@esotericsoftware/spine-webgl
Version:
The official Spine Runtimes for the web.
58 lines (57 loc) • 2.56 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
export declare class Input {
element: HTMLElement;
mouseX: number;
mouseY: number;
buttonDown: boolean;
touch0: Touch | null;
touch1: Touch | null;
initialPinchDistance: number;
private listeners;
private eventListeners;
constructor(element: HTMLElement);
private setupCallbacks;
addListener(listener: InputListener): void;
removeListener(listener: InputListener): void;
}
export declare class Touch {
identifier: number;
x: number;
y: number;
constructor(identifier: number, x: number, y: number);
}
export interface InputListener {
down?(x: number, y: number): void;
up?(x: number, y: number): void;
moved?(x: number, y: number): void;
dragged?(x: number, y: number): void;
wheel?(delta: number): void;
zoom?(initialDistance: number, distance: number): void;
}