@esotericsoftware/spine-webgl
Version:
The official Spine Runtimes for the web.
59 lines (58 loc) • 2.83 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BlendMode, Disposable } from "@esotericsoftware/spine-core";
import { GLTexture } from "./GLTexture.js";
import { Shader } from "./Shader.js";
import { ManagedWebGLRenderingContext } from "./WebGL.js";
export declare class PolygonBatcher implements Disposable {
static disableCulling: boolean;
private context;
private drawCalls;
private static globalDrawCalls;
isDrawing: boolean;
private mesh;
private shader;
private lastTexture;
private verticesLength;
private indicesLength;
private srcColorBlend;
private srcAlphaBlend;
private dstBlend;
private cullWasEnabled;
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
begin(shader: Shader): void;
private static blendModesGL;
setBlendMode(blendMode: BlendMode, premultipliedAlpha: boolean): void;
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
flush(): void;
end(): void;
getDrawCalls(): number;
static getAndResetGlobalDrawCalls(): number;
dispose(): void;
}