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@esri/calcite-components

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Web Components for Esri's Calcite Design System.

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/*! * All material copyright ESRI, All Rights Reserved, unless otherwise specified. * See https://github.com/Esri/calcite-components/blob/master/LICENSE.md for details. * v1.5.0-next.4 */ 'use strict'; const dom = require('./dom-18ca68ff.js'); const browser = require('./browser-28ea2ce1.js'); const debounce = require('./debounce-492319d0.js'); function getAlignment(placement) { return placement.split('-')[1]; } function getLengthFromAxis(axis) { return axis === 'y' ? 'height' : 'width'; } function getSide(placement) { return placement.split('-')[0]; } function getMainAxisFromPlacement(placement) { return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y'; } function computeCoordsFromPlacement(_ref, placement, rtl) { let { reference, floating } = _ref; const commonX = reference.x + reference.width / 2 - floating.width / 2; const commonY = reference.y + reference.height / 2 - floating.height / 2; const mainAxis = getMainAxisFromPlacement(placement); const length = getLengthFromAxis(mainAxis); const commonAlign = reference[length] / 2 - floating[length] / 2; const side = getSide(placement); const isVertical = mainAxis === 'x'; let coords; switch (side) { case 'top': coords = { x: commonX, y: reference.y - floating.height }; break; case 'bottom': coords = { x: commonX, y: reference.y + reference.height }; break; case 'right': coords = { x: reference.x + reference.width, y: commonY }; break; case 'left': coords = { x: reference.x - floating.width, y: commonY }; break; default: coords = { x: reference.x, y: reference.y }; } switch (getAlignment(placement)) { case 'start': coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1); break; case 'end': coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1); break; } return coords; } /** * Computes the `x` and `y` coordinates that will place the floating element * next to a reference element when it is given a certain positioning strategy. * * This export does not have any `platform` interface logic. You will need to * write one for the platform you are using Floating UI with. */ const computePosition$1 = async (reference, floating, config) => { const { placement = 'bottom', strategy = 'absolute', middleware = [], platform } = config; const validMiddleware = middleware.filter(Boolean); const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating)); let rects = await platform.getElementRects({ reference, floating, strategy }); let { x, y } = computeCoordsFromPlacement(rects, placement, rtl); let statefulPlacement = placement; let middlewareData = {}; let resetCount = 0; for (let i = 0; i < validMiddleware.length; i++) { const { name, fn } = validMiddleware[i]; const { x: nextX, y: nextY, data, reset } = await fn({ x, y, initialPlacement: placement, placement: statefulPlacement, strategy, middlewareData, rects, platform, elements: { reference, floating } }); x = nextX != null ? nextX : x; y = nextY != null ? nextY : y; middlewareData = { ...middlewareData, [name]: { ...middlewareData[name], ...data } }; if (reset && resetCount <= 50) { resetCount++; if (typeof reset === 'object') { if (reset.placement) { statefulPlacement = reset.placement; } if (reset.rects) { rects = reset.rects === true ? await platform.getElementRects({ reference, floating, strategy }) : reset.rects; } ({ x, y } = computeCoordsFromPlacement(rects, statefulPlacement, rtl)); } i = -1; continue; } } return { x, y, placement: statefulPlacement, strategy, middlewareData }; }; function evaluate(value, param) { return typeof value === 'function' ? value(param) : value; } function expandPaddingObject(padding) { return { top: 0, right: 0, bottom: 0, left: 0, ...padding }; } function getSideObjectFromPadding(padding) { return typeof padding !== 'number' ? expandPaddingObject(padding) : { top: padding, right: padding, bottom: padding, left: padding }; } function rectToClientRect(rect) { return { ...rect, top: rect.y, left: rect.x, right: rect.x + rect.width, bottom: rect.y + rect.height }; } /** * Resolves with an object of overflow side offsets that determine how much the * element is overflowing a given clipping boundary on each side. * - positive = overflowing the boundary by that number of pixels * - negative = how many pixels left before it will overflow * - 0 = lies flush with the boundary * @see https://floating-ui.com/docs/detectOverflow */ async function detectOverflow(state, options) { var _await$platform$isEle; if (options === void 0) { options = {}; } const { x, y, platform, rects, elements, strategy } = state; const { boundary = 'clippingAncestors', rootBoundary = 'viewport', elementContext = 'floating', altBoundary = false, padding = 0 } = evaluate(options, state); const paddingObject = getSideObjectFromPadding(padding); const altContext = elementContext === 'floating' ? 'reference' : 'floating'; const element = elements[altBoundary ? altContext : elementContext]; const clippingClientRect = rectToClientRect(await platform.getClippingRect({ element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))), boundary, rootBoundary, strategy })); const rect = elementContext === 'floating' ? { ...rects.floating, x, y } : rects.reference; const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)); const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || { x: 1, y: 1 } : { x: 1, y: 1 }; const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({ rect, offsetParent, strategy }) : rect); return { top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y, bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y, left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x, right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x }; } const min$1 = Math.min; const max$1 = Math.max; function within(min$1$1, value, max$1$1) { return max$1(min$1$1, min$1(value, max$1$1)); } /** * Provides data to position an inner element of the floating element so that it * appears centered to the reference element. * @see https://floating-ui.com/docs/arrow */ const arrow = options => ({ name: 'arrow', options, async fn(state) { const { x, y, placement, rects, platform, elements } = state; // Since `element` is required, we don't Partial<> the type. const { element, padding = 0 } = evaluate(options, state) || {}; if (element == null) { return {}; } const paddingObject = getSideObjectFromPadding(padding); const coords = { x, y }; const axis = getMainAxisFromPlacement(placement); const length = getLengthFromAxis(axis); const arrowDimensions = await platform.getDimensions(element); const isYAxis = axis === 'y'; const minProp = isYAxis ? 'top' : 'left'; const maxProp = isYAxis ? 'bottom' : 'right'; const clientProp = isYAxis ? 'clientHeight' : 'clientWidth'; const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length]; const startDiff = coords[axis] - rects.reference[axis]; const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element)); let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0; // DOM platform can return `window` as the `offsetParent`. if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) { clientSize = elements.floating[clientProp] || rects.floating[length]; } const centerToReference = endDiff / 2 - startDiff / 2; // If the padding is large enough that it causes the arrow to no longer be // centered, modify the padding so that it is centered. const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1; const minPadding = min$1(paddingObject[minProp], largestPossiblePadding); const maxPadding = min$1(paddingObject[maxProp], largestPossiblePadding); // Make sure the arrow doesn't overflow the floating element if the center // point is outside the floating element's bounds. const min$1$1 = minPadding; const max = clientSize - arrowDimensions[length] - maxPadding; const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference; const offset = within(min$1$1, center, max); // If the reference is small enough that the arrow's padding causes it to // to point to nothing for an aligned placement, adjust the offset of the // floating element itself. This stops `shift()` from taking action, but can // be worked around by calling it again after the `arrow()` if desired. const shouldAddOffset = getAlignment(placement) != null && center != offset && rects.reference[length] / 2 - (center < min$1$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0; const alignmentOffset = shouldAddOffset ? center < min$1$1 ? min$1$1 - center : max - center : 0; return { [axis]: coords[axis] - alignmentOffset, data: { [axis]: offset, centerOffset: center - offset + alignmentOffset } }; } }); const sides = ['top', 'right', 'bottom', 'left']; const allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-start", side + "-end"), []); const oppositeSideMap = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' }; function getOppositePlacement(placement) { return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]); } function getAlignmentSides(placement, rects, rtl) { if (rtl === void 0) { rtl = false; } const alignment = getAlignment(placement); const mainAxis = getMainAxisFromPlacement(placement); const length = getLengthFromAxis(mainAxis); let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top'; if (rects.reference[length] > rects.floating[length]) { mainAlignmentSide = getOppositePlacement(mainAlignmentSide); } return { main: mainAlignmentSide, cross: getOppositePlacement(mainAlignmentSide) }; } const oppositeAlignmentMap = { start: 'end', end: 'start' }; function getOppositeAlignmentPlacement(placement) { return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]); } function getPlacementList(alignment, autoAlignment, allowedPlacements) { const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement); return allowedPlacementsSortedByAlignment.filter(placement => { if (alignment) { return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false); } return true; }); } /** * Optimizes the visibility of the floating element by choosing the placement * that has the most space available automatically, without needing to specify a * preferred placement. Alternative to `flip`. * @see https://floating-ui.com/docs/autoPlacement */ const autoPlacement = function (options) { if (options === void 0) { options = {}; } return { name: 'autoPlacement', options, async fn(state) { var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE; const { rects, middlewareData, placement, platform, elements } = state; const { crossAxis = false, alignment, allowedPlacements = allPlacements, autoAlignment = true, ...detectOverflowOptions } = evaluate(options, state); const placements = alignment !== undefined || allowedPlacements === allPlacements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements; const overflow = await detectOverflow(state, detectOverflowOptions); const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0; const currentPlacement = placements[currentIndex]; if (currentPlacement == null) { return {}; } const { main, cross } = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place. if (placement !== currentPlacement) { return { reset: { placement: placements[0] } }; } const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]]; const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), { placement: currentPlacement, overflows: currentOverflows }]; const nextPlacement = placements[currentIndex + 1]; // There are more placements to check. if (nextPlacement) { return { data: { index: currentIndex + 1, overflows: allOverflows }, reset: { placement: nextPlacement } }; } const placementsSortedByMostSpace = allOverflows.map(d => { const alignment = getAlignment(d.placement); return [d.placement, alignment && crossAxis ? // Check along the mainAxis and main crossAxis side. d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) : // Check only the mainAxis. d.overflows[0], d.overflows]; }).sort((a, b) => a[1] - b[1]); const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0, // Aligned placements should not check their opposite crossAxis // side. getAlignment(d[0]) ? 2 : 3).every(v => v <= 0)); const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0]; if (resetPlacement !== placement) { return { data: { index: currentIndex + 1, overflows: allOverflows }, reset: { placement: resetPlacement } }; } return {}; } }; }; function getExpandedPlacements(placement) { const oppositePlacement = getOppositePlacement(placement); return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)]; } function getSideList(side, isStart, rtl) { const lr = ['left', 'right']; const rl = ['right', 'left']; const tb = ['top', 'bottom']; const bt = ['bottom', 'top']; switch (side) { case 'top': case 'bottom': if (rtl) return isStart ? rl : lr; return isStart ? lr : rl; case 'left': case 'right': return isStart ? tb : bt; default: return []; } } function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) { const alignment = getAlignment(placement); let list = getSideList(getSide(placement), direction === 'start', rtl); if (alignment) { list = list.map(side => side + "-" + alignment); if (flipAlignment) { list = list.concat(list.map(getOppositeAlignmentPlacement)); } } return list; } /** * Optimizes the visibility of the floating element by flipping the `placement` * in order to keep it in view when the preferred placement(s) will overflow the * clipping boundary. Alternative to `autoPlacement`. * @see https://floating-ui.com/docs/flip */ const flip = function (options) { if (options === void 0) { options = {}; } return { name: 'flip', options, async fn(state) { var _middlewareData$flip; const { placement, middlewareData, rects, initialPlacement, platform, elements } = state; const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, fallbackPlacements: specifiedFallbackPlacements, fallbackStrategy = 'bestFit', fallbackAxisSideDirection = 'none', flipAlignment = true, ...detectOverflowOptions } = evaluate(options, state); const side = getSide(placement); const isBasePlacement = getSide(initialPlacement) === initialPlacement; const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement)); if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') { fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl)); } const placements = [initialPlacement, ...fallbackPlacements]; const overflow = await detectOverflow(state, detectOverflowOptions); const overflows = []; let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || []; if (checkMainAxis) { overflows.push(overflow[side]); } if (checkCrossAxis) { const { main, cross } = getAlignmentSides(placement, rects, rtl); overflows.push(overflow[main], overflow[cross]); } overflowsData = [...overflowsData, { placement, overflows }]; // One or more sides is overflowing. if (!overflows.every(side => side <= 0)) { var _middlewareData$flip2, _overflowsData$filter; const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1; const nextPlacement = placements[nextIndex]; if (nextPlacement) { // Try next placement and re-run the lifecycle. return { data: { index: nextIndex, overflows: overflowsData }, reset: { placement: nextPlacement } }; } // First, find the candidates that fit on the mainAxis side of overflow, // then find the placement that fits the best on the main crossAxis side. let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement; // Otherwise fallback. if (!resetPlacement) { switch (fallbackStrategy) { case 'bestFit': { var _overflowsData$map$so; const placement = (_overflowsData$map$so = overflowsData.map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0]; if (placement) { resetPlacement = placement; } break; } case 'initialPlacement': resetPlacement = initialPlacement; break; } } if (placement !== resetPlacement) { return { reset: { placement: resetPlacement } }; } } return {}; } }; }; function getSideOffsets(overflow, rect) { return { top: overflow.top - rect.height, right: overflow.right - rect.width, bottom: overflow.bottom - rect.height, left: overflow.left - rect.width }; } function isAnySideFullyClipped(overflow) { return sides.some(side => overflow[side] >= 0); } /** * Provides data to hide the floating element in applicable situations, such as * when it is not in the same clipping context as the reference element. * @see https://floating-ui.com/docs/hide */ const hide = function (options) { if (options === void 0) { options = {}; } return { name: 'hide', options, async fn(state) { const { rects } = state; const { strategy = 'referenceHidden', ...detectOverflowOptions } = evaluate(options, state); switch (strategy) { case 'referenceHidden': { const overflow = await detectOverflow(state, { ...detectOverflowOptions, elementContext: 'reference' }); const offsets = getSideOffsets(overflow, rects.reference); return { data: { referenceHiddenOffsets: offsets, referenceHidden: isAnySideFullyClipped(offsets) } }; } case 'escaped': { const overflow = await detectOverflow(state, { ...detectOverflowOptions, altBoundary: true }); const offsets = getSideOffsets(overflow, rects.floating); return { data: { escapedOffsets: offsets, escaped: isAnySideFullyClipped(offsets) } }; } default: { return {}; } } } }; }; async function convertValueToCoords(state, options) { const { placement, platform, elements } = state; const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)); const side = getSide(placement); const alignment = getAlignment(placement); const isVertical = getMainAxisFromPlacement(placement) === 'x'; const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1; const crossAxisMulti = rtl && isVertical ? -1 : 1; const rawValue = evaluate(options, state); // eslint-disable-next-line prefer-const let { mainAxis, crossAxis, alignmentAxis } = typeof rawValue === 'number' ? { mainAxis: rawValue, crossAxis: 0, alignmentAxis: null } : { mainAxis: 0, crossAxis: 0, alignmentAxis: null, ...rawValue }; if (alignment && typeof alignmentAxis === 'number') { crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis; } return isVertical ? { x: crossAxis * crossAxisMulti, y: mainAxis * mainAxisMulti } : { x: mainAxis * mainAxisMulti, y: crossAxis * crossAxisMulti }; } /** * Modifies the placement by translating the floating element along the * specified axes. * A number (shorthand for `mainAxis` or distance), or an axes configuration * object may be passed. * @see https://floating-ui.com/docs/offset */ const offset = function (options) { if (options === void 0) { options = 0; } return { name: 'offset', options, async fn(state) { const { x, y } = state; const diffCoords = await convertValueToCoords(state, options); return { x: x + diffCoords.x, y: y + diffCoords.y, data: diffCoords }; } }; }; function getCrossAxis(axis) { return axis === 'x' ? 'y' : 'x'; } /** * Optimizes the visibility of the floating element by shifting it in order to * keep it in view when it will overflow the clipping boundary. * @see https://floating-ui.com/docs/shift */ const shift = function (options) { if (options === void 0) { options = {}; } return { name: 'shift', options, async fn(state) { const { x, y, placement } = state; const { mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = false, limiter = { fn: _ref => { let { x, y } = _ref; return { x, y }; } }, ...detectOverflowOptions } = evaluate(options, state); const coords = { x, y }; const overflow = await detectOverflow(state, detectOverflowOptions); const mainAxis = getMainAxisFromPlacement(getSide(placement)); const crossAxis = getCrossAxis(mainAxis); let mainAxisCoord = coords[mainAxis]; let crossAxisCoord = coords[crossAxis]; if (checkMainAxis) { const minSide = mainAxis === 'y' ? 'top' : 'left'; const maxSide = mainAxis === 'y' ? 'bottom' : 'right'; const min = mainAxisCoord + overflow[minSide]; const max = mainAxisCoord - overflow[maxSide]; mainAxisCoord = within(min, mainAxisCoord, max); } if (checkCrossAxis) { const minSide = crossAxis === 'y' ? 'top' : 'left'; const maxSide = crossAxis === 'y' ? 'bottom' : 'right'; const min = crossAxisCoord + overflow[minSide]; const max = crossAxisCoord - overflow[maxSide]; crossAxisCoord = within(min, crossAxisCoord, max); } const limitedCoords = limiter.fn({ ...state, [mainAxis]: mainAxisCoord, [crossAxis]: crossAxisCoord }); return { ...limitedCoords, data: { x: limitedCoords.x - x, y: limitedCoords.y - y } }; } }; }; function getWindow(node) { var _node$ownerDocument; return ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window; } function getComputedStyle$1(element) { return getWindow(element).getComputedStyle(element); } function isNode(value) { return value instanceof getWindow(value).Node; } function getNodeName(node) { if (isNode(node)) { return (node.nodeName || '').toLowerCase(); } // Mocked nodes in testing environments may not be instances of Node. By // returning `#document` an infinite loop won't occur. // https://github.com/floating-ui/floating-ui/issues/2317 return '#document'; } function isHTMLElement(value) { return value instanceof getWindow(value).HTMLElement; } function isElement(value) { return value instanceof getWindow(value).Element; } function isShadowRoot(node) { // Browsers without `ShadowRoot` support. if (typeof ShadowRoot === 'undefined') { return false; } return node instanceof getWindow(node).ShadowRoot || node instanceof ShadowRoot; } function isOverflowElement(element) { const { overflow, overflowX, overflowY, display } = getComputedStyle$1(element); return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display); } function isTableElement(element) { return ['table', 'td', 'th'].includes(getNodeName(element)); } function isContainingBlock(element) { const safari = isSafari(); const css = getComputedStyle$1(element); // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block return css.transform !== 'none' || css.perspective !== 'none' || !safari && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !safari && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value)); } function isSafari() { if (typeof CSS === 'undefined' || !CSS.supports) return false; return CSS.supports('-webkit-backdrop-filter', 'none'); } function isLastTraversableNode(node) { return ['html', 'body', '#document'].includes(getNodeName(node)); } const min = Math.min; const max = Math.max; const round = Math.round; const floor = Math.floor; const createEmptyCoords = v => ({ x: v, y: v }); function getCssDimensions(element) { const css = getComputedStyle$1(element); // In testing environments, the `width` and `height` properties are empty // strings for SVG elements, returning NaN. Fallback to `0` in this case. let width = parseFloat(css.width) || 0; let height = parseFloat(css.height) || 0; const hasOffset = isHTMLElement(element); const offsetWidth = hasOffset ? element.offsetWidth : width; const offsetHeight = hasOffset ? element.offsetHeight : height; const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight; if (shouldFallback) { width = offsetWidth; height = offsetHeight; } return { width, height, $: shouldFallback }; } function unwrapElement(element) { return !isElement(element) ? element.contextElement : element; } function getScale(element) { const domElement = unwrapElement(element); if (!isHTMLElement(domElement)) { return createEmptyCoords(1); } const rect = domElement.getBoundingClientRect(); const { width, height, $ } = getCssDimensions(domElement); let x = ($ ? round(rect.width) : rect.width) / width; let y = ($ ? round(rect.height) : rect.height) / height; // 0, NaN, or Infinity should always fallback to 1. if (!x || !Number.isFinite(x)) { x = 1; } if (!y || !Number.isFinite(y)) { y = 1; } return { x, y }; } const noOffsets = /*#__PURE__*/createEmptyCoords(0); function getVisualOffsets(element, isFixed, floatingOffsetParent) { var _win$visualViewport, _win$visualViewport2; if (isFixed === void 0) { isFixed = true; } if (!isSafari()) { return noOffsets; } const win = element ? getWindow(element) : window; if (!floatingOffsetParent || isFixed && floatingOffsetParent !== win) { return noOffsets; } return { x: ((_win$visualViewport = win.visualViewport) == null ? void 0 : _win$visualViewport.offsetLeft) || 0, y: ((_win$visualViewport2 = win.visualViewport) == null ? void 0 : _win$visualViewport2.offsetTop) || 0 }; } function getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) { if (includeScale === void 0) { includeScale = false; } if (isFixedStrategy === void 0) { isFixedStrategy = false; } const clientRect = element.getBoundingClientRect(); const domElement = unwrapElement(element); let scale = createEmptyCoords(1); if (includeScale) { if (offsetParent) { if (isElement(offsetParent)) { scale = getScale(offsetParent); } } else { scale = getScale(element); } } const visualOffsets = getVisualOffsets(domElement, isFixedStrategy, offsetParent); let x = (clientRect.left + visualOffsets.x) / scale.x; let y = (clientRect.top + visualOffsets.y) / scale.y; let width = clientRect.width / scale.x; let height = clientRect.height / scale.y; if (domElement) { const win = getWindow(domElement); const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent; let currentIFrame = win.frameElement; while (currentIFrame && offsetParent && offsetWin !== win) { const iframeScale = getScale(currentIFrame); const iframeRect = currentIFrame.getBoundingClientRect(); const css = getComputedStyle(currentIFrame); const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x; const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y; x *= iframeScale.x; y *= iframeScale.y; width *= iframeScale.x; height *= iframeScale.y; x += left; y += top; currentIFrame = getWindow(currentIFrame).frameElement; } } return rectToClientRect({ width, height, x, y }); } function getDocumentElement(node) { return ((isNode(node) ? node.ownerDocument : node.document) || window.document).documentElement; } function getNodeScroll(element) { if (isElement(element)) { return { scrollLeft: element.scrollLeft, scrollTop: element.scrollTop }; } return { scrollLeft: element.pageXOffset, scrollTop: element.pageYOffset }; } function convertOffsetParentRelativeRectToViewportRelativeRect(_ref) { let { rect, offsetParent, strategy } = _ref; const isOffsetParentAnElement = isHTMLElement(offsetParent); const documentElement = getDocumentElement(offsetParent); if (offsetParent === documentElement) { return rect; } let scroll = { scrollLeft: 0, scrollTop: 0 }; let scale = createEmptyCoords(1); const offsets = createEmptyCoords(0); if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') { if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) { scroll = getNodeScroll(offsetParent); } if (isHTMLElement(offsetParent)) { const offsetRect = getBoundingClientRect(offsetParent); scale = getScale(offsetParent); offsets.x = offsetRect.x + offsetParent.clientLeft; offsets.y = offsetRect.y + offsetParent.clientTop; } } return { width: rect.width * scale.x, height: rect.height * scale.y, x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x, y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y }; } function getWindowScrollBarX(element) { // If <html> has a CSS width greater than the viewport, then this will be // incorrect for RTL. return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft; } // Gets the entire size of the scrollable document area, even extending outside // of the `<html>` and `<body>` rect bounds if horizontally scrollable. function getDocumentRect(element) { const html = getDocumentElement(element); const scroll = getNodeScroll(element); const body = element.ownerDocument.body; const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth); const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight); let x = -scroll.scrollLeft + getWindowScrollBarX(element); const y = -scroll.scrollTop; if (getComputedStyle$1(body).direction === 'rtl') { x += max(html.clientWidth, body.clientWidth) - width; } return { width, height, x, y }; } function getParentNode(node) { if (getNodeName(node) === 'html') { return node; } const result = // Step into the shadow DOM of the parent of a slotted node. node.assignedSlot || // DOM Element detected. node.parentNode || // ShadowRoot detected. isShadowRoot(node) && node.host || // Fallback. getDocumentElement(node); return isShadowRoot(result) ? result.host : result; } function getNearestOverflowAncestor(node) { const parentNode = getParentNode(node); if (isLastTraversableNode(parentNode)) { return node.ownerDocument ? node.ownerDocument.body : node.body; } if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) { return parentNode; } return getNearestOverflowAncestor(parentNode); } function getOverflowAncestors(node, list) { var _node$ownerDocument; if (list === void 0) { list = []; } const scrollableAncestor = getNearestOverflowAncestor(node); const isBody = scrollableAncestor === ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.body); const win = getWindow(scrollableAncestor); if (isBody) { return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : []); } return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor)); } function getViewportRect(element, strategy) { const win = getWindow(element); const html = getDocumentElement(element); const visualViewport = win.visualViewport; let width = html.clientWidth; let height = html.clientHeight; let x = 0; let y = 0; if (visualViewport) { width = visualViewport.width; height = visualViewport.height; const visualViewportBased = isSafari(); if (!visualViewportBased || visualViewportBased && strategy === 'fixed') { x = visualViewport.offsetLeft; y = visualViewport.offsetTop; } } return { width, height, x, y }; } // Returns the inner client rect, subtracting scrollbars if present. function getInnerBoundingClientRect(element, strategy) { const clientRect = getBoundingClientRect(element, true, strategy === 'fixed'); const top = clientRect.top + element.clientTop; const left = clientRect.left + element.clientLeft; const scale = isHTMLElement(element) ? getScale(element) : createEmptyCoords(1); const width = element.clientWidth * scale.x; const height = element.clientHeight * scale.y; const x = left * scale.x; const y = top * scale.y; return { width, height, x, y }; } function getClientRectFromClippingAncestor(element, clippingAncestor, strategy) { let rect; if (clippingAncestor === 'viewport') { rect = getViewportRect(element, strategy); } else if (clippingAncestor === 'document') { rect = getDocumentRect(getDocumentElement(element)); } else if (isElement(clippingAncestor)) { rect = getInnerBoundingClientRect(clippingAncestor, strategy); } else { const visualOffsets = getVisualOffsets(element); rect = { ...clippingAncestor, x: clippingAncestor.x - visualOffsets.x, y: clippingAncestor.y - visualOffsets.y }; } return rectToClientRect(rect); } function hasFixedPositionAncestor(element, stopNode) { const parentNode = getParentNode(element); if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) { return false; } return getComputedStyle$1(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode); } // A "clipping ancestor" is an `overflow` element with the characteristic of // clipping (or hiding) child elements. This returns all clipping ancestors // of the given element up the tree. function getClippingElementAncestors(element, cache) { const cachedResult = cache.get(element); if (cachedResult) { return cachedResult; } let result = getOverflowAncestors(element).filter(el => isElement(el) && getNodeName(el) !== 'body'); let currentContainingBlockComputedStyle = null; const elementIsFixed = getComputedStyle$1(element).position === 'fixed'; let currentNode = elementIsFixed ? getParentNode(element) : element; // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block while (isElement(currentNode) && !isLastTraversableNode(currentNode)) { const computedStyle = getComputedStyle$1(currentNode); const currentNodeIsContaining = isContainingBlock(currentNode); if (!currentNodeIsContaining && computedStyle.position === 'fixed') { currentContainingBlockComputedStyle = null; } const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode); if (shouldDropCurrentNode) { // Drop non-containing blocks. result = result.filter(ancestor => ancestor !== currentNode); } else { // Record last containing block for next iteration. currentContainingBlockComputedStyle = computedStyle; } currentNode = getParentNode(currentNode); } cache.set(element, result); return result; } // Gets the maximum area that the element is visible in due to any number of // clipping ancestors. function getClippingRect(_ref) { let { element, boundary, rootBoundary, strategy } = _ref; const elementClippingAncestors = boundary === 'clippingAncestors' ? getClippingElementAncestors(element, this._c) : [].concat(boundary); const clippingAncestors = [...elementClippingAncestors, rootBoundary]; const firstClippingAncestor = clippingAncestors[0]; const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => { const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy); accRect.top = max(rect.top, accRect.top); accRect.right = min(rect.right, accRect.right); accRect.bottom = min(rect.bottom, accRect.bottom); accRect.left = max(rect.left, accRect.left); return accRect; }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy)); return { width: clippingRect.right - clippingRect.left, height: clippingRect.bottom - clippingRect.top, x: clippingRect.left, y: clippingRect.top }; } function getDimensions(element) { return getCssDimensions(element); } function getTrueOffsetParent(element, polyfill) { if (!isHTMLElement(element) || getComputedStyle$1(element).position === 'fixed') { return null; } if (polyfill) { return polyfill(element); } return element.offsetParent; } function getContainingBlock(element) { let currentNode = getParentNode(element); while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) { if (isContainingBlock(currentNode)) { return currentNode; } else { currentNode = getParentNode(currentNode); } } return null; } // Gets the closest ancestor positioned element. Handles some edge cases, // such as table ancestors and cross browser bugs. function getOffsetParent(element, polyfill) { const window = getWindow(element); if (!isHTMLElement(element)) { return window; } let offsetParent = getTrueOffsetParent(element, polyfill); while (offsetParent && isTableElement(offsetParent) && getComputedStyle$1(offsetParent).position === 'static') { offsetParent = getTrueOffsetParent(offsetParent, polyfill); } if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle$1(offsetParent).position === 'static' && !isContainingBlock(offsetParent))) { return window; } return offsetParent || getContainingBlock(element) || window; } function getRectRelativeToOffsetParent(element, offsetParent, strategy) { const isOffsetParentAnElement = isHTMLElement(offsetParent); const documentElement = getDocumentElement(offsetParent); const isFixed = strategy === 'fixed'; const rect = getBoundingClientRect(element, true, isFixed, offsetParent); let scroll = { scrollLeft: 0, scrollTop: 0 }; const offsets = createEmptyCoords(0); if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) { if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) { scroll = getNodeScroll(offsetParent); } if (isHTMLElement(offsetParent)) { const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent); offsets.x = offsetRect.x + offsetParent.clientLeft; offsets.y = offsetRect.y + offsetParent.clientTop; } else if (documentElement) { offsets.x = getWindowScrollBarX(documentElement); } } return { x: rect.left + scroll.scrollLeft - offsets.x, y: rect.top + scroll.scrollTop - offsets.y, width: rect.width, height: rect.height }; } const platform = { getClippingRect, convertOffsetParentRelativeRectToViewportRelativeRect, isElement, getDimensions, getOffsetParent, getDocumentElement, getScale, async getElementRects(_ref) { let { reference, floating, strategy } = _ref; const getOffsetParentFn = this.getOffsetParent || getOffsetParent; const getDimensionsFn = this.getDimensions; return { reference: getRectRelativeToOffsetParent(reference, await getOffsetParentFn(floating), strategy), floating: { x: 0, y: 0, ...(await getDimensionsFn(floating)) } }; }, getClientRects: element => Array.from(element.getClientRects()), isRTL: element => getComputedStyle$1(element).direction === 'rtl' }; // https://samthor.au/2021/observing-dom/ function observeMove(element, onMove) { let io = null; let timeoutId; const root = getDocumentElement(element); function cleanup() { clearTimeout(timeoutId); io && io.disconnect(); io = null; } function refresh(skip, threshold) { if (skip === void 0) { skip = false; } if (threshold === void 0) { threshold = 1; } cleanup(); const { left, top, width, height } = element.getBoundingClientRect(); if (!skip) { onMove(); } if (!width || !height) { return; } const insetTop = floor(top); const insetRight = floor(root.clientWidth - (left + width)); const insetBottom = floor(root.clientHeight - (top + height)); const insetLeft = floor(left); const rootMargin = -insetTop + "px " + -insetRight + "px " + -insetBottom + "px " + -insetLeft + "px"; let isFirstUpdate = true; io = new IntersectionObserver(entries => { const ratio = entries[0].intersectionRatio; if (ratio !== threshold) { if (!isFirstUpdate) { return refresh(); } if (ratio === 0) { timeoutId = setTimeout(() => { refresh(false, 1e-7); }, 100); } else { refresh(false, ratio); } } isFirstUpdate = false; }, { rootMargin, threshold }); io.observe(element); } refresh(true); return cleanup; } /** * Automatically updates the position of the floating element when necessary. * Should only be called when the floating element is mounted on the DOM or * visible on the screen. * @returns cleanup function that should be invoked when the floating element is * removed from the DOM or hidden from the screen. * @see https://floating-ui.com/docs/autoUpdate */ function autoUpdate(reference, floating, update, options) { if (options === void 0) { options = {}; } const { ancestorScroll = true, ancestorResize = true, elementResize = true, layoutShift = typeof IntersectionObserver === 'function', animationFrame = false } = options; const referenceEl = unwrapElement(reference); const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : []; ancestors.forEach(ancestor => { ancestorScroll && ancestor.addEventListener('scroll', update, { passive: true }); ancestorResize && ancestor.addEventListener('resize', update); }); const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null; let resizeObserver = null; if (elementResize) { resizeObserver = new ResizeObserver(update); if (referenceEl && !animationFrame) { resizeObserver.observe(referenceEl); } resizeObserver.observe(floating); } let frameId; let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null; if (animationFrame) { frameLoop(); } function frameLoop() { const nextRefRect = getBoundingClientRect(reference); if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) { update(); } prevRefRect = nextRefRect; frameId = requestAnimationFrame(frameLoop); } update(); return () => { ancestors.forEach(ancestor => { ancestorScroll && ancestor.removeEventListener('scroll', update); ancestorResize && ancestor.removeEventListener('resize', update); }); cleanupIo && cleanupIo(); resizeObserver && resizeObserver.disconnect(); resizeObserver = null; if (animationFrame) { cancelAnimationFrame(frameId); } }; } /** * Computes the `x` and `y` coordinates that will place the floating element * next to a reference element when it is given a certain CSS positioning * strategy. */ const computePosition = (reference, floating, options) => { // This caches the expensive `getClippingElementAncestors` function so that // multiple lifecycle resets re-use the same result. It only lives for a // single call. If other functions become expensive, we can add them as well. const cache = new Map(); const mergedOptions = { platform, ...options }; const