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@esotericsoftware/spine-webgl

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Disposable, Color, Skeleton } from "@esotericsoftware/spine-core"; import { ShapeRenderer } from "./ShapeRenderer.js"; import { ManagedWebGLRenderingContext } from "./WebGL.js"; export declare class SkeletonDebugRenderer implements Disposable { boneLineColor: Color; boneOriginColor: Color; attachmentLineColor: Color; triangleLineColor: Color; pathColor: Color; clipColor: Color; aabbColor: Color; drawBones: boolean; drawRegionAttachments: boolean; drawBoundingBoxes: boolean; drawMeshHull: boolean; drawMeshTriangles: boolean; drawPaths: boolean; drawSkeletonXY: boolean; drawClipping: boolean; premultipliedAlpha: boolean; scale: number; boneWidth: number; private context; private bounds; private temp; private vertices; private static LIGHT_GRAY; private static GREEN; constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext); draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void; dispose(): void; }