@esotericsoftware/spine-webgl
Version:
The official Spine Runtimes for the web.
68 lines (67 loc) • 3.08 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { Vector3 } from "./Vector3.js";
export declare const M00 = 0;
export declare const M01 = 4;
export declare const M02 = 8;
export declare const M03 = 12;
export declare const M10 = 1;
export declare const M11 = 5;
export declare const M12 = 9;
export declare const M13 = 13;
export declare const M20 = 2;
export declare const M21 = 6;
export declare const M22 = 10;
export declare const M23 = 14;
export declare const M30 = 3;
export declare const M31 = 7;
export declare const M32 = 11;
export declare const M33 = 15;
export declare class Matrix4 {
temp: Float32Array;
values: Float32Array;
private static xAxis;
private static yAxis;
private static zAxis;
private static tmpMatrix;
constructor();
set(values: ArrayLike<number>): Matrix4;
transpose(): Matrix4;
identity(): Matrix4;
invert(): Matrix4;
determinant(): number;
translate(x: number, y: number, z: number): Matrix4;
copy(): Matrix4;
projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
ortho2d(x: number, y: number, width: number, height: number): Matrix4;
ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
multiply(matrix: Matrix4): Matrix4;
multiplyLeft(matrix: Matrix4): Matrix4;
lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
}