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@esotericsoftware/spine-webgl

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Disposable } from "./index.js"; export declare class Input implements Disposable { element: HTMLElement; mouseX: number; mouseY: number; buttonDown: boolean; touch0: Touch | null; touch1: Touch | null; initialPinchDistance: number; private listeners; private autoPreventDefault; private isTouch; private callbacks; constructor(element: HTMLElement, autoPreventDefault?: boolean); private setupCallbacks; dispose(): void; addListener(listener: InputListener): void; removeListener(listener: InputListener): void; } export declare class Touch { identifier: number; x: number; y: number; constructor(identifier: number, x: number, y: number); } export interface InputListener { down?(x: number, y: number, ev?: MouseEvent | TouchEvent): void; up?(x: number, y: number, ev?: MouseEvent | TouchEvent): void; moved?(x: number, y: number, ev?: MouseEvent | TouchEvent): void; dragged?(x: number, y: number, ev?: MouseEvent | TouchEvent): void; wheel?(delta: number, ev?: MouseEvent | TouchEvent): void; zoom?(initialDistance: number, distance: number, ev?: MouseEvent | TouchEvent): void; }