@esotericsoftware/spine-webgl
Version:
The official Spine Runtimes for the web.
61 lines (60 loc) • 2.77 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { Disposable, Color, Skeleton } from "@esotericsoftware/spine-core";
import { ShapeRenderer } from "./ShapeRenderer.js";
import { ManagedWebGLRenderingContext } from "./WebGL.js";
export declare class SkeletonDebugRenderer implements Disposable {
boneLineColor: Color;
boneOriginColor: Color;
attachmentLineColor: Color;
triangleLineColor: Color;
pathColor: Color;
clipColor: Color;
aabbColor: Color;
drawBones: boolean;
drawRegionAttachments: boolean;
drawBoundingBoxes: boolean;
drawMeshHull: boolean;
drawMeshTriangles: boolean;
drawPaths: boolean;
drawSkeletonXY: boolean;
drawClipping: boolean;
premultipliedAlpha: boolean;
scale: number;
boneWidth: number;
private context;
private bounds;
private temp;
private vertices;
private static LIGHT_GRAY;
private static GREEN;
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
dispose(): void;
}