxValue) {
var float32Data = new Float32Array(audioData.length);
for (var i = 0; i < audioData.length; i++) {
float32Data[i] = audioData[i] / maxValue;
}
return float32Data;
};
BaseAudioPlayer.prototype.updateAudioBuffer = function () {
if (this.samples.length === 0) {
return;
}
var channelCount = this.audioFormat.channels;
var bufferSource = this.audioContext.createBufferSource();
var frameCount = this.samples.length / channelCount;
var audioBuffer = this.audioContext.createBuffer(channelCount, frameCount, this.audioFormat.samplesPerSec);
// TODO: Should we do the conversion in the pushAudioSample instead?
for (var channel = 0; channel < channelCount; channel++) {
// Fill in individual channel data
var channelOffset = channel;
var audioData = audioBuffer.getChannelData(channel);
for (var i = 0; i < this.samples.length; i++, channelOffset += channelCount) {
audioData[i] = this.samples[channelOffset];
}
}
if (this.startTime < this.audioContext.currentTime) {
this.startTime = this.audioContext.currentTime;
}
bufferSource.buffer = audioBuffer;
bufferSource.connect(this.gainNode);
bufferSource.start(this.startTime);
// Make sure we play the next sample after the current one.
this.startTime += audioBuffer.duration;
// Clear the samples for the next pushed data.
this.samples = new Float32Array();
};
return BaseAudioPlayer;
}());
exports.BaseAudioPlayer = BaseAudioPlayer;
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